Index: content/browser/renderer_host/input/touch_emulator.cc |
diff --git a/content/browser/renderer_host/input/touch_emulator.cc b/content/browser/renderer_host/input/touch_emulator.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..8dbde67775bbdf93387408fb7c081deb2bfbfffe |
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+++ b/content/browser/renderer_host/input/touch_emulator.cc |
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+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/browser/renderer_host/input/touch_emulator.h" |
+ |
+#include "content/browser/renderer_host/input/motion_event_web.h" |
+#include "content/browser/renderer_host/input/web_input_event_util.h" |
+#include "content/public/common/content_client.h" |
+#include "content/public/common/content_switches.h" |
+#include "grit/content_resources.h" |
+#include "third_party/WebKit/public/platform/WebCursorInfo.h" |
+#include "ui/events/gesture_detection/gesture_config_helper.h" |
+#include "ui/gfx/image/image.h" |
+ |
+using blink::WebGestureEvent; |
+using blink::WebInputEvent; |
+using blink::WebKeyboardEvent; |
+using blink::WebMouseEvent; |
+using blink::WebMouseWheelEvent; |
+using blink::WebTouchEvent; |
+using blink::WebTouchPoint; |
+ |
+namespace content { |
+ |
+TouchEmulator::TouchEmulator(TouchEmulatorClient* client) |
+ : client_(client), |
+ gesture_provider_(ui::DefaultGestureProviderConfig(), this) { |
jdduke (slow)
2014/04/07 18:07:26
We'll need to modify the default config slightly,
dgozman
2014/04/08 16:56:49
Done.
|
+ Init(); |
+} |
+ |
+TouchEmulator::TouchEmulator(TouchEmulatorClient* client, |
+ ui::GestureProvider::Config gesture_config) |
+ : client_(client), |
+ gesture_provider_(gesture_config, this) { |
+ Init(); |
+} |
+ |
+void TouchEmulator::Init() { |
+ DCHECK(client_); |
+ mouse_pressed_ = false; |
+ shift_pressed_ = false; |
+ touch_active_ = false; |
+ scroll_gesture_active_ = false; |
+ fling_start_suppressed_ = false; |
+ pinch_scale_ = 1.f; |
+ pinch_gesture_active_ = false; |
+ InitCursorFromResource(&touch_cursor_, IDR_DEVTOOLS_TOUCH_CURSOR_ICON); |
+ InitCursorFromResource(&pinch_cursor_, IDR_DEVTOOLS_PINCH_CURSOR_ICON); |
+ UpdateCursor(); |
+ // TODO(dgozman): Use synthetic secondary touch to support multi-touch. |
+ gesture_provider_.SetMultiTouchSupportEnabled(false); |
+ // TODO(dgozman): Enable double tap if requested by the renderer. |
+ // TODO(dgozman): Don't break double-tap-based pinch with shift handling. |
+ gesture_provider_.SetDoubleTapSupportForPlatformEnabled(false); |
+} |
+ |
+TouchEmulator::~TouchEmulator() { |
+ WebCursor::CursorInfo cursor_info; |
+ cursor_info.type = blink::WebCursorInfo::TypePointer; |
+ WebCursor cursor; |
+ cursor.InitFromCursorInfo(cursor_info); |
+ client_->SetCursor(cursor); |
+ |
+ if (pinch_gesture_active_) { |
+ pinch_event_.timeStampSeconds = base::Time::Now().ToDoubleT(); |
+ PinchEnd(pinch_event_); |
+ } |
+ if (scroll_gesture_active_) { |
+ pinch_event_.timeStampSeconds = base::Time::Now().ToDoubleT(); |
+ ScrollEnd(pinch_event_); |
+ } |
+ // We can also cancel touch, but that only has an effect on gesture provider, |
+ // which will be deleted along with emulator anyway. |
+} |
+ |
+void TouchEmulator::InitCursorFromResource(WebCursor* cursor, int resource_id) { |
pfeldman
2014/04/07 17:30:09
Is there anything you could reuse here?
dgozman
2014/04/08 16:56:49
Didn't find anything.
