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Unified Diff: ui/gl/test/gl_test_helper.cc

Issue 1390083002: Revert of ui: Add GLImage unit test framework. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 2 months ago
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Index: ui/gl/test/gl_test_helper.cc
diff --git a/ui/gl/test/gl_test_helper.cc b/ui/gl/test/gl_test_helper.cc
deleted file mode 100644
index 052a1b90338861a7bc73965f99f6097fec3fd32c..0000000000000000000000000000000000000000
--- a/ui/gl/test/gl_test_helper.cc
+++ /dev/null
@@ -1,141 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/gl/test/gl_test_helper.h"
-
-#include <string>
-
-#include "base/memory/scoped_ptr.h"
-#include "testing/gtest/include/gtest/gtest.h"
-
-namespace gfx {
-
-// static
-GLuint GLTestHelper::CreateTexture(GLenum target) {
- // Create the texture object.
- GLuint texture = 0;
- glGenTextures(1, &texture);
- glBindTexture(target, texture);
- glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- return texture;
-}
-
-// static
-GLuint GLTestHelper::CompileShader(GLenum type, const char* src) {
- GLuint shader = glCreateShader(type);
- // Load the shader source.
- glShaderSource(shader, 1, &src, nullptr);
- // Compile the shader.
- glCompileShader(shader);
- return shader;
-}
-
-// static
-GLuint GLTestHelper::LoadShader(GLenum type, const char* src) {
- GLuint shader = CompileShader(type, src);
-
- // Check the compile status.
- GLint value = 0;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
- if (!value) {
- char buffer[1024];
- GLsizei length = 0;
- glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer);
- std::string log(buffer, length);
- EXPECT_EQ(1, value) << "Error compiling shader: " << log;
- glDeleteShader(shader);
- shader = 0;
- }
- return shader;
-}
-
-// static
-GLuint GLTestHelper::LinkProgram(GLuint vertex_shader, GLuint fragment_shader) {
- // Create the program object.
- GLuint program = glCreateProgram();
- glAttachShader(program, vertex_shader);
- glAttachShader(program, fragment_shader);
- // Link the program.
- glLinkProgram(program);
- return program;
-}
-
-// static
-GLuint GLTestHelper::SetupProgram(GLuint vertex_shader,
- GLuint fragment_shader) {
- GLuint program = LinkProgram(vertex_shader, fragment_shader);
- // Check the link status.
- GLint linked = 0;
- glGetProgramiv(program, GL_LINK_STATUS, &linked);
- if (!linked) {
- char buffer[1024];
- GLsizei length = 0;
- glGetProgramInfoLog(program, sizeof(buffer), &length, buffer);
- std::string log(buffer, length);
- EXPECT_EQ(1, linked) << "Error linking program: " << log;
- glDeleteProgram(program);
- program = 0;
- }
- return program;
-}
-
-// static
-GLuint GLTestHelper::SetupFramebuffer(int width, int height) {
- GLuint color_buffer_texture = CreateTexture(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, color_buffer_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
- GL_UNSIGNED_BYTE, nullptr);
- GLuint framebuffer = 0;
- glGenFramebuffersEXT(1, &framebuffer);
- glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- color_buffer_texture, 0);
- if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
- glCheckFramebufferStatusEXT(GL_FRAMEBUFFER))
- << "Error setting up framebuffer";
- glDeleteFramebuffersEXT(1, &framebuffer);
- framebuffer = 0;
- }
- glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
- glDeleteTextures(1, &color_buffer_texture);
- return framebuffer;
-}
-
-// static
-bool GLTestHelper::CheckPixels(int x,
- int y,
- int width,
- int height,
- const uint8_t expected_color[4]) {
- int size = width * height * 4;
- scoped_ptr<uint8_t[]> pixels(new uint8_t[size]);
- const uint8_t kCheckClearValue = 123u;
- memset(pixels.get(), kCheckClearValue, size);
- glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
- int bad_count = 0;
- for (int yy = 0; yy < height; ++yy) {
- for (int xx = 0; xx < width; ++xx) {
- int offset = yy * width * 4 + xx * 4;
- for (int jj = 0; jj < 4; ++jj) {
- uint8_t actual = pixels[offset + jj];
- uint8_t expected = expected_color[jj];
- EXPECT_EQ(expected, actual) << " at " << (xx + x) << ", " << (yy + y)
- << " channel " << jj;
- bad_count += actual != expected;
- // Exit early just so we don't spam the log but we print enough to
- // hopefully make it easy to diagnose the issue.
- if (bad_count > 16)
- return false;
- }
- }
- }
-
- return !bad_count;
-}
-
-} // namespace gfx
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