Chromium Code Reviews| Index: src/gpu/GrGeometryProcessor.h |
| diff --git a/src/gpu/GrGeometryProcessor.h b/src/gpu/GrGeometryProcessor.h |
| index 4d041d64bc91be14cadf53deebe326f62d48a5b4..49fcdaf4b009556e4fb28413e3c1d33703c742e9 100644 |
| --- a/src/gpu/GrGeometryProcessor.h |
| +++ b/src/gpu/GrGeometryProcessor.h |
| @@ -19,6 +19,13 @@ |
| */ |
| class GrGeometryProcessor : public GrPrimitiveProcessor { |
| public: |
| + /** |
| + * Creates a simple geometry processor that reads device-space positions as the first vertex |
| + * attribute (vec1, offset=0) and passes it through. It does no color or coverage calculation |
|
egdaniel
2015/10/14 21:22:13
extra space at start of comment?
|
| + * and assumes no coord transforms are required by any FPs. |
| + */ |
| + static const GrGeometryProcessor* CreatePassthroughGP(size_t vertexStride); |
| + |
| GrGeometryProcessor() |
| : INHERITED(false) |
| , fWillUseGeoShader(false) |