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Side by Side Diff: ui/keyboard/keyboard_ui.h

Issue 1392713002: Extract content dependency from keyboard code (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: . Created 5 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_KEYBOARD_KEYBOARD_UI_H_
6 #define UI_KEYBOARD_KEYBOARD_UI_H_
7
8 #include "base/macros.h"
9 #include "ui/base/ime/text_input_type.h"
10 #include "ui/keyboard/keyboard_export.h"
11
12 namespace aura {
13 class Window;
14 }
15 namespace gfx {
16 class Rect;
17 }
18 namespace ui {
19 class InputMethod;
20 }
21
22 namespace keyboard {
23
24 class KeyboardController;
25
26 // An interface implemented by an object that implements a keyboard UI.
27 class KEYBOARD_EXPORT KeyboardUI {
28 public:
29 KeyboardUI();
30 virtual ~KeyboardUI();
31
32 // Gets the virtual keyboard window. May return null if the window has not yet
33 // been created.
34 virtual aura::Window* GetKeyboardWindow() = 0;
35
36 // Whether the keyboard window has been created.
37 virtual bool HasKeyboardWindow() const = 0;
38
39 // Gets the InputMethod that will provide notifications about changes in the
40 // text input context.
41 virtual ui::InputMethod* GetInputMethod() = 0;
42
43 // Shows the container window of the keyboard. The default implementation
44 // simply shows the container. An overridden implementation can set up
45 // necessary animation, or delay the visibility change as it desires.
46 virtual void ShowKeyboardContainer(aura::Window* container);
47
48 // Hides the container window of the keyboard. The default implementation
49 // simply hides the container. An overridden implementation can set up
50 // necesasry animation, or delay the visibility change as it desires.
51 virtual void HideKeyboardContainer(aura::Window* container);
52
53 // Updates the type of the focused text input box.
54 virtual void SetUpdateInputType(ui::TextInputType type) = 0;
55
56 // Ensures caret in current work area (not occluded by virtual keyboard
57 // window).
58 virtual void EnsureCaretInWorkArea();
59
60 // KeyboardController owns the KeyboardUI instance so KeyboardUI subclasses
61 // should not take ownership of the |controller|. |controller| can be null
62 // when KeyboardController is destroying.
63 virtual void SetController(KeyboardController* controller);
64
65 // Reloads virtual keyboard URL if the current keyboard's web content URL is
66 // different. The URL can be different if user switch from password field to
67 // any other type input field.
68 // At password field, the system virtual keyboard is forced to load even if
69 // the current IME provides a customized virtual keyboard. This is needed to
70 // prevent IME virtual keyboard logging user's password. Once user switch to
71 // other input fields, the virtual keyboard should switch back to the IME
72 // provided keyboard, or keep using the system virtual keyboard if IME doesn't
73 // provide one.
74 virtual void ReloadKeyboardIfNeeded() = 0;
75
76 // When the embedder changes the keyboard bounds, asks the keyboard to adjust
77 // insets for windows affected by this.
78 virtual void InitInsets(const gfx::Rect& keyboard_bounds) = 0;
79
80 // Resets insets for affected windows.
81 virtual void ResetInsets() = 0;
82
83 protected:
84 KeyboardController* keyboard_controller() { return keyboard_controller_; }
85
86 private:
87 keyboard::KeyboardController* keyboard_controller_;
88
89 DISALLOW_COPY_AND_ASSIGN(KeyboardUI);
90 };
91
92 } // namespace keyboard
93
94 #endif // UI_KEYBOARD_KEYBOARD_UI_H_
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