| Index: gpu/command_buffer/service/framebuffer_manager.h
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| diff --git a/gpu/command_buffer/service/framebuffer_manager.h b/gpu/command_buffer/service/framebuffer_manager.h
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| index c469bf8743503a90eccdb57dad657f6477667414..0472945f6de5cefbbfd380cc4e1fc2d9f7cdf2b5 100644
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| --- a/gpu/command_buffer/service/framebuffer_manager.h
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| +++ b/gpu/command_buffer/service/framebuffer_manager.h
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| @@ -17,6 +17,7 @@
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|  namespace gpu {
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|  namespace gles2 {
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|  
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| +class FeatureInfo;
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|  class FramebufferManager;
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|  class Renderbuffer;
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|  class RenderbufferManager;
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| @@ -46,7 +47,8 @@ class GPU_EXPORT Framebuffer : public base::RefCounted<Framebuffer> {
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|      virtual bool CanRenderTo() const = 0;
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|      virtual void DetachFromFramebuffer(Framebuffer* framebuffer) const = 0;
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|      virtual bool ValidForAttachmentType(
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| -        GLenum attachment_type, uint32 max_color_attachments) = 0;
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| +        GLenum attachment_type, uint32 max_color_attachments,
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| +        const FeatureInfo* feature_info) = 0;
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|      virtual void AddToSignature(
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|          TextureManager* texture_manager, std::string* signature) const = 0;
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|  
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| @@ -115,7 +117,7 @@ class GPU_EXPORT Framebuffer : public base::RefCounted<Framebuffer> {
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|    // Note that receiving GL_FRAMEBUFFER_COMPLETE from this function does
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|    // not mean the real OpenGL will consider it framebuffer complete. It just
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|    // means it passed our tests.
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| -  GLenum IsPossiblyComplete() const;
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| +  GLenum IsPossiblyComplete(const FeatureInfo* feature_info) const;
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|  
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|    // Implements optimized glGetFramebufferStatus.
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|    GLenum GetStatus(TextureManager* texture_manager, GLenum target) const;
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| 
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