Chromium Code Reviews| Index: third_party/WebKit/Source/modules/webaudio/OfflineAudioContext.cpp |
| diff --git a/third_party/WebKit/Source/modules/webaudio/OfflineAudioContext.cpp b/third_party/WebKit/Source/modules/webaudio/OfflineAudioContext.cpp |
| index b95e4da61988f5074ebc95145d4682c63b41c476..35851062855040ac14ce658ea94c309ba5d7126a 100644 |
| --- a/third_party/WebKit/Source/modules/webaudio/OfflineAudioContext.cpp |
| +++ b/third_party/WebKit/Source/modules/webaudio/OfflineAudioContext.cpp |
| @@ -32,6 +32,10 @@ |
| #include "core/dom/Document.h" |
| #include "core/dom/ExceptionCode.h" |
| #include "core/dom/ExecutionContext.h" |
| +#include "modules/webaudio/DeferredTaskHandler.h" |
| +#include "modules/webaudio/OfflineAudioCompletionEvent.h" |
| +#include "modules/webaudio/OfflineAudioDestinationNode.h" |
| + |
| #include "platform/audio/AudioUtilities.h" |
| namespace blink { |
| @@ -76,7 +80,7 @@ OfflineAudioContext* OfflineAudioContext::create(ExecutionContext* context, unsi |
| return nullptr; |
| } |
| - OfflineAudioContext* audioContext = new OfflineAudioContext(document, numberOfChannels, numberOfFrames, sampleRate); |
| + OfflineAudioContext* audioContext = new OfflineAudioContext(document, numberOfChannels, numberOfFrames, sampleRate, exceptionState); |
| if (!audioContext->destination()) { |
| exceptionState.throwDOMException( |
| @@ -91,19 +95,47 @@ OfflineAudioContext* OfflineAudioContext::create(ExecutionContext* context, unsi |
| return audioContext; |
| } |
| -OfflineAudioContext::OfflineAudioContext(Document* document, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate) |
| +OfflineAudioContext::OfflineAudioContext(Document* document, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState& exceptionState) |
| : AbstractAudioContext(document, numberOfChannels, numberOfFrames, sampleRate) |
| + , m_isRenderingStarted(false) |
| + , m_totalRenderFrames(numberOfFrames) |
| { |
| + // Create a new destination for offline rendering. |
| + m_renderTarget = AudioBuffer::create(numberOfChannels, numberOfFrames, sampleRate); |
| + |
| + // Throw an exception if the render target is not ready. |
| + if (!m_renderTarget) { |
| + exceptionState.throwDOMException(InvalidAccessError, |
|
Raymond Toy
2015/10/21 23:14:18
I think the CL was using RangeError for arrays tha
hongchan
2015/10/22 18:23:49
Done.
|
| + "failed to create a target buffer for offline audio rendering."); |
|
Raymond Toy
2015/10/21 23:14:18
Include the the requested number of frames and num
hongchan
2015/10/22 18:23:49
Done.
|
| + } |
| + |
| + // TODO(hongchan): throw an exception when the buffer creation fails. |
| + if (m_renderTarget.get()) |
| + m_destinationNode = OfflineAudioDestinationNode::create(this, m_renderTarget.get()); |
| + |
| + initialize(); |
| } |
| OfflineAudioContext::~OfflineAudioContext() |
| { |
| } |
| +DEFINE_TRACE(OfflineAudioContext) |
| +{ |
| + visitor->trace(m_renderTarget); |
| + visitor->trace(m_completeResolver); |
| + visitor->trace(m_scheduledSuspends); |
| + AbstractAudioContext::trace(visitor); |
| +} |
| + |
| ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptState) |
| { |
| + ASSERT(isMainThread()); |
| + |
| // Calling close() on an OfflineAudioContext is not supported/allowed, |
| // but it might well have been stopped by its execution context. |
| + // |
| + // See: crbug.com/435867 |
| if (isContextClosed()) { |
| return ScriptPromise::rejectWithDOMException( |
| scriptState, |
| @@ -112,8 +144,17 @@ ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptStat |
| "cannot call startRendering on an OfflineAudioContext in a stopped state.")); |
| } |
| - if (m_offlineResolver) { |
| - // Can't call startRendering more than once. Return a rejected promise now. |
| + // If the context is not in the suspended state (i.e. running), reject the promise. |
| + if (contextState() != AudioContextState::Suspended) { |
| + return ScriptPromise::rejectWithDOMException( |
| + scriptState, |
| + DOMException::create( |
| + InvalidStateError, |
| + "cannot startRendering when an OfflineAudioContext is " + state())); |
| + } |
| + |
| + // Can't call startRendering more than once. Return a rejected promise now. |
| + if (m_isRenderingStarted) { |
| return ScriptPromise::rejectWithDOMException( |
| scriptState, |
| DOMException::create( |
| @@ -121,34 +162,233 @@ ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptStat |
| "cannot call startRendering more than once")); |
| } |
| - m_offlineResolver = ScriptPromiseResolver::create(scriptState); |
| - startRendering(); |
