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Unified Diff: gpu/command_buffer/tests/gl_program_unittests.cc

Issue 138433004: Normalize _unittest.cc filename suffix for unittests (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: revert ash_unittest change Created 6 years, 11 months ago
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Index: gpu/command_buffer/tests/gl_program_unittests.cc
diff --git a/gpu/command_buffer/tests/gl_program_unittests.cc b/gpu/command_buffer/tests/gl_program_unittests.cc
deleted file mode 100644
index 0314960adaf1b38691479c2f08aac8905b27f744..0000000000000000000000000000000000000000
--- a/gpu/command_buffer/tests/gl_program_unittests.cc
+++ /dev/null
@@ -1,166 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include "gpu/command_buffer/tests/gl_manager.h"
-#include "gpu/command_buffer/tests/gl_test_utils.h"
-#include "testing/gmock/include/gmock/gmock.h"
-#include "testing/gtest/include/gtest/gtest.h"
-
-#define SHADER(Src) #Src
-
-namespace gpu {
-
-class GLProgramTest : public testing::Test {
- protected:
- virtual void SetUp() {
- gl_.Initialize(GLManager::Options());
- }
-
- virtual void TearDown() {
- gl_.Destroy();
- }
-
- GLManager gl_;
-};
-
-TEST_F(GLProgramTest, GetSetUniform) {
- static const char* v_shader_str = SHADER(
- attribute vec4 a_vertex;
- attribute vec3 a_normal;
-
- uniform mat4 u_modelViewProjMatrix;
-
- struct MyStruct
- {
- int x;
- int y;
- };
-
- uniform MyStruct u_struct;
- uniform float u_array[4];
-
- varying vec3 v_normal;
-
- void main()
- {
- v_normal = a_normal;
- gl_Position = u_modelViewProjMatrix * a_vertex +
- vec4(u_struct.x, u_struct.y, 0, 1) +
- vec4(u_array[0], u_array[1], u_array[2], u_array[3]);
- }
- );
- static const char* f_shader_str = SHADER(
- varying mediump vec3 v_normal;
-
- void main()
- {
- gl_FragColor = vec4(v_normal/2.0+vec3(0.5), 1);
- }
- );
-
- // Load the program.
- GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
- glUseProgram(program);
- // Relink program.
- glLinkProgram(program);
-
- // These tests will fail on NVidia if not worked around by
- // command buffer.
- GLint location_sx = glGetUniformLocation(program, "u_struct.x");
- GLint location_array_0 = glGetUniformLocation(program, "u_array[0]");
-
- glUniform1i(location_sx, 3);
- glUniform1f(location_array_0, 123);
-
- GLint int_value = 0;
- GLfloat float_value = 0;
-
- glGetUniformiv(program, location_sx, &int_value);
- EXPECT_EQ(3, int_value);
- glGetUniformfv(program, location_array_0, &float_value);
- EXPECT_EQ(123.0f, float_value);
-
- GLTestHelper::CheckGLError("no errors", __LINE__);
-}
-
-TEST_F(GLProgramTest, NewShaderInCurrentProgram) {
- static const char* v_shader_str = SHADER(
- attribute vec4 a_position;
- void main()
- {
- gl_Position = a_position;
- }
- );
- static const char* f_red_shader_str = SHADER(
- void main()
- {
- gl_FragColor = vec4(1, 0, 0, 1);
- }
- );
- static const char* f_blue_shader_str = SHADER(
- void main()
- {
- gl_FragColor = vec4(0, 0, 1, 1);
- }
- );
-
- // Load the program.
- GLuint vs = GLTestHelper::LoadShader(GL_VERTEX_SHADER, v_shader_str);
- GLuint fs = GLTestHelper::LoadShader(GL_FRAGMENT_SHADER, f_red_shader_str);
- GLuint program = GLTestHelper::SetupProgram(vs, fs);
- glUseProgram(program);
- glShaderSource(fs, 1, &f_blue_shader_str, NULL);
- glCompileShader(fs);
- glLinkProgram(program);
- // We specifically don't call UseProgram again.
- GLuint position_loc = glGetAttribLocation(program, "a_position");
- GLTestHelper::SetupUnitQuad(position_loc);
- glDrawArrays(GL_TRIANGLES, 0, 6);
- uint8 expected_color[] = { 0, 0, 255, 255, };
- EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color));
- GLTestHelper::CheckGLError("no errors", __LINE__);
-}
-
-TEST_F(GLProgramTest, UniformsInCurrentProgram) {
- static const char* v_shader_str = SHADER(
- attribute vec4 a_position;
- void main()
- {
- gl_Position = a_position;
- }
- );
- static const char* f_shader_str = SHADER(
- precision mediump float;
- uniform vec4 u_color;
- void main()
- {
- gl_FragColor = u_color;;
- }
- );
-
- // Load the program.
- GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
- glUseProgram(program);
-
- // Relink.
- glLinkProgram(program);
-
- // This test will fail on NVidia Linux if not worked around.
- GLint color_location = glGetUniformLocation(program, "u_color");
- glUniform4f(color_location, 0.0f, 0.0f, 1.0f, 1.0f);
-
- // We specifically don't call UseProgram again.
- GLuint position_loc = glGetAttribLocation(program, "a_position");
- GLTestHelper::SetupUnitQuad(position_loc);
- glDrawArrays(GL_TRIANGLES, 0, 6);
- uint8 expected_color[] = { 0, 0, 255, 255, };
- EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color));
- GLTestHelper::CheckGLError("no errors", __LINE__);
-}
-
-} // namespace gpu
-
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