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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/OfflineAudioContext.cpp

Issue 1405413004: Implement suspend() and resume() for OfflineAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Addressing feedback Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2012, Google Inc. All rights reserved. 2 * Copyright (C) 2012, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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25 #include "config.h" 25 #include "config.h"
26 #if ENABLE(WEB_AUDIO) 26 #if ENABLE(WEB_AUDIO)
27 #include "modules/webaudio/OfflineAudioContext.h" 27 #include "modules/webaudio/OfflineAudioContext.h"
28 28
29 #include "bindings/core/v8/ExceptionMessages.h" 29 #include "bindings/core/v8/ExceptionMessages.h"
30 #include "bindings/core/v8/ExceptionState.h" 30 #include "bindings/core/v8/ExceptionState.h"
31 #include "bindings/core/v8/ScriptState.h" 31 #include "bindings/core/v8/ScriptState.h"
32 #include "core/dom/Document.h" 32 #include "core/dom/Document.h"
33 #include "core/dom/ExceptionCode.h" 33 #include "core/dom/ExceptionCode.h"
34 #include "core/dom/ExecutionContext.h" 34 #include "core/dom/ExecutionContext.h"
35 #include "modules/webaudio/DeferredTaskHandler.h"
36 #include "modules/webaudio/OfflineAudioCompletionEvent.h"
37 #include "modules/webaudio/OfflineAudioDestinationNode.h"
38
35 #include "platform/audio/AudioUtilities.h" 39 #include "platform/audio/AudioUtilities.h"
36 40
37 namespace blink { 41 namespace blink {
38 42
39 OfflineAudioContext* OfflineAudioContext::create(ExecutionContext* context, unsi gned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState& exceptionState) 43 OfflineAudioContext* OfflineAudioContext::create(ExecutionContext* context, unsi gned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState& exceptionState)
40 { 44 {
41 // FIXME: add support for workers. 45 // FIXME: add support for workers.
42 if (!context || !context->isDocument()) { 46 if (!context || !context->isDocument()) {
43 exceptionState.throwDOMException( 47 exceptionState.throwDOMException(
44 NotSupportedError, 48 NotSupportedError,
(...skipping 24 matching lines...) Expand all
69 if (!AudioUtilities::isValidAudioBufferSampleRate(sampleRate)) { 73 if (!AudioUtilities::isValidAudioBufferSampleRate(sampleRate)) {
70 exceptionState.throwDOMException( 74 exceptionState.throwDOMException(
71 IndexSizeError, 75 IndexSizeError,
72 ExceptionMessages::indexOutsideRange( 76 ExceptionMessages::indexOutsideRange(
73 "sampleRate", sampleRate, 77 "sampleRate", sampleRate,
74 AudioUtilities::minAudioBufferSampleRate(), ExceptionMessages::I nclusiveBound, 78 AudioUtilities::minAudioBufferSampleRate(), ExceptionMessages::I nclusiveBound,
75 AudioUtilities::maxAudioBufferSampleRate(), ExceptionMessages::I nclusiveBound)); 79 AudioUtilities::maxAudioBufferSampleRate(), ExceptionMessages::I nclusiveBound));
76 return nullptr; 80 return nullptr;
77 } 81 }
78 82
79 OfflineAudioContext* audioContext = new OfflineAudioContext(document, number OfChannels, numberOfFrames, sampleRate); 83 OfflineAudioContext* audioContext = new OfflineAudioContext(document, number OfChannels, numberOfFrames, sampleRate, exceptionState);
80 84
81 if (!audioContext->destination()) { 85 if (!audioContext->destination()) {
82 exceptionState.throwDOMException( 86 exceptionState.throwDOMException(
83 NotSupportedError, 87 NotSupportedError,
84 "OfflineAudioContext(" + String::number(numberOfChannels) 88 "OfflineAudioContext(" + String::number(numberOfChannels)
85 + ", " + String::number(numberOfFrames) 89 + ", " + String::number(numberOfFrames)
86 + ", " + String::number(sampleRate) 90 + ", " + String::number(sampleRate)
87 + ")"); 91 + ")");
88 } 92 }
89 93
90 audioContext->suspendIfNeeded(); 94 audioContext->suspendIfNeeded();
91 return audioContext; 95 return audioContext;
92 } 96 }
93 97
94 OfflineAudioContext::OfflineAudioContext(Document* document, unsigned numberOfCh annels, size_t numberOfFrames, float sampleRate) 98 OfflineAudioContext::OfflineAudioContext(Document* document, unsigned numberOfCh annels, size_t numberOfFrames, float sampleRate, ExceptionState& exceptionState)
95 : AbstractAudioContext(document, numberOfChannels, numberOfFrames, sampleRat e) 99 : AbstractAudioContext(document, numberOfChannels, numberOfFrames, sampleRat e)
100 , m_isRenderingStarted(false)
101 , m_totalRenderFrames(numberOfFrames)
96 { 102 {
103 // Create a new destination for offline rendering.
