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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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46 // | 46 // |
47 // The state can only transition to the next state, except for the FINISHED_
STATE which can | 47 // The state can only transition to the next state, except for the FINISHED_
STATE which can |
48 // never be changed. | 48 // never be changed. |
49 enum PlaybackState { | 49 enum PlaybackState { |
50 // These must be defined with the same names and values as in the .idl f
ile. | 50 // These must be defined with the same names and values as in the .idl f
ile. |
51 UNSCHEDULED_STATE = 0, | 51 UNSCHEDULED_STATE = 0, |
52 SCHEDULED_STATE = 1, | 52 SCHEDULED_STATE = 1, |
53 PLAYING_STATE = 2, | 53 PLAYING_STATE = 2, |
54 FINISHED_STATE = 3 | 54 FINISHED_STATE = 3 |
55 }; | 55 }; |
56 | 56 |
57 AudioScheduledSourceNode(AudioContext*, float sampleRate); | 57 AudioScheduledSourceNode(AudioContext*, float sampleRate); |
58 | 58 |
59 // Scheduling. | 59 // Scheduling. |
60 void start(double when); | 60 void start(double when); |
61 void stop(double when); | 61 void stop(double when); |
62 | 62 |
| 63 // un-hide the ActiveDOMElement stop |
| 64 using AudioSourceNode::stop; |
| 65 |
63 #if ENABLE(LEGACY_WEB_AUDIO) | 66 #if ENABLE(LEGACY_WEB_AUDIO) |
64 void noteOn(double when); | 67 void noteOn(double when); |
65 void noteOff(double when); | 68 void noteOff(double when); |
66 #endif | 69 #endif |
67 | 70 |
68 unsigned short playbackState() const { return static_cast<unsigned short>(m_
playbackState); } | 71 unsigned short playbackState() const { return static_cast<unsigned short>(m_
playbackState); } |
69 bool isPlayingOrScheduled() const { return m_playbackState == PLAYING_STATE
|| m_playbackState == SCHEDULED_STATE; } | 72 bool isPlayingOrScheduled() const { return m_playbackState == PLAYING_STATE
|| m_playbackState == SCHEDULED_STATE; } |
70 bool hasFinished() const { return m_playbackState == FINISHED_STATE; } | 73 bool hasFinished() const { return m_playbackState == FINISHED_STATE; } |
71 | 74 |
72 protected: | 75 protected: |
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94 // If it hasn't been set explicitly, then the sound will not stop playing (i
f looping) or will stop when the end of the AudioBuffer | 97 // If it hasn't been set explicitly, then the sound will not stop playing (i
f looping) or will stop when the end of the AudioBuffer |
95 // has been reached. | 98 // has been reached. |
96 double m_endTime; // in seconds | 99 double m_endTime; // in seconds |
97 | 100 |
98 static const double UnknownTime; | 101 static const double UnknownTime; |
99 }; | 102 }; |
100 | 103 |
101 } // namespace WebCore | 104 } // namespace WebCore |
102 | 105 |
103 #endif // AudioScheduledSourceNode_h | 106 #endif // AudioScheduledSourceNode_h |
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