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Unified Diff: ui/keyboard/keyboard_ui.h

Issue 1392713002: Extract content dependency from keyboard code (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: . Created 5 years, 2 months ago
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Index: ui/keyboard/keyboard_ui.h
diff --git a/ui/keyboard/keyboard_ui.h b/ui/keyboard/keyboard_ui.h
new file mode 100644
index 0000000000000000000000000000000000000000..895617ffca09abbdf5d6d5abf7c03d9433f4529c
--- /dev/null
+++ b/ui/keyboard/keyboard_ui.h
@@ -0,0 +1,94 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_KEYBOARD_KEYBOARD_UI_H_
+#define UI_KEYBOARD_KEYBOARD_UI_H_
+
+#include "base/macros.h"
+#include "ui/base/ime/text_input_type.h"
+#include "ui/keyboard/keyboard_export.h"
+
+namespace aura {
+class Window;
+}
+namespace gfx {
+class Rect;
+}
+namespace ui {
+class InputMethod;
+}
+
+namespace keyboard {
+
+class KeyboardController;
+
+// An interface implemented by an object that implements a keyboard UI.
+class KEYBOARD_EXPORT KeyboardUI {
+ public:
+ KeyboardUI();
+ virtual ~KeyboardUI();
+
+ // Gets the virtual keyboard window. May return null if the window has not yet
+ // been created.
+ virtual aura::Window* GetKeyboardWindow() = 0;
+
+ // Whether the keyboard window has been created.
+ virtual bool HasKeyboardWindow() const = 0;
+
+ // Gets the InputMethod that will provide notifications about changes in the
+ // text input context.
+ virtual ui::InputMethod* GetInputMethod() = 0;
+
+ // Shows the container window of the keyboard. The default implementation
+ // simply shows the container. An overridden implementation can set up
+ // necessary animation, or delay the visibility change as it desires.
+ virtual void ShowKeyboardContainer(aura::Window* container);
+
+ // Hides the container window of the keyboard. The default implementation
+ // simply hides the container. An overridden implementation can set up
+ // necesasry animation, or delay the visibility change as it desires.
+ virtual void HideKeyboardContainer(aura::Window* container);
+
+ // Updates the type of the focused text input box.
+ virtual void SetUpdateInputType(ui::TextInputType type) = 0;
+
+ // Ensures caret in current work area (not occluded by virtual keyboard
+ // window).
+ virtual void EnsureCaretInWorkArea();
+
+ // KeyboardController owns the KeyboardUI instance so KeyboardUI subclasses
+ // should not take ownership of the |controller|. |controller| can be null
+ // when KeyboardController is destroying.
+ virtual void SetController(KeyboardController* controller);
+
+ // Reloads virtual keyboard URL if the current keyboard's web content URL is
+ // different. The URL can be different if user switch from password field to
+ // any other type input field.
+ // At password field, the system virtual keyboard is forced to load even if
+ // the current IME provides a customized virtual keyboard. This is needed to
+ // prevent IME virtual keyboard logging user's password. Once user switch to
+ // other input fields, the virtual keyboard should switch back to the IME
+ // provided keyboard, or keep using the system virtual keyboard if IME doesn't
+ // provide one.
+ virtual void ReloadKeyboardIfNeeded() = 0;
+
+ // When the embedder changes the keyboard bounds, asks the keyboard to adjust
+ // insets for windows affected by this.
+ virtual void InitInsets(const gfx::Rect& keyboard_bounds) = 0;
+
+ // Resets insets for affected windows.
+ virtual void ResetInsets() = 0;
+
+ protected:
+ KeyboardController* keyboard_controller() { return keyboard_controller_; }
+
+ private:
+ keyboard::KeyboardController* keyboard_controller_;
+
+ DISALLOW_COPY_AND_ASSIGN(KeyboardUI);
+};
+
+} // namespace keyboard
+
+#endif // UI_KEYBOARD_KEYBOARD_UI_H_
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