Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContext.cpp |
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContext.cpp b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContext.cpp |
index 73fce65038a3787b314a4a284621e4bd1dde1f90..9a9aeef0b32383067bd8c48f425c0b9fa0e618a0 100644 |
--- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContext.cpp |
+++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContext.cpp |
@@ -64,7 +64,7 @@ |
namespace blink { |
-PassOwnPtrWillBeRawPtr<CanvasRenderingContext> WebGLRenderingContext::Factory::create(HTMLCanvasElement* canvas, const CanvasContextCreationAttributes& attrs, Document&) |
+PassOwnPtrWillBeRawPtr<CanvasRenderingContext> WebGLRenderingContext::Factory::create(HTMLCanvasElement* canvas, ScriptState* scriptState, const CanvasContextCreationAttributes& attrs, Document&) |
{ |
WebGLContextAttributes attributes = toWebGLContextAttributes(attrs); |
OwnPtr<WebGraphicsContext3D> context(createWebGraphicsContext3D(canvas, attributes, 1)); |
@@ -78,7 +78,7 @@ PassOwnPtrWillBeRawPtr<CanvasRenderingContext> WebGLRenderingContext::Factory::c |
context->pushGroupMarkerEXT(contextLabel.ascii().data()); |
} |
- OwnPtrWillBeRawPtr<WebGLRenderingContext> renderingContext = adoptPtrWillBeNoop(new WebGLRenderingContext(canvas, context.release(), attributes)); |
+ OwnPtrWillBeRawPtr<WebGLRenderingContext> renderingContext = adoptPtrWillBeNoop(new WebGLRenderingContext(canvas, scriptState, context.release(), attributes)); |
if (!renderingContext->drawingBuffer()) { |
canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Could not create a WebGL context.")); |
@@ -96,8 +96,8 @@ void WebGLRenderingContext::Factory::onError(HTMLCanvasElement* canvas, const St |
canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, error)); |
} |
-WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphicsContext3D> context, const WebGLContextAttributes& requestedAttributes) |
- : WebGLRenderingContextBase(passedCanvas, context, requestedAttributes) |
+WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, ScriptState* scriptState, PassOwnPtr<WebGraphicsContext3D> context, const WebGLContextAttributes& requestedAttributes) |
+ : WebGLRenderingContextBase(passedCanvas, scriptState, context, requestedAttributes) |
{ |
} |