Index: content/renderer/media/renderer_gpu_video_decoder_factories.cc |
diff --git a/content/renderer/media/renderer_gpu_video_decoder_factories.cc b/content/renderer/media/renderer_gpu_video_decoder_factories.cc |
index 43da85d4c35eed8fcd81bebdffe5ee51879323c2..747c2ddfadafd86714d8c49e38dd896c77b78150 100644 |
--- a/content/renderer/media/renderer_gpu_video_decoder_factories.cc |
+++ b/content/renderer/media/renderer_gpu_video_decoder_factories.cc |
@@ -29,6 +29,7 @@ RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories( |
render_thread_async_waiter_(false, false) { |
if (message_loop_->BelongsToCurrentThread()) { |
AsyncGetContext(context); |
+ compositor_loop_async_waiter_.Reset(); |
return; |
} |
// Threaded compositor requires us to wait for the context to be acquired. |
@@ -46,6 +47,23 @@ RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories( |
compositor_loop_async_waiter_.Wait(); |
} |
+RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories( |
+ scoped_refptr<base::MessageLoopProxy> message_loop, |
+ scoped_refptr<GpuChannelHost> gpu_channel_host, |
+ base::WeakPtr<WebGraphicsContext3DCommandBufferImpl> context) |
+ : message_loop_(message_loop), |
+ gpu_channel_host_(gpu_channel_host), |
+ context_(context), |
+ aborted_waiter_(true, false), |
+ compositor_loop_async_waiter_(false, false), |
+ render_thread_async_waiter_(false, false) { |
+} |
+ |
+RendererGpuVideoDecoderFactories* RendererGpuVideoDecoderFactories::Copy() { |
+ return new RendererGpuVideoDecoderFactories( |
+ message_loop_, gpu_channel_host_, context_); |
+} |
+ |
void RendererGpuVideoDecoderFactories::AsyncGetContext( |
WebGraphicsContext3DCommandBufferImpl* context) { |
context_ = context->AsWeakPtr(); |
@@ -63,7 +81,11 @@ media::VideoDecodeAccelerator* |
RendererGpuVideoDecoderFactories::CreateVideoDecodeAccelerator( |
media::VideoCodecProfile profile, |
media::VideoDecodeAccelerator::Client* client) { |
- DCHECK(!message_loop_->BelongsToCurrentThread()); |
+ if (message_loop_->BelongsToCurrentThread()) { |
+ AsyncCreateVideoDecodeAccelerator(profile, client); |
+ compositor_loop_async_waiter_.Reset(); |
+ return vda_.release(); |
+ } |
// The VDA is returned in the vda_ member variable by the |
// AsyncCreateVideoDecodeAccelerator() function. |
message_loop_->PostTask(FROM_HERE, base::Bind( |
@@ -101,7 +123,12 @@ bool RendererGpuVideoDecoderFactories::CreateTextures( |
int32 count, const gfx::Size& size, |
std::vector<uint32>* texture_ids, |
uint32 texture_target) { |
- DCHECK(!message_loop_->BelongsToCurrentThread()); |
+ if (message_loop_->BelongsToCurrentThread()) { |
+ AsyncCreateTextures(count, size, texture_target); |
+ texture_ids->swap(created_textures_); |
+ compositor_loop_async_waiter_.Reset(); |
+ return true; |
+ } |
message_loop_->PostTask(FROM_HERE, base::Bind( |
&RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, |
count, size, texture_target)); |
@@ -148,7 +175,10 @@ void RendererGpuVideoDecoderFactories::AsyncCreateTextures( |
} |
void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { |
- DCHECK(!message_loop_->BelongsToCurrentThread()); |
+ if (message_loop_->BelongsToCurrentThread()) { |
+ AsyncDeleteTexture(texture_id); |
+ return; |
+ } |
message_loop_->PostTask(FROM_HERE, base::Bind( |
&RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); |
} |