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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLGLSL.h" | 8 #include "GrGLGLSL.h" |
9 #include "GrGLContext.h" | 9 #include "GrGLContext.h" |
10 #include "GrGLUtil.h" | 10 #include "GrGLUtil.h" |
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41 } else { | 41 } else { |
42 *generation = k110_GrGLSLGeneration; | 42 *generation = k110_GrGLSLGeneration; |
43 } | 43 } |
44 return true; | 44 return true; |
45 default: | 45 default: |
46 SkFAIL("Unknown GL Standard"); | 46 SkFAIL("Unknown GL Standard"); |
47 return false; | 47 return false; |
48 } | 48 } |
49 } | 49 } |
50 | 50 |
51 void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandar
d s, SkString* out) { | |
52 // Desktop GLSL has added precision qualifiers but they don't do anything. | |
53 if (kGLES_GrGLStandard == s) { | |
54 switch (p) { | |
55 case kHigh_GrSLPrecision: | |
56 out->append("precision highp float;\n"); | |
57 break; | |
58 case kMedium_GrSLPrecision: | |
59 out->append("precision mediump float;\n"); | |
60 break; | |
61 case kLow_GrSLPrecision: | |
62 out->append("precision lowp float;\n"); | |
63 break; | |
64 default: | |
65 SkFAIL("Unknown precision value."); | |
66 } | |
67 } | |
68 } | |
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