|
+ gfx::Image& cursor_image = |
+ content::GetContentClient()->GetNativeImageNamed(resource_id); |
+ WebCursor::CursorInfo cursor_info; |
+ cursor_info.type = blink::WebCursorInfo::TypeCustom; |
+ // TODO(dgozman): Add HiDPI cursors. |
+ cursor_info.image_scale_factor = 1.f; |
+ cursor_info.custom_image = cursor_image.AsBitmap(); |
+ cursor_info.hotspot = |
+ gfx::Point(cursor_image.Width() / 2, cursor_image.Height() / 2); |
+#if defined(OS_WIN) |
+ cursor_info.external_handle = 0; |
+#endif |
+ |
+ cursor->InitFromCursorInfo(cursor_info); |
+} |
+ |
+bool TouchEmulator::HandleMouseEvent(const WebMouseEvent& mouse_event) { |
+ if (mouse_event.button != WebMouseEvent::ButtonLeft) |
+ return true; |
+ |
+ if (mouse_event.type == WebInputEvent::MouseDown) |
+ mouse_pressed_ = true; |
+ if (mouse_event.type == WebInputEvent::MouseUp) |
+ mouse_pressed_ = false; |
+ |
+ UpdateShiftPressed((mouse_event.modifiers & WebInputEvent::ShiftKey) != 0); |
+ |
+ if (FillTouchEventAndPoint(mouse_event) && |
+ gesture_provider_.OnTouchEvent(MotionEventWeb(touch_event_))) { |
+ client_->ForwardTouchEventWithLatencyInfo(touch_event_, ui::LatencyInfo()); |
+ } |
+ |
+ // Do not pass mouse events to the renderer. |
+ return true; |
+} |
+ |
+bool TouchEmulator::HandleMouseWheelEvent(const WebMouseWheelEvent& event) { |
+ // No mouse wheel events for the renderer. |
+ return true; |
+} |
+ |
+bool TouchEmulator::HandleKeyboardEvent(const WebKeyboardEvent& event) { |
+ if (!UpdateShiftPressed((event.modifiers & WebInputEvent::ShiftKey) != 0)) |
+ return false; |
+ |
+ if (!mouse_pressed_) |
+ return false; |
+ |
+ // Note: The necessary pinch events will be lazily inserted by |
+ // |OnGestureEvent| depending on the state of |shift_pressed_|, using the |
+ // scroll stream as the event driver. |
+ if (shift_pressed_) { |
+ // TODO(dgozman): Add secondary touch point and set anchor. |
+ } else { |
+ // TODO(dgozman): Remove secondary touch point and anchor. |
+ } |
+ |
+ // Never block keyboard events. |
+ return false; |
+} |
+ |
+bool TouchEmulator::HandleTouchEventAck(InputEventAckState ack_result) { |
+ const bool event_consumed = ack_result == INPUT_EVENT_ACK_STATE_CONSUMED; |
+ gesture_provider_.OnTouchEventAck(event_consumed); |
+ // TODO(dgozman): Disable emulation when real touch events are available. |
+ return true; |
+} |
+ |
+void TouchEmulator::OnGestureEvent(const ui::GestureEventData& gesture) { |
+ WebGestureEvent gesture_event = |
+ CreateWebGestureEventFromGestureEventData(gesture, 1); |
+ |
+ // Convert scrolls to pinches while shift is pressed. |
+ if (gesture_event.type == WebInputEvent::GestureScrollUpdate) { |
+ if (InPinchGestureMode()) { |
+ if (!pinch_gesture_active_) |
+ PinchBegin(gesture_event); |
+ else |
+ PinchUpdate(gesture_event); |
+ return; |
+ } else { |
+ if (pinch_gesture_active_) |
+ PinchEnd(gesture_event); |
+ } |
+ } |
+ |
+ if ((gesture_event.type == WebInputEvent::GestureScrollEnd || |
+ gesture_event.type == WebInputEvent::GestureFlingStart)) { |
+ scroll_gesture_active_ = false; |
+ // PinchEnd must always precede ScrollEnd/FlingStart. |
+ if (pinch_gesture_active_) |
+ PinchEnd(gesture_event); |
+ } |
+ |
+ if (gesture_event.type == WebInputEvent::GestureFlingStart && |
