Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp |
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp |
index 11d64fbee2a8e5918480447547a35caaf1d66a80..9c2d5ffa9a31ecc888020256ff255414038c83cc 100644 |
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp |
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp |
@@ -27,7 +27,7 @@ |
namespace blink { |
-PassOwnPtrWillBeRawPtr<CanvasRenderingContext> WebGL2RenderingContext::Factory::create(HTMLCanvasElement* canvas, const CanvasContextCreationAttributes& attrs, Document&) |
+PassOwnPtrWillBeRawPtr<CanvasRenderingContext> WebGL2RenderingContext::Factory::create(HTMLCanvasElement* canvas, ScriptState* scriptState, const CanvasContextCreationAttributes& attrs, Document&) |
{ |
if (!RuntimeEnabledFeatures::unsafeES3APIsEnabled()) { |
canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Creation of WebGL2 contexts disabled.")); |
@@ -46,7 +46,7 @@ PassOwnPtrWillBeRawPtr<CanvasRenderingContext> WebGL2RenderingContext::Factory:: |
context->pushGroupMarkerEXT(contextLabel.ascii().data()); |
} |
- OwnPtrWillBeRawPtr<WebGL2RenderingContext> renderingContext = adoptPtrWillBeNoop(new WebGL2RenderingContext(canvas, context.release(), attributes)); |
+ OwnPtrWillBeRawPtr<WebGL2RenderingContext> renderingContext = adoptPtrWillBeNoop(new WebGL2RenderingContext(canvas, scriptState, context.release(), attributes)); |
if (!renderingContext->drawingBuffer()) { |
canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Could not create a WebGL2 context.")); |
@@ -64,8 +64,8 @@ void WebGL2RenderingContext::Factory::onError(HTMLCanvasElement* canvas, const S |
canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, error)); |
} |
-WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphicsContext3D> context, const WebGLContextAttributes& requestedAttributes) |
- : WebGL2RenderingContextBase(passedCanvas, context, requestedAttributes) |
+WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, ScriptState* scriptState, PassOwnPtr<WebGraphicsContext3D> context, const WebGLContextAttributes& requestedAttributes) |
+ : WebGL2RenderingContextBase(passedCanvas, scriptState, context, requestedAttributes) |
{ |
} |