| Index: ui/keyboard/keyboard_ui.h
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| diff --git a/ui/keyboard/keyboard_ui.h b/ui/keyboard/keyboard_ui.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..895617ffca09abbdf5d6d5abf7c03d9433f4529c
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| --- /dev/null
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| +++ b/ui/keyboard/keyboard_ui.h
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| @@ -0,0 +1,94 @@
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| +// Copyright 2015 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +#ifndef UI_KEYBOARD_KEYBOARD_UI_H_
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| +#define UI_KEYBOARD_KEYBOARD_UI_H_
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| +
|
| +#include "base/macros.h"
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| +#include "ui/base/ime/text_input_type.h"
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| +#include "ui/keyboard/keyboard_export.h"
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| +
|
| +namespace aura {
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| +class Window;
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| +}
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| +namespace gfx {
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| +class Rect;
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| +}
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| +namespace ui {
|
| +class InputMethod;
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| +}
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| +
|
| +namespace keyboard {
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| +
|
| +class KeyboardController;
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| +
|
| +// An interface implemented by an object that implements a keyboard UI.
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| +class KEYBOARD_EXPORT KeyboardUI {
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| + public:
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| + KeyboardUI();
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| + virtual ~KeyboardUI();
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| +
|
| + // Gets the virtual keyboard window. May return null if the window has not yet
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| + // been created.
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| + virtual aura::Window* GetKeyboardWindow() = 0;
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| +
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| + // Whether the keyboard window has been created.
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| + virtual bool HasKeyboardWindow() const = 0;
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| +
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| + // Gets the InputMethod that will provide notifications about changes in the
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| + // text input context.
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| + virtual ui::InputMethod* GetInputMethod() = 0;
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| +
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| + // Shows the container window of the keyboard. The default implementation
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| + // simply shows the container. An overridden implementation can set up
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| + // necessary animation, or delay the visibility change as it desires.
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| + virtual void ShowKeyboardContainer(aura::Window* container);
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| +
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| + // Hides the container window of the keyboard. The default implementation
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| + // simply hides the container. An overridden implementation can set up
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| + // necesasry animation, or delay the visibility change as it desires.
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| + virtual void HideKeyboardContainer(aura::Window* container);
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| +
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| + // Updates the type of the focused text input box.
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| + virtual void SetUpdateInputType(ui::TextInputType type) = 0;
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| +
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| + // Ensures caret in current work area (not occluded by virtual keyboard
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| + // window).
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| + virtual void EnsureCaretInWorkArea();
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| +
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| + // KeyboardController owns the KeyboardUI instance so KeyboardUI subclasses
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| + // should not take ownership of the |controller|. |controller| can be null
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| + // when KeyboardController is destroying.
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| + virtual void SetController(KeyboardController* controller);
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| +
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| + // Reloads virtual keyboard URL if the current keyboard's web content URL is
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| + // different. The URL can be different if user switch from password field to
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| + // any other type input field.
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| + // At password field, the system virtual keyboard is forced to load even if
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| + // the current IME provides a customized virtual keyboard. This is needed to
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| + // prevent IME virtual keyboard logging user's password. Once user switch to
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| + // other input fields, the virtual keyboard should switch back to the IME
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| + // provided keyboard, or keep using the system virtual keyboard if IME doesn't
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| + // provide one.
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| + virtual void ReloadKeyboardIfNeeded() = 0;
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| +
|
| + // When the embedder changes the keyboard bounds, asks the keyboard to adjust
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| + // insets for windows affected by this.
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| + virtual void InitInsets(const gfx::Rect& keyboard_bounds) = 0;
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| +
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| + // Resets insets for affected windows.
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| + virtual void ResetInsets() = 0;
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| +
|
| + protected:
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| + KeyboardController* keyboard_controller() { return keyboard_controller_; }
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| +
|
| + private:
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| + keyboard::KeyboardController* keyboard_controller_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(KeyboardUI);
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| +};
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| +
|
| +} // namespace keyboard
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| +
|
| +#endif // UI_KEYBOARD_KEYBOARD_UI_H_
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|
|