| - return m_offlineResolver->promise(); |
| + ASSERT(!m_isRenderingStarted); |
| + |
| + m_completeResolver = ScriptPromiseResolver::create(scriptState); |
| + |
| + // Start rendering and return the promise. |
| + m_isRenderingStarted = true; |
| + setContextState(Running); |
| + destinationHandler().startRendering(); |
| + |
| + return m_completeResolver->promise(); |
| } |
| ScriptPromise OfflineAudioContext::closeContext(ScriptState* scriptState) |
| { |
| return ScriptPromise::rejectWithDOMException( |
| scriptState, |
| - DOMException::create(InvalidAccessError, "cannot close an OfflineAudioContext.")); |
| + DOMException::create( |
| + InvalidAccessError, |
| + "cannot close an OfflineAudioContext.")); |
| } |
| -ScriptPromise OfflineAudioContext::suspendContext(ScriptState* scriptState) |
| +ScriptPromise OfflineAudioContext::suspendContext(ScriptState* scriptState, double when) |
| { |
| - return ScriptPromise::rejectWithDOMException( |
| - scriptState, |
| - DOMException::create( |
| - InvalidAccessError, |
| - "cannot suspend an OfflineAudioContext")); |
| + ASSERT(isMainThread()); |
| + |
| + ScriptPromiseResolver* resolver = ScriptPromiseResolver::create(scriptState); |
| + ScriptPromise promise = resolver->promise(); |
| + |
| + // The render thread does not exist; reject the promise. |
| + if (!destinationHandler().offlineRenderThread()) { |
| + resolver->reject(DOMException::create(InvalidStateError, |
| + "the rendering is already finished")); |
| + return promise; |
| + } |
| + |
| + // The specified suspend time is negative; reject the promise. |
| + if (when < 0) { |
| + resolver->reject(DOMException::create(InvalidStateError, |
| + "negative suspend time (" + String::number(when) + ") is not allowed")); |
| + return promise; |
| + } |
| + |
| + // Quantize (to the lower boundary) the suspend time by the render quantum. |
| + size_t frame = when * sampleRate(); |
| + frame -= frame % destinationHandler().renderQuantumFrames(); |
| + |
| + // The suspend time should be earlier than the total render frame. If the |
| + // requested suspension time is equal to the total render frame, the promise |
| + // will be rejected. |
| + if (m_totalRenderFrames <= frame) { |
| + resolver->reject(DOMException::create(InvalidStateError, |
| + "cannot schedule a suspend at frame " + String::number(frame) + |
| + " (" + String::number(when) + " seconds) " + |
| + "because it is greater than or equal to the total render duration of " + |
| + String::number(m_totalRenderFrames) + " frames")); |
| + return promise; |
| + } |
| + |
| + // The specified suspend time is in the past; reject the promise. |
| + if (frame < currentSampleFrame()) { |
| + resolver->reject(DOMException::create(InvalidStateError, |
| + "cannot schedule a suspend at frame " + |
| + String::number(frame) + " (" + String::number(when) + |
| + " seconds) because it is earlier than the current frame of " + |
| + String::number(currentSampleFrame()) + " (" + |
| + String::number(currentTime()) + " seconds)")); |
| + return promise; |
| + } |
| + |
| + // If there is a duplicate suspension at the same quantized frame, |
| + // reject the promise. |
| + if (m_scheduledSuspends.contains(frame)) { |
| + resolver->reject(DOMException::create(InvalidStateError, |
| + "cannot schedule more than one suspend at frame " + |
| + String::number(frame) + " (" + |
| + String::number(when) + " seconds)")); |
| + return promise; |
| + } |
| + |
| + // Wait until the suspend map is available for the insertion. |
| + AutoLocker locker(this); |
|
Raymond Toy
2015/10/21 23:14:18
AutoLocker or OfflineAutoLocker? Add a comment to
hongchan
2015/10/22 18:23:49
This gets called in the main thread. It needs to b
|
| + |
| + m_scheduledSuspends.add(frame, resolver); |
| + |
| + return promise; |
| } |
| ScriptPromise OfflineAudioContext::resumeContext(ScriptState* scriptState) |
| { |
| + ASSERT(isMainThread()); |
| + |
| + ScriptPromiseResolver* resolver = ScriptPromiseResolver::create(scriptState); |
| + ScriptPromise promise = resolver->promise(); |
| + |
| + // If the rendering has not started, reject the promise. |
| + if (!m_isRenderingStarted) { |
| + resolver->reject(DOMException::create(InvalidStateError, |
| + "cannot resume an offline context that has not started")); |
| + return promise; |
| + } |
| + |
| + // If the context is not in a suspended or closed state, reject the promise. |
| + // TODO(hongchan): there is a conflict in the spec regarding resuming a |
|
Raymond Toy
2015/10/21 23:14:18
If you have the crbug number, add that too.
