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Issue 1387933002: Adding performance benchmark for creating imagebitmap from imagedata (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 2 months ago
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1 <!DOCTYPE html>
2 <html>
3 <body>
4 <script src="../resources/runner.js"></script>
5 <script>
6 var imgHeight = 1024;
7 var imgWidth = 1024;
8 var canvas = document.createElement("canvas");
9 canvas.width = imgWidth;
10 canvas.height = imgHeight;
11 var context = canvas.getContext('2d');
12 var image = context.createImageData(imgWidth, imgHeight);
13
14 function rand(range) {
15 return Math.floor(Math.random() * range);
16 }
17
18 function setImageData() {
Justin Novosad 2015/10/06 02:17:53 I would call this initializeImageData.
19 for(var i = 0; i < image.data.length; i+= 4)
Justin Novosad 2015/10/06 02:17:53 if you just incremented i by 1, you would not need
20 for(var j = 0; j < 4; j++)
21 image.data[i+j] = rand(255);
Justin Novosad 2015/10/06 02:17:52 Not that it matters much, but to produce values be
22 }
23
24 function imageBitmapFromImageData() {
25 createImageBitmap(image, 0, 0, imgWidth, imgHeight);
Justin Novosad 2015/10/06 02:17:53 Add a comment to explain that the return Promise i
26 }
27
28 setImageData();
29 PerfTestRunner.measureRunsPerSecond({run: imageBitmapFromImageData, description: "This bench test checks the speed on creating ImageBitmap from ImageData(1024x1 024)."});
30 </script>
31 </body>
32 </html>
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