104 m_renderTarget = AudioBuffer::create(numberOfChannels, numberOfFrames, sampl eRate);
105
106 // Throw an exception if the render target is not ready.
107 if (!m_renderTarget) {
108 exceptionState.throwDOMException(InvalidAccessError,
Raymond Toy 2015/10/21 23:14:18 I think the CL was using RangeError for arrays tha
hongchan 2015/10/22 18:23:49 Done.
109 "failed to create a target buffer for offline audio rendering.");
Raymond Toy 2015/10/21 23:14:18 Include the the requested number of frames and num
hongchan 2015/10/22 18:23:49 Done.
110 }
111
112 // TODO(hongchan): throw an exception when the buffer creation fails.
113 if (m_renderTarget.get())
114 m_destinationNode = OfflineAudioDestinationNode::create(this, m_renderTa rget.get());
115
116 initialize();
97 } 117 }
98 118
99 OfflineAudioContext::~OfflineAudioContext() 119 OfflineAudioContext::~OfflineAudioContext()
100 { 120 {
101 } 121 }
102 122
123 DEFINE_TRACE(OfflineAudioContext)
124 {
125 visitor->trace(m_renderTarget);
126 visitor->trace(m_completeResolver);
127 visitor->trace(m_scheduledSuspends);
128 AbstractAudioContext::trace(visitor);
129 }
130
103 ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptStat e) 131 ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptStat e)
104 { 132 {
133 ASSERT(isMainThread());
134
105 // Calling close() on an OfflineAudioContext is not supported/allowed, 135 // Calling close() on an OfflineAudioContext is not supported/allowed,
106 // but it might well have been stopped by its execution context. 136 // but it might well have been stopped by its execution context.
137 //
138 // See: crbug.com/435867
107 if (isContextClosed()) { 139 if (isContextClosed()) {
108 return ScriptPromise::rejectWithDOMException( 140 return ScriptPromise::rejectWithDOMException(
109 scriptState, 141 scriptState,
110 DOMException::create( 142 DOMException::create(
111 InvalidStateError, 143 InvalidStateError,
112 "cannot call startRendering on an OfflineAudioContext in a stopp ed state.")); 144 "cannot call startRendering on an OfflineAudioContext in a stopp ed state."));
113 } 145 }
114 146
115 if (m_offlineResolver) { 147 // If the context is not in the suspended state (i.e. running), reject the p romise.
116 // Can't call startRendering more than once. Return a rejected promise now. 148 if (contextState() != AudioContextState::Suspended) {
117 return ScriptPromise::rejectWithDOMException( 149 return ScriptPromise::rejectWithDOMException(
118 scriptState, 150 scriptState,
119 DOMException::create( 151 DOMException::create(
152 InvalidStateError,
153 "cannot startRendering when an OfflineAudioContext is " + state( )));
154 }
155
156 // Can't call startRendering more than once. Return a rejected promise now.
157 if (m_isRenderingStarted) {
158 return ScriptPromise::rejectWithDOMException(
159 scriptState,
160 DOMException::create(
120 InvalidStateError, 161 InvalidStateError,
121 "cannot call startRendering more than once")); 162 "cannot call startRendering more than once"));
122 } 163 }
123 164
124 m_offlineResolver = ScriptPromiseResolver::create(scriptState); 165 ASSERT(!m_isRenderingStarted);
125 startRendering(); 166
126 return m_offlineResolver->promise(); 167 m_completeResolver = ScriptPromiseResolver::create(scriptState);
168
169 // Start rendering and return the promise.
