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Unified Diff: bench/GLInstancedArraysBench.cpp

Issue 1403373012: Make appending default precision be controled by GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 2 months ago
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Index: bench/GLInstancedArraysBench.cpp
diff --git a/bench/GLInstancedArraysBench.cpp b/bench/GLInstancedArraysBench.cpp
index ea780f4c4cde9cddf16e31c651b2371d913bbe4a..4ef813c852d36fee0871ba6aa5d0b054c262fcd9 100644
--- a/bench/GLInstancedArraysBench.cpp
+++ b/bench/GLInstancedArraysBench.cpp
@@ -12,9 +12,9 @@
#if SK_SUPPORT_GPU
#include "GLBench.h"
#include "gl/GrGLContext.h"
-#include "gl/GrGLGLSL.h"
#include "gl/GrGLInterface.h"
#include "gl/GrGLUtil.h"
+#include "glsl/GrGLSL.h"
#include "glsl/GrGLSLCaps.h"
#include "glsl/GrGLSLShaderVar.h"
@@ -107,7 +107,8 @@ private:
///////////////////////////////////////////////////////////////////////////////////////////////////
GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
- const char* version = ctx->caps()->glslCaps()->versionDeclString();
+ const GrGLSLCaps* glslCaps = ctx->caps()->glslCaps();
+ const char* version = glslCaps->versionDeclString();
// setup vertex shader
GrGLSLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
@@ -115,11 +116,11 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
GrGLSLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier);
SkString vshaderTxt(version);
- aPosition.appendDecl(ctx->caps()->glslCaps(), &vshaderTxt);
+ aPosition.appendDecl(glslCaps, &vshaderTxt);
vshaderTxt.append(";\n");
- aColor.appendDecl(ctx->caps()->glslCaps(), &vshaderTxt);
+ aColor.appendDecl(glslCaps, &vshaderTxt);
vshaderTxt.append(";\n");
- oColor.appendDecl(ctx->caps()->glslCaps(), &vshaderTxt);
+ oColor.appendDecl(glslCaps, &vshaderTxt);
vshaderTxt.append(";\n");
vshaderTxt.append(
@@ -134,15 +135,14 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
// setup fragment shader
GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
- GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, gl->fStandard,
- &fshaderTxt);
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *glslCaps, &fshaderTxt);
oColor.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier);
- oColor.appendDecl(ctx->caps()->glslCaps(), &fshaderTxt);
+ oColor.appendDecl(glslCaps, &fshaderTxt);
fshaderTxt.append(";\n");
const char* fsOutName;
- if (ctx->caps()->glslCaps()->mustDeclareFragmentShaderOutput()) {
- oFragColor.appendDecl(ctx->caps()->glslCaps(), &fshaderTxt);
+ if (glslCaps->mustDeclareFragmentShaderOutput()) {
+ oFragColor.appendDecl(glslCaps, &fshaderTxt);
fshaderTxt.append(";\n");
fsOutName = oFragColor.c_str();
} else {
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