| Index: Source/core/rendering/line/LineLayoutState.h
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| diff --git a/Source/core/rendering/line/LineLayoutState.h b/Source/core/rendering/line/LineLayoutState.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..1a0043471f621e5ede72a7fb201ee492bb1b5896
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| --- /dev/null
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| +++ b/Source/core/rendering/line/LineLayoutState.h
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| @@ -0,0 +1,125 @@
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| +/*
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| + * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
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| + * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved.
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| + * Copyright (C) 2010 Google Inc. All rights reserved.
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| + * Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved.
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| + *
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| + * This library is free software; you can redistribute it and/or
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| + * modify it under the terms of the GNU Library General Public
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| + * License as published by the Free Software Foundation; either
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| + * version 2 of the License, or (at your option) any later version.
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| + *
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| + * This library is distributed in the hope that it will be useful,
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| + * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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| + * Library General Public License for more details.
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| + *
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| + * You should have received a copy of the GNU Library General Public License
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| + * along with this library; see the file COPYING.LIB. If not, write to
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| + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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| + * Boston, MA 02110-1301, USA.
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| + *
|
| + */
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| +
|
| +#ifndef LineLayoutState_h
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| +#define LineLayoutState_h
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| +
|
| +#include "core/rendering/RenderBlockFlow.h"
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| +#include "platform/geometry/LayoutRect.h"
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| +
|
| +namespace WebCore {
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| +
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| +class RenderBlockFlow;
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| +
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| +// Like LayoutState for layout(), LineLayoutState keeps track of global information
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| +// during an entire linebox tree layout pass (aka layoutInlineChildren).
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| +class LineLayoutState {
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| +public:
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| + LineLayoutState(bool fullLayout, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom, RenderFlowThread* flowThread)
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| + : m_lastFloat(0)
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| + , m_endLine(0)
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| + , m_floatIndex(0)
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| + , m_endLineLogicalTop(0)
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| + , m_endLineMatched(false)
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| + , m_checkForFloatsFromLastLine(false)
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| + , m_isFullLayout(fullLayout)
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| + , m_repaintLogicalTop(repaintLogicalTop)
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| + , m_repaintLogicalBottom(repaintLogicalBottom)
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| + , m_adjustedLogicalLineTop(0)
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| + , m_usesRepaintBounds(false)
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| + , m_flowThread(flowThread)
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| + { }
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| +
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| + void markForFullLayout() { m_isFullLayout = true; }
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| + bool isFullLayout() const { return m_isFullLayout; }
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| +
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| + bool usesRepaintBounds() const { return m_usesRepaintBounds; }
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| +
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| + void setRepaintRange(LayoutUnit logicalHeight)
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| + {
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| + m_usesRepaintBounds = true;
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| + m_repaintLogicalTop = m_repaintLogicalBottom = logicalHeight;
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| + }
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| +
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| + void updateRepaintRangeFromBox(RootInlineBox* box, LayoutUnit paginationDelta = 0)
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| + {
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| + m_usesRepaintBounds = true;
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| + m_repaintLogicalTop = min(m_repaintLogicalTop, box->logicalTopVisualOverflow() + min<LayoutUnit>(paginationDelta, 0));
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| + m_repaintLogicalBottom = max(m_repaintLogicalBottom, box->logicalBottomVisualOverflow() + max<LayoutUnit>(paginationDelta, 0));
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| + }
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| +
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| + bool endLineMatched() const { return m_endLineMatched; }
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| + void setEndLineMatched(bool endLineMatched) { m_endLineMatched = endLineMatched; }
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| +
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| + bool checkForFloatsFromLastLine() const { return m_checkForFloatsFromLastLine; }
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| + void setCheckForFloatsFromLastLine(bool check) { m_checkForFloatsFromLastLine = check; }
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| +
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| + LineInfo& lineInfo() { return m_lineInfo; }
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| + const LineInfo& lineInfo() const { return m_lineInfo; }
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| +
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| + LayoutUnit endLineLogicalTop() const { return m_endLineLogicalTop; }
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| + void setEndLineLogicalTop(LayoutUnit logicalTop) { m_endLineLogicalTop = logicalTop; }
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| +
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| + RootInlineBox* endLine() const { return m_endLine; }
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| + void setEndLine(RootInlineBox* line) { m_endLine = line; }
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| +
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| + FloatingObject* lastFloat() const { return m_lastFloat; }
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| + void setLastFloat(FloatingObject* lastFloat) { m_lastFloat = lastFloat; }
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| +
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| + Vector<RenderBlockFlow::FloatWithRect>& floats() { return m_floats; }
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| +
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| + unsigned floatIndex() const { return m_floatIndex; }
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| + void setFloatIndex(unsigned floatIndex) { m_floatIndex = floatIndex; }
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| +
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| + LayoutUnit adjustedLogicalLineTop() const { return m_adjustedLogicalLineTop; }
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| + void setAdjustedLogicalLineTop(LayoutUnit value) { m_adjustedLogicalLineTop = value; }
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| +
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| + RenderFlowThread* flowThread() const { return m_flowThread; }
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| + void setFlowThread(RenderFlowThread* thread) { m_flowThread = thread; }
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| +
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| +private:
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| + Vector<RenderBlockFlow::FloatWithRect> m_floats;
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| + FloatingObject* m_lastFloat;
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| + RootInlineBox* m_endLine;
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| + LineInfo m_lineInfo;
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| + unsigned m_floatIndex;
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| + LayoutUnit m_endLineLogicalTop;
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| + bool m_endLineMatched;
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| + bool m_checkForFloatsFromLastLine;
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| +
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| + bool m_isFullLayout;
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| +
|
| + // FIXME: Should this be a range object instead of two ints?
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| + LayoutUnit& m_repaintLogicalTop;
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| + LayoutUnit& m_repaintLogicalBottom;
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| +
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| + LayoutUnit m_adjustedLogicalLineTop;
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| +
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| + bool m_usesRepaintBounds;
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| +
|
| + RenderFlowThread* m_flowThread;
|
| +};
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| +
|
| +}
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| +
|
| +#endif // LineLayoutState_h
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|
|