170 m_isRenderingStarted = true;
171 setContextState(Running);
172 destinationHandler().startRendering();
173
174 return m_completeResolver->promise();
127 } 175 }
128 176
129 ScriptPromise OfflineAudioContext::closeContext(ScriptState* scriptState) 177 ScriptPromise OfflineAudioContext::closeContext(ScriptState* scriptState)
130 { 178 {
131 return ScriptPromise::rejectWithDOMException( 179 return ScriptPromise::rejectWithDOMException(
132 scriptState, 180 scriptState,
133 DOMException::create(InvalidAccessError, "cannot close an OfflineAudioCo ntext."));
134 }
135
136 ScriptPromise OfflineAudioContext::suspendContext(ScriptState* scriptState)
137 {
138 return ScriptPromise::rejectWithDOMException(
139 scriptState,
140 DOMException::create( 181 DOMException::create(
141 InvalidAccessError, 182 InvalidAccessError,
142 "cannot suspend an OfflineAudioContext")); 183 "cannot close an OfflineAudioContext."));
184 }
185
186 ScriptPromise OfflineAudioContext::suspendContext(ScriptState* scriptState, doub le when)
187 {
188 ASSERT(isMainThread());
189
190 ScriptPromiseResolver* resolver = ScriptPromiseResolver::create(scriptState) ;
191 ScriptPromise promise = resolver->promise();
192
193 // The render thread does not exist; reject the promise.
194 if (!destinationHandler().offlineRenderThread()) {
195 resolver->reject(DOMException::create(InvalidStateError,
196 "the rendering is already finished"));
197 return promise;
198 }
199
200 // The specified suspend time is negative; reject the promise.
201 if (when < 0) {
202 resolver->reject(DOMException::create(InvalidStateError,
203 "negative suspend time (" + String::number(when) + ") is not allowed "));
204 return promise;
205 }
206
207 // Quantize (to the lower boundary) the suspend time by the render quantum.
208 size_t frame = when * sampleRate();
209 frame -= frame % destinationHandler().renderQuantumFrames();
210
211 // The suspend time should be earlier than the total render frame. If the
212 // requested suspension time is equal to the total render frame, the promise
213 // will be rejected.
214 if (m_totalRenderFrames <= frame) {
215 resolver->reject(DOMException::create(InvalidStateError,
216 "cannot schedule a suspend at frame " + String::number(frame) +
217 " (" + String::number(when) + " seconds) " +
218 "because it is greater than or equal to the total render duration of " +
219 String::number(m_totalRenderFrames) + " frames"));
220 return promise;
221 }
222
223 // The specified suspend time is in the past; reject the promise.
224 if (frame < currentSampleFrame()) {
225 resolver->reject(DOMException::create(InvalidStateError,
226 "cannot schedule a suspend at frame " +
227 String::number(frame) + " (" + String::number(when) +
228 " seconds) because it is earlier than the current frame of " +
229 String::number(currentSampleFrame()) + " (" +
230 String::number(currentTime()) + " seconds)"));
231 return promise;
232 }
233
234 // If there is a duplicate suspension at the same quantized frame,
235 // reject the promise.
236 if (m_scheduledSuspends.contains(frame)) {
237 resolver->reject(DOMException::create(InvalidStateError,
238 "cannot schedule more than one suspend at frame " +
239 String::number(frame) + " (" +
240 String::number(when) + " seconds)"));
241 return promise;
242 }
243
244 // Wait until the suspend map is available for the insertion.
245 AutoLocker locker(this);
Raymond Toy 2015/10/21 23:14:18 AutoLocker or OfflineAutoLocker? Add a comment to
hongchan 2015/10/22 18:23:49 This gets called in the main thread. It needs to b
246
247 m_scheduledSuspends.add(frame, resolver);
248
249 return promise;
143 } 250 }
144 251
145 ScriptPromise OfflineAudioContext::resumeContext(ScriptState* scriptState) 252 ScriptPromise OfflineAudioContext::resumeContext(ScriptState* scriptState)
146 { 253 {
254 ASSERT(isMainThread());
255
256 ScriptPromiseResolver* resolver = ScriptPromiseResolver::create(scriptState) ;
257 ScriptPromise promise = resolver->promise();
258
259 // If the rendering has not started, reject the promise.
260 if (!m_isRenderingStarted) {
261 resolver->reject(DOMException::create(InvalidStateError,
262 "cannot resume an offline context that has not started"));
263 return promise;
264 }
265
266 // If the context is not in a suspended or closed state, reject the promise.
267 // TODO(hongchan): there is a conflict in the spec regarding resuming a
Raymond Toy 2015/10/21 23:14:18 If you have the crbug number, add that too.
268 // running context. Per the current spec, the implementation here rejects
269 // the promise for resuming a running context.
270 if (contextState() != AudioContextState::Suspended) {
271 resolver->reject(DOMException::create(InvalidStateError,
272 "cannot resume an offline context that is " + state()));
273 return promise;
274 }
275
276 // If the context is suspended, resume rendering by setting the state to
277 // "Running." and calling startRendering(). Note that resuming is possible
278 // only after the rendering started.
