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Issue 1403373012: Make appending default precision be controled by GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLGLSL.h" 8 #include "GrGLGLSL.h"
9 #include "GrGLContext.h" 9 #include "GrGLContext.h"
10 #include "GrGLUtil.h" 10 #include "GrGLUtil.h"
(...skipping 30 matching lines...) Expand all
41 } else { 41 } else {
42 *generation = k110_GrGLSLGeneration; 42 *generation = k110_GrGLSLGeneration;
43 } 43 }
44 return true; 44 return true;
45 default: 45 default:
46 SkFAIL("Unknown GL Standard"); 46 SkFAIL("Unknown GL Standard");
47 return false; 47 return false;
48 } 48 }
49 } 49 }
50 50
51 void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandar d s, SkString* out) {
52 // Desktop GLSL has added precision qualifiers but they don't do anything.
53 if (kGLES_GrGLStandard == s) {
54 switch (p) {
55 case kHigh_GrSLPrecision:
56 out->append("precision highp float;\n");
57 break;
58 case kMedium_GrSLPrecision:
59 out->append("precision mediump float;\n");
60 break;
61 case kLow_GrSLPrecision:
62 out->append("precision lowp float;\n");
63 break;
64 default:
65 SkFAIL("Unknown precision value.");
66 }
67 }
68 }
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