Index: cc/resources/tile_priority.h |
diff --git a/cc/resources/tile_priority.h b/cc/resources/tile_priority.h |
index 0052e40ddce8e86129a55432cde7a33c1068f0e4..0f1a4bc5afbccff4a7033192e7b6d6450959b164 100644 |
--- a/cc/resources/tile_priority.h |
+++ b/cc/resources/tile_priority.h |
@@ -41,19 +41,25 @@ scoped_ptr<base::Value> TileResolutionAsValue( |
TileResolution resolution); |
struct CC_EXPORT TilePriority { |
+ enum PriorityBin { |
+ NOW, |
+ SOON, |
+ EVENTUALLY |
+ }; |
+ |
TilePriority() |
: resolution(NON_IDEAL_RESOLUTION), |
required_for_activation(false), |
- time_to_visible_in_seconds(std::numeric_limits<float>::infinity()), |
- distance_to_visible_in_pixels(std::numeric_limits<float>::infinity()) {} |
+ priority_bin(EVENTUALLY), |
+ distance_to_visible(std::numeric_limits<float>::infinity()) {} |
TilePriority(TileResolution resolution, |
- float time_to_visible_in_seconds, |
- float distance_to_visible_in_pixels) |
+ PriorityBin bin, |
+ float distance_to_visible) |
: resolution(resolution), |
required_for_activation(false), |
- time_to_visible_in_seconds(time_to_visible_in_seconds), |
- distance_to_visible_in_pixels(distance_to_visible_in_pixels) {} |
+ priority_bin(bin), |
+ distance_to_visible(distance_to_visible) {} |
TilePriority(const TilePriority& active, const TilePriority& pending) { |
if (active.resolution == HIGH_RESOLUTION || |
@@ -68,28 +74,25 @@ struct CC_EXPORT TilePriority { |
required_for_activation = |
active.required_for_activation || pending.required_for_activation; |
- time_to_visible_in_seconds = |
- std::min(active.time_to_visible_in_seconds, |
- pending.time_to_visible_in_seconds); |
- distance_to_visible_in_pixels = |
- std::min(active.distance_to_visible_in_pixels, |
- pending.distance_to_visible_in_pixels); |
+ if (active.priority_bin < pending.priority_bin) { |
+ priority_bin = active.priority_bin; |
+ distance_to_visible = active.distance_to_visible; |
+ } else if (active.priority_bin > pending.priority_bin) { |
+ priority_bin = pending.priority_bin; |
+ distance_to_visible = pending.distance_to_visible; |
+ } else { |
+ priority_bin = active.priority_bin; |
+ distance_to_visible = |
+ std::min(active.distance_to_visible, pending.distance_to_visible); |
+ } |
} |
scoped_ptr<base::Value> AsValue() const; |
- // Calculate the time for the |current_bounds| to intersect with the |
- // |target_bounds| given its previous location and time delta. |
- // This function should work for both scaling and scrolling case. |
- static float TimeForBoundsToIntersect(const gfx::RectF& previous_bounds, |
epennerAtGoogle
2014/02/03 23:43:03
There is a tidbit in here that it might be nice to
vmpstr
2014/02/04 19:50:49
It's somewhat awkward to do this, I think. The pro
epennerAtGoogle
2014/02/04 21:34:12
I don't think correcting for this particular issue
|
- const gfx::RectF& current_bounds, |
- float time_delta, |
- const gfx::RectF& target_bounds); |
- |
bool operator ==(const TilePriority& other) const { |
return resolution == other.resolution && |
- time_to_visible_in_seconds == other.time_to_visible_in_seconds && |
- distance_to_visible_in_pixels == other.distance_to_visible_in_pixels && |
+ priority_bin == other.priority_bin && |
+ distance_to_visible == other.distance_to_visible && |
required_for_activation == other.required_for_activation; |
} |
@@ -99,10 +102,12 @@ struct CC_EXPORT TilePriority { |
TileResolution resolution; |
bool required_for_activation; |
- float time_to_visible_in_seconds; |
- float distance_to_visible_in_pixels; |
+ PriorityBin priority_bin; |
+ float distance_to_visible; |
}; |
+scoped_ptr<base::Value> TilePriorityBinAsValue(TilePriority::PriorityBin bin); |
+ |
enum TileMemoryLimitPolicy { |
// Nothing. |
ALLOW_NOTHING = 0, |