| Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp
|
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp
|
| index 11d64fbee2a8e5918480447547a35caaf1d66a80..9c2d5ffa9a31ecc888020256ff255414038c83cc 100644
|
| --- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp
|
| +++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp
|
| @@ -27,7 +27,7 @@
|
|
|
| namespace blink {
|
|
|
| -PassOwnPtrWillBeRawPtr<CanvasRenderingContext> WebGL2RenderingContext::Factory::create(HTMLCanvasElement* canvas, const CanvasContextCreationAttributes& attrs, Document&)
|
| +PassOwnPtrWillBeRawPtr<CanvasRenderingContext> WebGL2RenderingContext::Factory::create(HTMLCanvasElement* canvas, ScriptState* scriptState, const CanvasContextCreationAttributes& attrs, Document&)
|
| {
|
| if (!RuntimeEnabledFeatures::unsafeES3APIsEnabled()) {
|
| canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Creation of WebGL2 contexts disabled."));
|
| @@ -46,7 +46,7 @@ PassOwnPtrWillBeRawPtr<CanvasRenderingContext> WebGL2RenderingContext::Factory::
|
| context->pushGroupMarkerEXT(contextLabel.ascii().data());
|
| }
|
|
|
| - OwnPtrWillBeRawPtr<WebGL2RenderingContext> renderingContext = adoptPtrWillBeNoop(new WebGL2RenderingContext(canvas, context.release(), attributes));
|
| + OwnPtrWillBeRawPtr<WebGL2RenderingContext> renderingContext = adoptPtrWillBeNoop(new WebGL2RenderingContext(canvas, scriptState, context.release(), attributes));
|
|
|
| if (!renderingContext->drawingBuffer()) {
|
| canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Could not create a WebGL2 context."));
|
| @@ -64,8 +64,8 @@ void WebGL2RenderingContext::Factory::onError(HTMLCanvasElement* canvas, const S
|
| canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, error));
|
| }
|
|
|
| -WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphicsContext3D> context, const WebGLContextAttributes& requestedAttributes)
|
| - : WebGL2RenderingContextBase(passedCanvas, context, requestedAttributes)
|
| +WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, ScriptState* scriptState, PassOwnPtr<WebGraphicsContext3D> context, const WebGLContextAttributes& requestedAttributes)
|
| + : WebGL2RenderingContextBase(passedCanvas, scriptState, context, requestedAttributes)
|
| {
|
| }
|
|
|
|
|