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Unified Diff: third_party/WebKit/PerformanceTests/Canvas/createImageBitmapFromImageData.html

Issue 1387933002: Adding performance benchmark for creating imagebitmap from imagedata (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 2 months ago
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Index: third_party/WebKit/PerformanceTests/Canvas/createImageBitmapFromImageData.html
diff --git a/third_party/WebKit/PerformanceTests/Canvas/createImageBitmapFromImageData.html b/third_party/WebKit/PerformanceTests/Canvas/createImageBitmapFromImageData.html
new file mode 100644
index 0000000000000000000000000000000000000000..2be316c78773cc344639961d872542b5519e520b
--- /dev/null
+++ b/third_party/WebKit/PerformanceTests/Canvas/createImageBitmapFromImageData.html
@@ -0,0 +1,32 @@
+<!DOCTYPE html>
+<html>
+<body>
+<script src="../resources/runner.js"></script>
+<script>
+var imgHeight = 1024;
+var imgWidth = 1024;
+var canvas = document.createElement("canvas");
+canvas.width = imgWidth;
+canvas.height = imgHeight;
+var context = canvas.getContext('2d');
+var image = context.createImageData(imgWidth, imgHeight);
+
+function rand(range) {
+ return Math.floor(Math.random() * range);
+}
+
+function setImageData() {
Justin Novosad 2015/10/06 02:17:53 I would call this initializeImageData.
+ for(var i = 0; i < image.data.length; i+= 4)
Justin Novosad 2015/10/06 02:17:53 if you just incremented i by 1, you would not need
+ for(var j = 0; j < 4; j++)
+ image.data[i+j] = rand(255);
Justin Novosad 2015/10/06 02:17:52 Not that it matters much, but to produce values be
+}
+
+function imageBitmapFromImageData() {
+ createImageBitmap(image, 0, 0, imgWidth, imgHeight);
Justin Novosad 2015/10/06 02:17:53 Add a comment to explain that the return Promise i
+}
+
+setImageData();
+PerfTestRunner.measureRunsPerSecond({run: imageBitmapFromImageData, description: "This bench test checks the speed on creating ImageBitmap from ImageData(1024x1024)."});
+</script>
+</body>
+</html>
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