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Side by Side Diff: bench/GLInstancedArraysBench.cpp

Issue 1403373012: Make appending default precision be controled by GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "Benchmark.h" 8 #include "Benchmark.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkImageEncoder.h" 10 #include "SkImageEncoder.h"
11 11
12 #if SK_SUPPORT_GPU 12 #if SK_SUPPORT_GPU
13 #include "GLBench.h" 13 #include "GLBench.h"
14 #include "gl/GrGLContext.h" 14 #include "gl/GrGLContext.h"
15 #include "gl/GrGLGLSL.h"
16 #include "gl/GrGLInterface.h" 15 #include "gl/GrGLInterface.h"
17 #include "gl/GrGLUtil.h" 16 #include "gl/GrGLUtil.h"
17 #include "glsl/GrGLSL.h"
18 #include "glsl/GrGLSLCaps.h" 18 #include "glsl/GrGLSLCaps.h"
19 #include "glsl/GrGLSLShaderVar.h" 19 #include "glsl/GrGLSLShaderVar.h"
20 20
21 /* 21 /*
22 * This is a native GL benchmark for instanced arrays vs vertex buffer objects. To benchmark this 22 * This is a native GL benchmark for instanced arrays vs vertex buffer objects. To benchmark this
23 * functionality, we draw n * kDrawMultipier triangles per run. If this number is less than 23 * functionality, we draw n * kDrawMultipier triangles per run. If this number is less than
24 * kNumTri then we do a single draw, either with instances, or drawArrays. Othe rwise we do 24 * kNumTri then we do a single draw, either with instances, or drawArrays. Othe rwise we do
25 * multiple draws. 25 * multiple draws.
26 * 26 *
27 * Additionally, there is a divisor, which if > 0 will act as a multiplier for t he number of draws 27 * Additionally, there is a divisor, which if > 0 will act as a multiplier for t he number of draws
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100 uint32_t fDrawDiv; 100 uint32_t fDrawDiv;
101 SkTArray<GrGLuint> fBuffers; 101 SkTArray<GrGLuint> fBuffers;
102 GrGLuint fProgram; 102 GrGLuint fProgram;
103 GrGLuint fVAO; 103 GrGLuint fVAO;
104 GrGLuint fTexture; 104 GrGLuint fTexture;
105 }; 105 };
106 106
107 //////////////////////////////////////////////////////////////////////////////// /////////////////// 107 //////////////////////////////////////////////////////////////////////////////// ///////////////////
108 108
109 GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) { 109 GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
110 const char* version = ctx->caps()->glslCaps()->versionDeclString(); 110 const GrGLSLCaps* glslCaps = ctx->caps()->glslCaps();
111 const char* version = glslCaps->versionDeclString();
111 112
112 // setup vertex shader 113 // setup vertex shader
113 GrGLSLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttri bute_TypeModifier); 114 GrGLSLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttri bute_TypeModifier);
114 GrGLSLShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kAttribute_T ypeModifier); 115 GrGLSLShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kAttribute_T ypeModifier);
115 GrGLSLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kVaryingOut_ TypeModifier); 116 GrGLSLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kVaryingOut_ TypeModifier);
116 117
117 SkString vshaderTxt(version); 118 SkString vshaderTxt(version);
118 aPosition.appendDecl(ctx->caps()->glslCaps(), &vshaderTxt); 119 aPosition.appendDecl(glslCaps, &vshaderTxt);
119 vshaderTxt.append(";\n"); 120 vshaderTxt.append(";\n");
120 aColor.appendDecl(ctx->caps()->glslCaps(), &vshaderTxt); 121 aColor.appendDecl(glslCaps, &vshaderTxt);
121 vshaderTxt.append(";\n"); 122 vshaderTxt.append(";\n");
122 oColor.appendDecl(ctx->caps()->glslCaps(), &vshaderTxt); 123 oColor.appendDecl(glslCaps, &vshaderTxt);
123 vshaderTxt.append(";\n"); 124 vshaderTxt.append(";\n");
124 125
125 vshaderTxt.append( 126 vshaderTxt.append(
126 "void main()\n" 127 "void main()\n"
127 "{\n" 128 "{\n"
128 "gl_Position = vec4(a_position, 0.f, 1.f);\n" 129 "gl_Position = vec4(a_position, 0.f, 1.f);\n"
129 "o_color = a_color;\n" 130 "o_color = a_color;\n"
130 "}\n"); 131 "}\n");
131 132
132 const GrGLInterface* gl = ctx->interface(); 133 const GrGLInterface* gl = ctx->interface();
133 134
134 // setup fragment shader 135 // setup fragment shader
135 GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut _TypeModifier); 136 GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut _TypeModifier);
136 SkString fshaderTxt(version); 137 SkString fshaderTxt(version);
137 GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, gl->f Standard, 138 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *glslCa ps, &fshaderTxt);
138 &fshaderTxt);
139 oColor.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); 139 oColor.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier);
140 oColor.appendDecl(ctx->caps()->glslCaps(), &fshaderTxt); 140 oColor.appendDecl(glslCaps, &fshaderTxt);
141 fshaderTxt.append(";\n"); 141 fshaderTxt.append(";\n");
142 142
143 const char* fsOutName; 143 const char* fsOutName;
144 if (ctx->caps()->glslCaps()->mustDeclareFragmentShaderOutput()) { 144 if (glslCaps->mustDeclareFragmentShaderOutput()) {
145 oFragColor.appendDecl(ctx->caps()->glslCaps(), &fshaderTxt); 145 oFragColor.appendDecl(glslCaps, &fshaderTxt);
146 fshaderTxt.append(";\n"); 146 fshaderTxt.append(";\n");
147 fsOutName = oFragColor.c_str(); 147 fsOutName = oFragColor.c_str();
148 } else { 148 } else {
149 fsOutName = "gl_FragColor"; 149 fsOutName = "gl_FragColor";
150 } 150 }
151 151
152 fshaderTxt.appendf( 152 fshaderTxt.appendf(
153 "void main()\n" 153 "void main()\n"
154 "{\n" 154 "{\n"
155 "%s = vec4(o_color, 1.0f);\n" 155 "%s = vec4(o_color, 1.0f);\n"
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389 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 1) ) 389 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 1) )
390 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 1) ) 390 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 1) )
391 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 2) ) 391 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 2) )
392 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 2) ) 392 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 2) )
393 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 4) ) 393 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 4) )
394 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 4) ) 394 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 4) )
395 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 8) ) 395 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseOne_VboSetup, 8) )
396 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 8) ) 396 DEF_BENCH( return new GLCpuPosInstancedArraysBench(GLCpuPosInstancedArraysBench: :kUseTwo_VboSetup, 8) )
397 397
398 #endif 398 #endif
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