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Side by Side Diff: src/gpu/GrGeometryProcessor.h

Issue 1404473003: Add passthrough GP for cases where no color or coverage should be emitted by GP (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGeometryProcessor_DEFINED 8 #ifndef GrGeometryProcessor_DEFINED
9 #define GrGeometryProcessor_DEFINED 9 #define GrGeometryProcessor_DEFINED
10 10
11 #include "GrPrimitiveProcessor.h" 11 #include "GrPrimitiveProcessor.h"
12 12
13 /** 13 /**
14 * A GrGeometryProcessor is a flexible method for rendering a primitive. The Gr GeometryProcessor 14 * A GrGeometryProcessor is a flexible method for rendering a primitive. The Gr GeometryProcessor
15 * has complete control over vertex attributes and uniforms(aside from the rende r target) but it 15 * has complete control over vertex attributes and uniforms(aside from the rende r target) but it
16 * must obey the same contract as any GrPrimitiveProcessor, specifically it must emit a color and 16 * must obey the same contract as any GrPrimitiveProcessor, specifically it must emit a color and
17 * coverage into the fragment shader. Where this color and coverage come from i s completely the 17 * coverage into the fragment shader. Where this color and coverage come from i s completely the
18 * responsibility of the GrGeometryProcessor. 18 * responsibility of the GrGeometryProcessor.
19 */ 19 */
20 class GrGeometryProcessor : public GrPrimitiveProcessor { 20 class GrGeometryProcessor : public GrPrimitiveProcessor {
21 public: 21 public:
22 /**
23 * Creates a simple geometry processor that reads device-space positions as the first vertex
24 * attribute (vec1, offset=0) and passes it through. It does no color or co verage calculation
egdaniel 2015/10/14 21:22:13 extra space at start of comment?
25 * and assumes no coord transforms are required by any FPs.
26 */
27 static const GrGeometryProcessor* CreatePassthroughGP(size_t vertexStride);
28
22 GrGeometryProcessor() 29 GrGeometryProcessor()
23 : INHERITED(false) 30 : INHERITED(false)
24 , fWillUseGeoShader(false) 31 , fWillUseGeoShader(false)
25 , fLocalCoordsType(kUnused_LocalCoordsType) {} 32 , fLocalCoordsType(kUnused_LocalCoordsType) {}
26 33
27 bool willUseGeoShader() const override { return fWillUseGeoShader; } 34 bool willUseGeoShader() const override { return fWillUseGeoShader; }
28 35
29 bool hasTransformedLocalCoords() const override { 36 bool hasTransformedLocalCoords() const override {
30 return kHasTransformed_LocalCoordsType == fLocalCoordsType; 37 return kHasTransformed_LocalCoordsType == fLocalCoordsType;
31 } 38 }
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77 } 84 }
78 85
79 private: 86 private:
80 bool fWillUseGeoShader; 87 bool fWillUseGeoShader;
81 LocalCoordsType fLocalCoordsType; 88 LocalCoordsType fLocalCoordsType;
82 89
83 typedef GrPrimitiveProcessor INHERITED; 90 typedef GrPrimitiveProcessor INHERITED;
84 }; 91 };
85 92
86 #endif 93 #endif
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