Index: cc/layers/ui_resource_layer.h |
diff --git a/cc/layers/ui_resource_layer.h b/cc/layers/ui_resource_layer.h |
index 69721a30faadf69435214fa85f5d7c173e06952b..d99c073a6dbd8bf16392361b8fdeefc4ed1fb22d 100644 |
--- a/cc/layers/ui_resource_layer.h |
+++ b/cc/layers/ui_resource_layer.h |
@@ -32,7 +32,7 @@ class CC_EXPORT UIResourceLayer : public Layer { |
void SetUIResourceId(UIResourceId resource_id); |
// Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). |
- void SetUV(gfx::PointF top_left, gfx::PointF bottom_right); |
+ void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); |
// Sets an opacity value per vertex. It will be multiplied by the layer |
// opacity value. |