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Side by Side Diff: Source/core/rendering/line/LineLayoutState.h

Issue 138773002: Move LineLayoutState class into rendering/line (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 11 months ago
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1 /*
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r ight reserved.
4 * Copyright (C) 2010 Google Inc. All rights reserved.
5 * Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved.
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Library General Public
9 * License as published by the Free Software Foundation; either
10 * version 2 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Library General Public License for more details.
16 *
17 * You should have received a copy of the GNU Library General Public License
18 * along with this library; see the file COPYING.LIB. If not, write to
19 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
20 * Boston, MA 02110-1301, USA.
21 *
22 */
23
24 #ifndef LineLayoutState_h
25 #define LineLayoutState_h
26
27 #include "core/rendering/RenderBlockFlow.h"
28 #include "platform/geometry/LayoutRect.h"
29
30 namespace WebCore {
31
32 class RenderBlockFlow;
33
34 // Like LayoutState for layout(), LineLayoutState keeps track of global informat ion
35 // during an entire linebox tree layout pass (aka layoutInlineChildren).
36 class LineLayoutState {
37 public:
38 LineLayoutState(bool fullLayout, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom, RenderFlowThread* flowThread)
39 : m_lastFloat(0)
40 , m_endLine(0)
41 , m_floatIndex(0)
42 , m_endLineLogicalTop(0)
43 , m_endLineMatched(false)
44 , m_checkForFloatsFromLastLine(false)
45 , m_isFullLayout(fullLayout)
46 , m_repaintLogicalTop(repaintLogicalTop)
47 , m_repaintLogicalBottom(repaintLogicalBottom)
48 , m_adjustedLogicalLineTop(0)
49 , m_usesRepaintBounds(false)
50 , m_flowThread(flowThread)
51 { }
52
53 void markForFullLayout() { m_isFullLayout = true; }
54 bool isFullLayout() const { return m_isFullLayout; }
55
56 bool usesRepaintBounds() const { return m_usesRepaintBounds; }
57
58 void setRepaintRange(LayoutUnit logicalHeight)
59 {
60 m_usesRepaintBounds = true;
61 m_repaintLogicalTop = m_repaintLogicalBottom = logicalHeight;
62 }
63
64 void updateRepaintRangeFromBox(RootInlineBox* box, LayoutUnit paginationDelt a = 0)
65 {
66 m_usesRepaintBounds = true;
67 m_repaintLogicalTop = min(m_repaintLogicalTop, box->logicalTopVisualOver flow() + min<LayoutUnit>(paginationDelta, 0));
68 m_repaintLogicalBottom = max(m_repaintLogicalBottom, box->logicalBottomV isualOverflow() + max<LayoutUnit>(paginationDelta, 0));
69 }
70
71 bool endLineMatched() const { return m_endLineMatched; }
72 void setEndLineMatched(bool endLineMatched) { m_endLineMatched = endLineMatc hed; }
73
74 bool checkForFloatsFromLastLine() const { return m_checkForFloatsFromLastLin e; }
75 void setCheckForFloatsFromLastLine(bool check) { m_checkForFloatsFromLastLin e = check; }
76
77 LineInfo& lineInfo() { return m_lineInfo; }
78 const LineInfo& lineInfo() const { return m_lineInfo; }
79
80 LayoutUnit endLineLogicalTop() const { return m_endLineLogicalTop; }
81 void setEndLineLogicalTop(LayoutUnit logicalTop) { m_endLineLogicalTop = log icalTop; }
82
83 RootInlineBox* endLine() const { return m_endLine; }
84 void setEndLine(RootInlineBox* line) { m_endLine = line; }
85
86 FloatingObject* lastFloat() const { return m_lastFloat; }
87 void setLastFloat(FloatingObject* lastFloat) { m_lastFloat = lastFloat; }
88
89 Vector<RenderBlockFlow::FloatWithRect>& floats() { return m_floats; }
90
91 unsigned floatIndex() const { return m_floatIndex; }
92 void setFloatIndex(unsigned floatIndex) { m_floatIndex = floatIndex; }
93
94 LayoutUnit adjustedLogicalLineTop() const { return m_adjustedLogicalLineTop; }
95 void setAdjustedLogicalLineTop(LayoutUnit value) { m_adjustedLogicalLineTop = value; }
96
97 RenderFlowThread* flowThread() const { return m_flowThread; }
98 void setFlowThread(RenderFlowThread* thread) { m_flowThread = thread; }
99
100 private:
101 Vector<RenderBlockFlow::FloatWithRect> m_floats;
102 FloatingObject* m_lastFloat;
103 RootInlineBox* m_endLine;
104 LineInfo m_lineInfo;
105 unsigned m_floatIndex;
106 LayoutUnit m_endLineLogicalTop;
107 bool m_endLineMatched;
108 bool m_checkForFloatsFromLastLine;
109
110 bool m_isFullLayout;
111
112 // FIXME: Should this be a range object instead of two ints?
113 LayoutUnit& m_repaintLogicalTop;
114 LayoutUnit& m_repaintLogicalBottom;
115
116 LayoutUnit m_adjustedLogicalLineTop;
117
118 bool m_usesRepaintBounds;
119
120 RenderFlowThread* m_flowThread;
121 };
122
123 }
124
125 #endif // LineLayoutState_h
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