|
| + // running context. Per the current spec, the implementation here rejects |
| + // the promise for resuming a running context. |
| + if (contextState() != AudioContextState::Suspended) { |
| + resolver->reject(DOMException::create(InvalidStateError, |
| + "cannot resume an offline context that is " + state())); |
| + return promise; |
| + } |
| + |
| + // If the context is suspended, resume rendering by setting the state to |
| + // "Running." and calling startRendering(). Note that resuming is possible |
| + // only after the rendering started. |
| + setContextState(Running); |
| + destinationHandler().startRendering(); |
| + |
| + // Resolve the promise immediately. |
| + resolver->resolve(); |
| + |
| + return promise; |
| +} |
| + |
| +ScriptPromise OfflineAudioContext::suspendContext(ScriptState* scriptState) |
| +{ |
| + // This CANNOT be called on OfflineAudioContext; this is only to implement |
| + // the pure virtual interface from AbstractAudioContext. |
| + RELEASE_ASSERT_NOT_REACHED(); |
| + |
| return ScriptPromise::rejectWithDOMException( |
| scriptState, |
| DOMException::create( |
| - InvalidAccessError, |
| - "cannot resume an OfflineAudioContext")); |
| + InvalidStateError, |
| + "cannot suspend offline audio context without the specified time.")); |
| +} |
| + |
| +void OfflineAudioContext::fireCompletionEvent() |
| +{ |
| + ASSERT(isMainThread()); |
| + |
| + // We set the state to closed here so that the oncomplete event handler sees |
| + // that the context has been closed. |
| + setContextState(Closed); |
| + |
| + AudioBuffer* renderedBuffer = renderTarget(); |
| + |
| + ASSERT(renderedBuffer); |
| + if (!renderedBuffer) |
| + return; |
| + |
| + // Avoid firing the event if the document has already gone away. |
| + if (executionContext()) { |
| + // Call the offline rendering completion event listener and resolve the |
| + // promise too. |
| + dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer)); |
| + m_completeResolver->resolve(renderedBuffer); |
| + } else { |
| + // The resolver should be rejected when the execution context is gone. |
| + m_completeResolver->reject(DOMException::create(InvalidStateError, |
| + "the execution context does not exist")); |
| + } |
| +} |
| + |
| +bool OfflineAudioContext::handlePreOfflineRenderTasks() |
| +{ |
| + ASSERT(isAudioThread()); |
| + |
| + // OfflineAutoLocker here locks the render thread for this scope and it is |
| + // safe to lock the offline rendering because it does not have to be careful |
| + // about glitches as opposed to the real-time rendering. It is also |
| + // necessary to avoid tryLock() inside of this auto locker because the |
| + // timing of suspension MUST NOT be delayed. |
| + OfflineAutoLocker locker(this); |
|
Raymond Toy
2015/10/21 23:14:18
I only seem to be able to see OfflineAudioLocker b
hongchan
2015/10/22 18:23:49
OfflineAutoLocker can be called from the AudioThre
|
| + |
| + deferredTaskHandler().handleDeferredTasks(); |
| + handleStoppableSourceNodes(); |
| + |
| + return shouldSuspend(); |
| +} |
| + |
| +void OfflineAudioContext::handlePostOfflineRenderTasks() |
| +{ |
| + ASSERT(isAudioThread()); |
| + |
| + // OfflineAutoLocker here locks the render thread for this scope and it is |
| + // safe to lock the offline rendering because of the same reason described |
| + // in |handlePreOfflineRenderTasks|. |
| + OfflineAutoLocker locker(this); |
| + |
| + deferredTaskHandler().breakConnections(); |
| + releaseFinishedSourceNodes(); |
| + deferredTaskHandler().handleDeferredTasks(); |
| + deferredTaskHandler().requestToDeleteHandlersOnMainThread(); |
| +} |
| + |
| + |
| +OfflineAudioDestinationHandler& OfflineAudioContext::destinationHandler() |
| +{ |
| + return static_cast<OfflineAudioDestinationHandler&>(destination()->audioDestinationHandler()); |
| +} |
| + |
| +void OfflineAudioContext::resolveSuspendOnMainThread(size_t frame) |
| +{ |
| + ASSERT(isMainThread()); |
| + |
| + // Suspend the context first. This will fire onstatechange event. |
| + setContextState(Suspended); |
| + |
| + ASSERT(m_scheduledSuspends.contains(frame)); |
| + |
| + // Wait until the suspend map is available for the removal. |
| + AutoLocker locker(this); |
| + |
| + SuspendMap::iterator it = m_scheduledSuspends.find(frame); |
| + it->value->resolve(); |
| + |
| + m_scheduledSuspends.remove(it); |
| +} |
| + |
| +bool OfflineAudioContext::shouldSuspend() |
| +{ |
| + ASSERT(isAudioThread()); |
| + |
| + if (m_scheduledSuspends.contains(currentSampleFrame())) |
| + return true; |
| + |
| + return false; |
| } |
| } // namespace blink |