Index: src/compiler/linkage.h |
diff --git a/src/compiler/linkage.h b/src/compiler/linkage.h |
index b25fe413c96c40f69fa5a1e942bb3b2f9aa08644..2e223c9e25061d147738d81ecba9c698a3630f92 100644 |
--- a/src/compiler/linkage.h |
+++ b/src/compiler/linkage.h |
@@ -304,12 +304,14 @@ class Linkage : public ZoneObject { |
} |
// Get the location where this function should place its return value. |
- LinkageLocation GetReturnLocation() const { |
- return incoming_->GetReturnLocation(0); |
+ LinkageLocation GetReturnLocation(size_t index = 0) const { |
+ return incoming_->GetReturnLocation(index); |
} |
// Get the machine type of this function's return value. |
- MachineType GetReturnType() const { return incoming_->GetReturnType(0); } |
+ MachineType GetReturnType(size_t index = 0) const { |
+ return incoming_->GetReturnType(index); |
+ } |
// Get the frame offset for a given spill slot. The location depends on the |
// calling convention and the specific frame layout, and may thus be |