279 setContextState(Running);
280 destinationHandler().startRendering();
281
282 // Resolve the promise immediately.
283 resolver->resolve();
284
285 return promise;
286 }
287
288 ScriptPromise OfflineAudioContext::suspendContext(ScriptState* scriptState)
289 {
290 // This CANNOT be called on OfflineAudioContext; this is only to implement
291 // the pure virtual interface from AbstractAudioContext.
292 RELEASE_ASSERT_NOT_REACHED();
293
147 return ScriptPromise::rejectWithDOMException( 294 return ScriptPromise::rejectWithDOMException(
148 scriptState, 295 scriptState,
149 DOMException::create( 296 DOMException::create(
150 InvalidAccessError, 297 InvalidStateError,
151 "cannot resume an OfflineAudioContext")); 298 "cannot suspend offline audio context without the specified time.")) ;
299 }
300
301 void OfflineAudioContext::fireCompletionEvent()
302 {
303 ASSERT(isMainThread());
304
305 // We set the state to closed here so that the oncomplete event handler sees
306 // that the context has been closed.
307 setContextState(Closed);
308
309 AudioBuffer* renderedBuffer = renderTarget();
310
311 ASSERT(renderedBuffer);
312 if (!renderedBuffer)
313 return;
314
315 // Avoid firing the event if the document has already gone away.
316 if (executionContext()) {
317 // Call the offline rendering completion event listener and resolve the
318 // promise too.
319 dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer));
320 m_completeResolver->resolve(renderedBuffer);
321 } else {
322 // The resolver should be rejected when the execution context is gone.
323 m_completeResolver->reject(DOMException::create(InvalidStateError,
324 "the execution context does not exist"));
325 }
326 }
327
328 bool OfflineAudioContext::handlePreOfflineRenderTasks()
329 {
330 ASSERT(isAudioThread());
331
332 // OfflineAutoLocker here locks the render thread for this scope and it is
333 // safe to lock the offline rendering because it does not have to be careful
334 // about glitches as opposed to the real-time rendering. It is also
335 // necessary to avoid tryLock() inside of this auto locker because the
336 // timing of suspension MUST NOT be delayed.
337 OfflineAutoLocker locker(this);
Raymond Toy 2015/10/21 23:14:18 I only seem to be able to see OfflineAudioLocker b
hongchan 2015/10/22 18:23:49 OfflineAutoLocker can be called from the AudioThre
338
339 deferredTaskHandler().handleDeferredTasks();
340 handleStoppableSourceNodes();
341
342 return shouldSuspend();
343 }
344
345 void OfflineAudioContext::handlePostOfflineRenderTasks()
346 {
347 ASSERT(isAudioThread());
348
349 // OfflineAutoLocker here locks the render thread for this scope and it is
350 // safe to lock the offline rendering because of the same reason described
351 // in |handlePreOfflineRenderTasks|.
352 OfflineAutoLocker locker(this);
353
354 deferredTaskHandler().breakConnections();
355 releaseFinishedSourceNodes();
356 deferredTaskHandler().handleDeferredTasks();
357 deferredTaskHandler().requestToDeleteHandlersOnMainThread();
358 }
359
360
361 OfflineAudioDestinationHandler& OfflineAudioContext::destinationHandler()
362 {
363 return static_cast<OfflineAudioDestinationHandler&>(destination()->audioDest inationHandler());
364 }
365
366 void OfflineAudioContext::resolveSuspendOnMainThread(size_t frame)
367 {
368 ASSERT(isMainThread());
369
370 // Suspend the context first. This will fire onstatechange event.
371 setContextState(Suspended);
372
373 ASSERT(m_scheduledSuspends.contains(frame));
374
375 // Wait until the suspend map is available for the removal.
376 AutoLocker locker(this);
377
378 SuspendMap::iterator it = m_scheduledSuspends.find(frame);
379 it->value->resolve();
380
381 m_scheduledSuspends.remove(it);
382 }
383
384 bool OfflineAudioContext::shouldSuspend()
385 {
386 ASSERT(isAudioThread());
387
388 if (m_scheduledSuspends.contains(currentSampleFrame()))
389 return true;
390
391 return false;
152 } 392 }
153 393
154 } // namespace blink 394 } // namespace blink
155 395
156 #endif // ENABLE(WEB_AUDIO) 396 #endif // ENABLE(WEB_AUDIO)
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