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Unified Diff: src/objects.h

Issue 1397063002: [runtime] Fancify KeyAccumulator (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: adding KeyAccumulator destructor Created 5 years, 2 months ago
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Index: src/objects.h
diff --git a/src/objects.h b/src/objects.h
index 7dbc9f41213960045901a72e1792b283d3a3daee..8217b8cd090ffe751808ef4bb794d68a7d4b4856 100644
--- a/src/objects.h
+++ b/src/objects.h
@@ -854,6 +854,7 @@ class FixedArrayBase;
class FunctionLiteral;
class GlobalObject;
class JSBuiltinsObject;
+class KeyAccumulator;
class LayoutDescriptor;
class LiteralsArray;
class LookupIterator;
@@ -2196,6 +2197,9 @@ class JSObject: public JSReceiver {
// Returns the number of elements on this object filtering out elements
// with the specified attributes (ignoring interceptors).
int GetOwnElementKeys(FixedArray* storage, PropertyAttributes filter);
+ static void CollectOwnElementKeys(Handle<JSObject> object,
+ KeyAccumulator* keys,
+ PropertyAttributes filter);
// Count and fill in the enumerable elements into storage.
// (storage->length() == NumberOfEnumElements()).
// If storage is NULL, will count the elements without adding
@@ -3330,6 +3334,9 @@ class Dictionary: public HashTable<Derived, Shape, Key> {
// Returns the number of properties added.
int CopyKeysTo(FixedArray* storage, int index, PropertyAttributes filter,
SortMode sort_mode);
+ static void CopyElementKeysTo(Handle<Derived> dictionary,
Igor Sheludko 2015/10/15 09:51:44 Maybe CollectElementKeys is a better name.
Camillo Bruni 2015/10/16 09:38:02 sounds good.
+ KeyAccumulator* keys, PropertyAttributes filter,
+ uint32_t start);
// Copies enumerable keys to preallocated fixed array.
void CopyEnumKeysTo(FixedArray* storage);
@@ -10660,26 +10667,50 @@ class BooleanBit : public AllStatic {
};
+enum AddKeyConversion { DO_NOT_CONVERT, CONVERT_TO_ARRAY_INDEX, PROXY_MAGIC };
+
+
+enum GetKeysConversion { CONVERT_TO_STRING, KEEP_NUMBERS };
+
+
class KeyAccumulator final BASE_EMBEDDED {
Igor Sheludko 2015/10/15 09:51:44 I think it became complex enough to have a comment
Camillo Bruni 2015/10/16 09:38:02 indeed :) I already added extensive comments.
public:
- explicit KeyAccumulator(Isolate* isolate) : isolate_(isolate), length_(0) {}
+ explicit KeyAccumulator(Isolate* isolate,
+ KeyFilter filter = KeyFilter::SKIP_SYMBOLS)
+ : isolate_(isolate), filter_(filter), length_(0), levelLength_(0) {}
+ ~KeyAccumulator();
+
+ bool AddKey(uint32_t key);
+ bool AddKey(Object* key, AddKeyConversion convert = DO_NOT_CONVERT);
+ bool AddKey(Handle<Object> key, AddKeyConversion convert = DO_NOT_CONVERT);
+ void AddKeys(Handle<FixedArray> array,
+ AddKeyConversion convert = DO_NOT_CONVERT);
+ void AddKeys(Handle<JSObject> array,
+ AddKeyConversion convert = DO_NOT_CONVERT);
+ void AddKeysFromProxy(Handle<JSObject> array);
+ // Jump to the next level, pushing the current |levelLength_| to
+ // |levelLengths_| and adding a new list to |elements_|.
+ void NextPrototype();
+ void SortCurrentElementsList();
+ Handle<FixedArray> GetKeys(GetKeysConversion convert = CONVERT_TO_STRING);
- void AddKey(Handle<Object> key, int check_limit);
- void AddKeys(Handle<FixedArray> array, KeyFilter filter);
- void AddKeys(Handle<JSObject> array, KeyFilter filter);
- void PrepareForComparisons(int count);
- Handle<FixedArray> GetKeys();
-
- int GetLength() { return length_; }
private:
- void EnsureCapacity(int capacity);
- void Grow();
-
Isolate* isolate_;
- Handle<FixedArray> keys_;
- Handle<OrderedHashSet> set_;
+ KeyFilter filter_;
+ // |elements_| contains the sorted element keys (indices) per level.
+ List<List<uint32_t>*> elements_;
+ // |protoLengths_| contains the total number of keys (elements + properties)
+ // per level. Negative values mark counts for a level with keys from a proxy.
+ List<int> levelLengths_;
+ // |properties_| contains the property keys per level in insertion order.
+ Handle<OrderedHashSet> properties_;
+ // |length_| keeps track of the total number of all element and property keys.
int length_;
+ // |levelLength_| keeps track of the total number of keys
+ // (elements + properties) in the current level.
+ int levelLength_;
+
DISALLOW_COPY_AND_ASSIGN(KeyAccumulator);
};

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