Index: src/gpu/gl/GrGLGLSL.cpp |
diff --git a/src/gpu/gl/GrGLGLSL.cpp b/src/gpu/gl/GrGLGLSL.cpp |
index 4d2bf9794baa43f7ef593f50cb0e0f292d05fbab..98a2386161f8c80827a070adc61a60eac48edc1b 100755 |
--- a/src/gpu/gl/GrGLGLSL.cpp |
+++ b/src/gpu/gl/GrGLGLSL.cpp |
@@ -48,21 +48,3 @@ bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation |
} |
} |
-void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard s, SkString* out) { |
- // Desktop GLSL has added precision qualifiers but they don't do anything. |
- if (kGLES_GrGLStandard == s) { |
- switch (p) { |
- case kHigh_GrSLPrecision: |
- out->append("precision highp float;\n"); |
- break; |
- case kMedium_GrSLPrecision: |
- out->append("precision mediump float;\n"); |
- break; |
- case kLow_GrSLPrecision: |
- out->append("precision lowp float;\n"); |
- break; |
- default: |
- SkFAIL("Unknown precision value."); |
- } |
- } |
-} |