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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_LAYERS_UI_RESOURCE_LAYER_H_ | 5 #ifndef CC_LAYERS_UI_RESOURCE_LAYER_H_ |
| 6 #define CC_LAYERS_UI_RESOURCE_LAYER_H_ | 6 #define CC_LAYERS_UI_RESOURCE_LAYER_H_ |
| 7 | 7 |
| 8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
| 9 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
| 10 #include "cc/layers/layer.h" | 10 #include "cc/layers/layer.h" |
| (...skipping 14 matching lines...) Expand all Loading... |
| 25 virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE; | 25 virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE; |
| 26 | 26 |
| 27 virtual void SetLayerTreeHost(LayerTreeHost* host) OVERRIDE; | 27 virtual void SetLayerTreeHost(LayerTreeHost* host) OVERRIDE; |
| 28 | 28 |
| 29 void SetBitmap(const SkBitmap& skbitmap); | 29 void SetBitmap(const SkBitmap& skbitmap); |
| 30 | 30 |
| 31 // An alternative way of setting the resource to allow for sharing. | 31 // An alternative way of setting the resource to allow for sharing. |
| 32 void SetUIResourceId(UIResourceId resource_id); | 32 void SetUIResourceId(UIResourceId resource_id); |
| 33 | 33 |
| 34 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). | 34 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). |
| 35 void SetUV(gfx::PointF top_left, gfx::PointF bottom_right); | 35 void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); |
| 36 | 36 |
| 37 // Sets an opacity value per vertex. It will be multiplied by the layer | 37 // Sets an opacity value per vertex. It will be multiplied by the layer |
| 38 // opacity value. | 38 // opacity value. |
| 39 void SetVertexOpacity(float bottom_left, | 39 void SetVertexOpacity(float bottom_left, |
| 40 float top_left, | 40 float top_left, |
| 41 float top_right, | 41 float top_right, |
| 42 float bottom_right); | 42 float bottom_right); |
| 43 | 43 |
| 44 class UIResourceHolder { | 44 class UIResourceHolder { |
| 45 public: | 45 public: |
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| 64 void RecreateUIResourceHolder(); | 64 void RecreateUIResourceHolder(); |
| 65 | 65 |
| 66 | 66 |
| 67 | 67 |
| 68 DISALLOW_COPY_AND_ASSIGN(UIResourceLayer); | 68 DISALLOW_COPY_AND_ASSIGN(UIResourceLayer); |
| 69 }; | 69 }; |
| 70 | 70 |
| 71 } // namespace cc | 71 } // namespace cc |
| 72 | 72 |
| 73 #endif // CC_LAYERS_UI_RESOURCE_LAYER_H_ | 73 #endif // CC_LAYERS_UI_RESOURCE_LAYER_H_ |
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