| Index: src/gpu/gl/GrGLShaderBuilder.cpp
|
| ===================================================================
|
| --- src/gpu/gl/GrGLShaderBuilder.cpp (revision 8735)
|
| +++ src/gpu/gl/GrGLShaderBuilder.cpp (working copy)
|
| @@ -273,7 +273,7 @@
|
| GrAssert(kFragment_ShaderType == type);
|
| SkString lookup;
|
| this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
|
| - GrGLSLModulate4f(&fFSCode, modulation, lookup.c_str());
|
| + GrGLSLModulatef<4>(&fFSCode, modulation, lookup.c_str());
|
| }
|
|
|
| GrBackendEffectFactory::EffectKey GrGLShaderBuilder::KeyForTextureAccess(
|
| @@ -485,7 +485,7 @@
|
| const char* body,
|
| SkString* outName) {
|
| GrAssert(kFragment_ShaderType == shader);
|
| - fFSFunctions.append(GrGLShaderVar::TypeString(returnType));
|
| + fFSFunctions.append(GrGLSLTypeString(returnType));
|
| if (kNonStageIdx != fCurrentStageIdx) {
|
| outName->printf(" %s_%d", name, fCurrentStageIdx);
|
| } else {
|
|
|