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Side by Side Diff: gpu/command_buffer/service/framebuffer_manager.h

Issue 139013008: Implement support for rendering to 32-bit float textures on ES3 (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Fix extension names that are a substring of another name in FeatureInfo Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h" 11 #include "base/containers/hash_tables.h"
12 #include "base/memory/ref_counted.h" 12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h" 13 #include "base/memory/scoped_ptr.h"
14 #include "gpu/command_buffer/service/gl_utils.h" 14 #include "gpu/command_buffer/service/gl_utils.h"
15 #include "gpu/gpu_export.h" 15 #include "gpu/gpu_export.h"
16 16
17 namespace gpu { 17 namespace gpu {
18 namespace gles2 { 18 namespace gles2 {
19 19
20 class FeatureInfo;
20 class FramebufferManager; 21 class FramebufferManager;
21 class Renderbuffer; 22 class Renderbuffer;
22 class RenderbufferManager; 23 class RenderbufferManager;
23 class Texture; 24 class Texture;
24 class TextureRef; 25 class TextureRef;
25 class TextureManager; 26 class TextureManager;
26 27
27 // Info about a particular Framebuffer. 28 // Info about a particular Framebuffer.
28 class GPU_EXPORT Framebuffer : public base::RefCounted<Framebuffer> { 29 class GPU_EXPORT Framebuffer : public base::RefCounted<Framebuffer> {
29 public: 30 public:
30 class Attachment : public base::RefCounted<Attachment> { 31 class Attachment : public base::RefCounted<Attachment> {
31 public: 32 public:
32 virtual GLsizei width() const = 0; 33 virtual GLsizei width() const = 0;
33 virtual GLsizei height() const = 0; 34 virtual GLsizei height() const = 0;
34 virtual GLenum internal_format() const = 0; 35 virtual GLenum internal_format() const = 0;
35 virtual GLenum texture_type() const = 0; 36 virtual GLenum texture_type() const = 0;
36 virtual GLsizei samples() const = 0; 37 virtual GLsizei samples() const = 0;
37 virtual GLuint object_name() const = 0; 38 virtual GLuint object_name() const = 0;
38 virtual bool cleared() const = 0; 39 virtual bool cleared() const = 0;
39 virtual void SetCleared( 40 virtual void SetCleared(
40 RenderbufferManager* renderbuffer_manager, 41 RenderbufferManager* renderbuffer_manager,
41 TextureManager* texture_manager, 42 TextureManager* texture_manager,
42 bool cleared) = 0; 43 bool cleared) = 0;
43 virtual bool IsTexture(TextureRef* texture) const = 0; 44 virtual bool IsTexture(TextureRef* texture) const = 0;
44 virtual bool IsRenderbuffer( 45 virtual bool IsRenderbuffer(
45 Renderbuffer* renderbuffer) const = 0; 46 Renderbuffer* renderbuffer) const = 0;
46 virtual bool CanRenderTo() const = 0; 47 virtual bool CanRenderTo() const = 0;
47 virtual void DetachFromFramebuffer(Framebuffer* framebuffer) const = 0; 48 virtual void DetachFromFramebuffer(Framebuffer* framebuffer) const = 0;
48 virtual bool ValidForAttachmentType( 49 virtual bool ValidForAttachmentType(
49 GLenum attachment_type, uint32 max_color_attachments) = 0; 50 GLenum attachment_type, uint32 max_color_attachments,
51 const FeatureInfo* feature_info) = 0;
50 virtual void AddToSignature( 52 virtual void AddToSignature(
51 TextureManager* texture_manager, std::string* signature) const = 0; 53 TextureManager* texture_manager, std::string* signature) const = 0;
52 54
53 protected: 55 protected:
54 friend class base::RefCounted<Attachment>; 56 friend class base::RefCounted<Attachment>;
55 virtual ~Attachment() {} 57 virtual ~Attachment() {}
56 }; 58 };
57 59
58 Framebuffer(FramebufferManager* manager, GLuint service_id); 60 Framebuffer(FramebufferManager* manager, GLuint service_id);
59 61
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after
108 // returns 0. 110 // returns 0.
109 GLenum GetColorAttachmentTextureType() const; 111 GLenum GetColorAttachmentTextureType() const;
110 112
111 // Verify all the rules in OpenGL ES 2.0.25 4.4.5 are followed. 113 // Verify all the rules in OpenGL ES 2.0.25 4.4.5 are followed.
112 // Returns GL_FRAMEBUFFER_COMPLETE if there are no reasons we know we can't 114 // Returns GL_FRAMEBUFFER_COMPLETE if there are no reasons we know we can't
113 // use this combination of attachments. Otherwise returns the value 115 // use this combination of attachments. Otherwise returns the value
114 // that glCheckFramebufferStatus should return for this set of attachments. 116 // that glCheckFramebufferStatus should return for this set of attachments.
115 // Note that receiving GL_FRAMEBUFFER_COMPLETE from this function does 117 // Note that receiving GL_FRAMEBUFFER_COMPLETE from this function does
116 // not mean the real OpenGL will consider it framebuffer complete. It just 118 // not mean the real OpenGL will consider it framebuffer complete. It just
117 // means it passed our tests. 119 // means it passed our tests.
118 GLenum IsPossiblyComplete() const; 120 GLenum IsPossiblyComplete(const FeatureInfo* feature_info) const;
119 121
120 // Implements optimized glGetFramebufferStatus. 122 // Implements optimized glGetFramebufferStatus.
121 GLenum GetStatus(TextureManager* texture_manager, GLenum target) const; 123 GLenum GetStatus(TextureManager* texture_manager, GLenum target) const;
122 124
123 // Check all attachments are cleared 125 // Check all attachments are cleared
124 bool IsCleared() const; 126 bool IsCleared() const;
125 127
126 GLenum GetDrawBuffer(GLenum draw_buffer) const; 128 GLenum GetDrawBuffer(GLenum draw_buffer) const;
127 129
128 void SetDrawBuffers(GLsizei n, const GLenum* bufs); 130 void SetDrawBuffers(GLsizei n, const GLenum* bufs);
(...skipping 161 matching lines...) Expand 10 before | Expand all | Expand 10 after
290 typedef std::vector<TextureDetachObserver*> TextureDetachObserverVector; 292 typedef std::vector<TextureDetachObserver*> TextureDetachObserverVector;
291 TextureDetachObserverVector texture_detach_observers_; 293 TextureDetachObserverVector texture_detach_observers_;
292 294
293 DISALLOW_COPY_AND_ASSIGN(FramebufferManager); 295 DISALLOW_COPY_AND_ASSIGN(FramebufferManager);
294 }; 296 };
295 297
296 } // namespace gles2 298 } // namespace gles2
297 } // namespace gpu 299 } // namespace gpu
298 300
299 #endif // GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ 301 #endif // GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
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