Index: ui/gl/gl_implementation_linux.cc |
diff --git a/ui/gl/gl_implementation_linux.cc b/ui/gl/gl_implementation_linux.cc |
deleted file mode 100644 |
index 2da82547a097ed21f9fefc2967c020c1da8150a3..0000000000000000000000000000000000000000 |
--- a/ui/gl/gl_implementation_linux.cc |
+++ /dev/null |
@@ -1,232 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include <vector> |
- |
-#include "base/base_paths.h" |
-#include "base/command_line.h" |
-#include "base/files/file_path.h" |
-#include "base/logging.h" |
-#include "base/native_library.h" |
-#include "base/path_service.h" |
-#include "base/threading/thread_restrictions.h" |
-#include "ui/gl/gl_bindings.h" |
-#include "ui/gl/gl_egl_api_implementation.h" |
-#include "ui/gl/gl_gl_api_implementation.h" |
-#include "ui/gl/gl_glx_api_implementation.h" |
-#include "ui/gl/gl_implementation.h" |
-#include "ui/gl/gl_osmesa_api_implementation.h" |
-#include "ui/gl/gl_switches.h" |
- |
-namespace gfx { |
-namespace { |
- |
-// TODO(piman): it should be Desktop GL marshalling from double to float. Today |
-// on native GLES, we do float->double->float. |
-void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
- glClearDepthf(static_cast<GLclampf>(depth)); |
-} |
- |
-void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, |
- GLclampd z_far) { |
- glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); |
-} |
- |
-// Load a library, printing an error message on failure. |
-base::NativeLibrary LoadLibrary(const base::FilePath& filename) { |
- std::string error; |
- base::NativeLibrary library = base::LoadNativeLibrary(filename, |
- &error); |
- if (!library) { |
- DVLOG(1) << "Failed to load " << filename.MaybeAsASCII() << ": " << error; |
- return NULL; |
- } |
- return library; |
-} |
- |
-base::NativeLibrary LoadLibrary(const char* filename) { |
- return LoadLibrary(base::FilePath(filename)); |
-} |
- |
-} // namespace |
- |
-void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { |
- impls->push_back(kGLImplementationDesktopGL); |
- impls->push_back(kGLImplementationEGLGLES2); |
- impls->push_back(kGLImplementationOSMesaGL); |
-} |
- |
-bool InitializeGLBindings(GLImplementation implementation) { |
- // Prevent reinitialization with a different implementation. Once the gpu |
- // unit tests have initialized with kGLImplementationMock, we don't want to |
- // later switch to another GL implementation. |
- if (GetGLImplementation() != kGLImplementationNone) |
- return true; |
- |
- // Allow the main thread or another to initialize these bindings |
- // after instituting restrictions on I/O. Going forward they will |
- // likely be used in the browser process on most platforms. The |
- // one-time initialization cost is small, between 2 and 5 ms. |
- base::ThreadRestrictions::ScopedAllowIO allow_io; |
- |
- switch (implementation) { |
- case kGLImplementationOSMesaGL: { |
- base::FilePath module_path; |
- if (!PathService::Get(base::DIR_MODULE, &module_path)) { |
- LOG(ERROR) << "PathService::Get failed."; |
- return false; |
- } |
- |
- base::NativeLibrary library = LoadLibrary( |
- module_path.Append("libosmesa.so")); |
- if (!library) |
- return false; |
- |
- GLGetProcAddressProc get_proc_address = |
- reinterpret_cast<GLGetProcAddressProc>( |
- base::GetFunctionPointerFromNativeLibrary( |
- library, "OSMesaGetProcAddress")); |
- if (!get_proc_address) { |
- LOG(ERROR) << "OSMesaGetProcAddress not found."; |
- base::UnloadNativeLibrary(library); |
- return false; |
- } |
- |
- SetGLGetProcAddressProc(get_proc_address); |
- AddGLNativeLibrary(library); |
- SetGLImplementation(kGLImplementationOSMesaGL); |
- |
- InitializeGLBindingsGL(); |
