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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_LAYERS_UI_RESOURCE_LAYER_H_ | 5 #ifndef CC_LAYERS_UI_RESOURCE_LAYER_H_ |
6 #define CC_LAYERS_UI_RESOURCE_LAYER_H_ | 6 #define CC_LAYERS_UI_RESOURCE_LAYER_H_ |
7 | 7 |
8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
9 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
10 #include "cc/layers/layer.h" | 10 #include "cc/layers/layer.h" |
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25 virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE; | 25 virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE; |
26 | 26 |
27 virtual void SetLayerTreeHost(LayerTreeHost* host) OVERRIDE; | 27 virtual void SetLayerTreeHost(LayerTreeHost* host) OVERRIDE; |
28 | 28 |
29 void SetBitmap(const SkBitmap& skbitmap); | 29 void SetBitmap(const SkBitmap& skbitmap); |
30 | 30 |
31 // An alternative way of setting the resource to allow for sharing. | 31 // An alternative way of setting the resource to allow for sharing. |
32 void SetUIResourceId(UIResourceId resource_id); | 32 void SetUIResourceId(UIResourceId resource_id); |
33 | 33 |
34 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). | 34 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). |
35 void SetUV(gfx::PointF top_left, gfx::PointF bottom_right); | 35 void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); |
36 | 36 |
37 // Sets an opacity value per vertex. It will be multiplied by the layer | 37 // Sets an opacity value per vertex. It will be multiplied by the layer |
38 // opacity value. | 38 // opacity value. |
39 void SetVertexOpacity(float bottom_left, | 39 void SetVertexOpacity(float bottom_left, |
40 float top_left, | 40 float top_left, |
41 float top_right, | 41 float top_right, |
42 float bottom_right); | 42 float bottom_right); |
43 | 43 |
44 class UIResourceHolder { | 44 class UIResourceHolder { |
45 public: | 45 public: |
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64 void RecreateUIResourceHolder(); | 64 void RecreateUIResourceHolder(); |
65 | 65 |
66 | 66 |
67 | 67 |
68 DISALLOW_COPY_AND_ASSIGN(UIResourceLayer); | 68 DISALLOW_COPY_AND_ASSIGN(UIResourceLayer); |
69 }; | 69 }; |
70 | 70 |
71 } // namespace cc | 71 } // namespace cc |
72 | 72 |
73 #endif // CC_LAYERS_UI_RESOURCE_LAYER_H_ | 73 #endif // CC_LAYERS_UI_RESOURCE_LAYER_H_ |
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