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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include <GLES2/gl2.h> | |
| 6 #include <GLES2/gl2ext.h> | |
| 7 | |
| 8 #include "gpu/command_buffer/tests/gl_manager.h" | |
| 9 #include "gpu/command_buffer/tests/gl_test_utils.h" | |
| 10 #include "testing/gmock/include/gmock/gmock.h" | |
| 11 #include "testing/gtest/include/gtest/gtest.h" | |
| 12 | |
| 13 #define SHADER(Src) #Src | |
| 14 | |
| 15 namespace gpu { | |
| 16 | |
| 17 class GLProgramTest : public testing::Test { | |
| 18 protected: | |
| 19 virtual void SetUp() { | |
| 20 gl_.Initialize(GLManager::Options()); | |
| 21 } | |
| 22 | |
| 23 virtual void TearDown() { | |
| 24 gl_.Destroy(); | |
| 25 } | |
| 26 | |
| 27 GLManager gl_; | |
| 28 }; | |
| 29 | |
| 30 TEST_F(GLProgramTest, GetSetUniform) { | |
| 31 static const char* v_shader_str = SHADER( | |
| 32 attribute vec4 a_vertex; | |
| 33 attribute vec3 a_normal; | |
| 34 | |
| 35 uniform mat4 u_modelViewProjMatrix; | |
| 36 | |
| 37 struct MyStruct | |
| 38 { | |
| 39 int x; | |
| 40 int y; | |
| 41 }; | |
| 42 | |
| 43 uniform MyStruct u_struct; | |
| 44 uniform float u_array[4]; | |
| 45 | |
| 46 varying vec3 v_normal; | |
| 47 | |
| 48 void main() | |
| 49 { | |
| 50 v_normal = a_normal; | |
| 51 gl_Position = u_modelViewProjMatrix * a_vertex + | |
| 52 vec4(u_struct.x, u_struct.y, 0, 1) + | |
| 53 vec4(u_array[0], u_array[1], u_array[2], u_array[3]); | |
| 54 } | |
| 55 ); | |
| 56 static const char* f_shader_str = SHADER( | |
| 57 varying mediump vec3 v_normal; | |
| 58 | |
| 59 void main() | |
| 60 { | |
| 61 gl_FragColor = vec4(v_normal/2.0+vec3(0.5), 1); | |
| 62 } | |
| 63 ); | |
| 64 | |
| 65 // Load the program. | |
| 66 GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); | |
| 67 glUseProgram(program); | |
| 68 // Relink program. | |
| 69 glLinkProgram(program); | |
| 70 | |
| 71 // These tests will fail on NVidia if not worked around by | |
| 72 // command buffer. | |
| 73 GLint location_sx = glGetUniformLocation(program, "u_struct.x"); | |
| 74 GLint location_array_0 = glGetUniformLocation(program, "u_array[0]"); | |
| 75 | |
| 76 glUniform1i(location_sx, 3); | |
| 77 glUniform1f(location_array_0, 123); | |
| 78 | |
| 79 GLint int_value = 0; | |
| 80 GLfloat float_value = 0; | |
| 81 | |
| 82 glGetUniformiv(program, location_sx, &int_value); | |
| 83 EXPECT_EQ(3, int_value); | |
| 84 glGetUniformfv(program, location_array_0, &float_value); | |
| 85 EXPECT_EQ(123.0f, float_value); | |
| 86 | |
| 87 GLTestHelper::CheckGLError("no errors", __LINE__); | |
| 88 } | |
| 89 | |
| 90 TEST_F(GLProgramTest, NewShaderInCurrentProgram) { | |
| 91 static const char* v_shader_str = SHADER( | |
| 92 attribute vec4 a_position; | |
| 93 void main() | |
| 94 { | |
| 95 gl_Position = a_position; | |
| 96 } | |
| 97 ); | |
| 98 static const char* f_red_shader_str = SHADER( | |
| 99 void main() | |
| 100 { | |
| 101 gl_FragColor = vec4(1, 0, 0, 1); | |
| 102 } | |
| 103 ); | |
| 104 static const char* f_blue_shader_str = SHADER( | |
| 105 void main() | |
| 106 { | |
| 107 gl_FragColor = vec4(0, 0, 1, 1); | |
| 108 } | |
| 109 ); | |
| 110 | |
| 111 // Load the program. | |
| 112 GLuint vs = GLTestHelper::LoadShader(GL_VERTEX_SHADER, v_shader_str); | |
| 113 GLuint fs = GLTestHelper::LoadShader(GL_FRAGMENT_SHADER, f_red_shader_str); | |
| 114 GLuint program = GLTestHelper::SetupProgram(vs, fs); | |
| 115 glUseProgram(program); | |
| 116 glShaderSource(fs, 1, &f_blue_shader_str, NULL); | |
| 117 glCompileShader(fs); | |
| 118 glLinkProgram(program); | |
| 119 // We specifically don't call UseProgram again. | |
| 120 GLuint position_loc = glGetAttribLocation(program, "a_position"); | |
| 121 GLTestHelper::SetupUnitQuad(position_loc); | |
| 122 glDrawArrays(GL_TRIANGLES, 0, 6); | |
| 123 uint8 expected_color[] = { 0, 0, 255, 255, }; | |
| 124 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color)); | |
| 125 GLTestHelper::CheckGLError("no errors", __LINE__); | |
| 126 } | |
| 127 | |
| 128 TEST_F(GLProgramTest, UniformsInCurrentProgram) { | |
| 129 static const char* v_shader_str = SHADER( | |
| 130 attribute vec4 a_position; | |
| 131 void main() | |
| 132 { | |
| 133 gl_Position = a_position; | |
| 134 } | |
| 135 ); | |
| 136 static const char* f_shader_str = SHADER( | |
| 137 precision mediump float; | |
| 138 uniform vec4 u_color; | |
| 139 void main() | |
| 140 { | |
| 141 gl_FragColor = u_color;; | |
| 142 } | |
| 143 ); | |
| 144 | |
| 145 // Load the program. | |
| 146 GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); | |
| 147 glUseProgram(program); | |
| 148 | |
| 149 // Relink. | |
| 150 glLinkProgram(program); | |
| 151 | |
| 152 // This test will fail on NVidia Linux if not worked around. | |
| 153 GLint color_location = glGetUniformLocation(program, "u_color"); | |
| 154 glUniform4f(color_location, 0.0f, 0.0f, 1.0f, 1.0f); | |
| 155 | |
| 156 // We specifically don't call UseProgram again. | |
| 157 GLuint position_loc = glGetAttribLocation(program, "a_position"); | |
| 158 GLTestHelper::SetupUnitQuad(position_loc); | |
| 159 glDrawArrays(GL_TRIANGLES, 0, 6); | |
| 160 uint8 expected_color[] = { 0, 0, 255, 255, }; | |
| 161 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color)); | |
| 162 GLTestHelper::CheckGLError("no errors", __LINE__); | |
| 163 } | |
| 164 | |
| 165 } // namespace gpu | |
| 166 | |
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