- InitializeGLBindingsOSMESA(); |
- break; |
- } |
- case kGLImplementationDesktopGL: { |
- base::NativeLibrary library = NULL; |
- const CommandLine* command_line = CommandLine::ForCurrentProcess(); |
- |
- if (command_line->HasSwitch(switches::kTestGLLib)) |
- library = LoadLibrary(command_line->GetSwitchValueASCII( |
- switches::kTestGLLib).c_str()); |
- |
- if (!library) { |
-#if defined(OS_OPENBSD) |
- library = LoadLibrary("libGL.so"); |
-#else |
- library = LoadLibrary("libGL.so.1"); |
-#endif |
- } |
- |
- if (!library) |
- return false; |
- |
- GLGetProcAddressProc get_proc_address = |
- reinterpret_cast<GLGetProcAddressProc>( |
- base::GetFunctionPointerFromNativeLibrary( |
- library, "glXGetProcAddress")); |
- if (!get_proc_address) { |
- LOG(ERROR) << "glxGetProcAddress not found."; |
- base::UnloadNativeLibrary(library); |
- return false; |
- } |
- |
- SetGLGetProcAddressProc(get_proc_address); |
- AddGLNativeLibrary(library); |
- SetGLImplementation(kGLImplementationDesktopGL); |
- |
- InitializeGLBindingsGL(); |
- InitializeGLBindingsGLX(); |
- break; |
- } |
- case kGLImplementationEGLGLES2: { |
- base::NativeLibrary gles_library = LoadLibrary("libGLESv2.so.2"); |
- if (!gles_library) |
- return false; |
- base::NativeLibrary egl_library = LoadLibrary("libEGL.so.1"); |
- if (!egl_library) { |
- base::UnloadNativeLibrary(gles_library); |
- return false; |
- } |
- |
- GLGetProcAddressProc get_proc_address = |
- reinterpret_cast<GLGetProcAddressProc>( |
- base::GetFunctionPointerFromNativeLibrary( |
- egl_library, "eglGetProcAddress")); |
- if (!get_proc_address) { |
- LOG(ERROR) << "eglGetProcAddress not found."; |
- base::UnloadNativeLibrary(egl_library); |
- base::UnloadNativeLibrary(gles_library); |
- return false; |
- } |
- |
- SetGLGetProcAddressProc(get_proc_address); |
- AddGLNativeLibrary(egl_library); |
- AddGLNativeLibrary(gles_library); |
- SetGLImplementation(kGLImplementationEGLGLES2); |
- |
- InitializeGLBindingsGL(); |
- InitializeGLBindingsEGL(); |
- |
- // These two functions take single precision float rather than double |
- // precision float parameters in GLES. |
- ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; |
- ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; |
- break; |
- } |
- case kGLImplementationMockGL: { |
- SetGLGetProcAddressProc(GetMockGLProcAddress); |
- SetGLImplementation(kGLImplementationMockGL); |
- InitializeGLBindingsGL(); |
- break; |
- } |
- default: |
- return false; |
- } |
- |
- |
- return true; |
-} |
- |
-bool InitializeGLExtensionBindings(GLImplementation implementation, |
- GLContext* context) { |
- switch (implementation) { |
- case kGLImplementationOSMesaGL: |
- InitializeGLExtensionBindingsGL(context); |
- InitializeGLExtensionBindingsOSMESA(context); |
- break; |
- case kGLImplementationDesktopGL: |
- InitializeGLExtensionBindingsGL(context); |
- InitializeGLExtensionBindingsGLX(context); |
- break; |
- case kGLImplementationEGLGLES2: |
- InitializeGLExtensionBindingsGL(context); |
- InitializeGLExtensionBindingsEGL(context); |
- break; |
- case kGLImplementationMockGL: |
- InitializeGLExtensionBindingsGL(context); |
- break; |
- default: |
- return false; |
- } |
- |
- return true; |
-} |
- |
-void InitializeDebugGLBindings() { |
- InitializeDebugGLBindingsEGL(); |
- InitializeDebugGLBindingsGL(); |
- InitializeDebugGLBindingsGLX(); |
- InitializeDebugGLBindingsOSMESA(); |
-} |
- |
-void ClearGLBindings() { |
- ClearGLBindingsEGL(); |
- ClearGLBindingsGL(); |
- ClearGLBindingsGLX(); |
- ClearGLBindingsOSMESA(); |
- SetGLImplementation(kGLImplementationNone); |
- |
- UnloadGLNativeLibraries(); |
-} |
- |
-} // namespace gfx |