+ InPinchGestureMode()) { |
+ // No fling in pinch mode. Forward scroll end instead of fling start. |
+ fling_start_suppressed_ = true; |
+ ScrollEnd(gesture_event); |
+ } else { |
+ bool suppress_fling_cancel = |
+ gesture_event.type == WebInputEvent::GestureFlingCancel && |
+ fling_start_suppressed_; |
+ if (!suppress_fling_cancel) |
+ client_->ForwardGestureEvent(gesture_event); |
+ if (gesture_event.type == WebInputEvent::GestureFlingStart || |
+ gesture_event.type == WebInputEvent::GestureFlingCancel) |
+ fling_start_suppressed_ = false; |
+ // TODO(dgozman): sometimes we hit a race, where keyboard event cancels |
+ // fling in browser process, but does not in renderer process. |
+ } |
+ |
+ if (gesture_event.type == WebInputEvent::GestureScrollBegin) { |
+ scroll_gesture_active_ = true; |
+ // PinchBegin must always follow ScrollBegin. |
+ if (InPinchGestureMode()) |
+ PinchBegin(gesture_event); |
+ } |
+} |
+ |
+void TouchEmulator::CancelTouch() { |
+ if (!touch_active_) |
+ return; |
+ |
+ touch_event_.timeStampSeconds = base::Time::Now().ToDoubleT(); |
+ touch_event_.type = WebInputEvent::TouchCancel; |
+ touch_event_.touches[0].state = WebTouchPoint::StateCancelled; |
+ touch_active_ = false; |
+ if (gesture_provider_.OnTouchEvent(MotionEventWeb(touch_event_))) |
+ client_->ForwardTouchEventWithLatencyInfo(touch_event_, ui::LatencyInfo()); |
+} |
+ |
+void TouchEmulator::UpdateCursor() { |
+ client_->SetCursor(InPinchGestureMode() ? pinch_cursor_ : touch_cursor_); |
+} |
+ |
+bool TouchEmulator::UpdateShiftPressed(bool shift_pressed) { |
+ if (shift_pressed_ == shift_pressed) |
+ return false; |
+ shift_pressed_ = shift_pressed; |
+ UpdateCursor(); |
+ return true; |
+} |
+ |
+void TouchEmulator::PinchBegin(const WebGestureEvent& event) { |
+ DCHECK(InPinchGestureMode()); |
+ DCHECK(!pinch_gesture_active_); |
+ pinch_gesture_active_ = true; |
+ pinch_anchor_ = gfx::Point(event.x, event.y); |
+ pinch_scale_ = 1.f; |
+ FillPinchEvent(event); |
+ pinch_event_.type = WebInputEvent::GesturePinchBegin; |
+ client_->ForwardGestureEvent(pinch_event_); |
+} |
+ |
+void TouchEmulator::PinchUpdate(const WebGestureEvent& event) { |
+ DCHECK(pinch_gesture_active_); |
+ int dy = pinch_anchor_.y() - event.y; |
+ float scale = exp(dy * 0.002f); |
+ FillPinchEvent(event); |
+ pinch_event_.type = WebInputEvent::GesturePinchUpdate; |
+ pinch_event_.data.pinchUpdate.scale = scale / pinch_scale_; |
+ client_->ForwardGestureEvent(pinch_event_); |
+ pinch_scale_ = scale; |
+} |
+ |
+void TouchEmulator::PinchEnd(const WebGestureEvent& event) { |
+ DCHECK(pinch_gesture_active_); |
+ pinch_gesture_active_ = false; |
+ FillPinchEvent(event); |
+ pinch_event_.type = WebInputEvent::GesturePinchEnd; |
+ client_->ForwardGestureEvent(pinch_event_); |
+} |
+ |
+void TouchEmulator::FillPinchEvent(const WebInputEvent& event) { |
+ pinch_event_.timeStampSeconds = event.timeStampSeconds; |
+ pinch_event_.modifiers = event.modifiers; |
+ pinch_event_.sourceDevice = blink::WebGestureEvent::Touchscreen; |
+ pinch_event_.x = pinch_anchor_.x(); |
+ pinch_event_.y = pinch_anchor_.y(); |
+} |
+ |
+void TouchEmulator::ScrollEnd(const WebGestureEvent& event) { |
+ WebGestureEvent scroll_event; |
+ scroll_event.timeStampSeconds = event.timeStampSeconds; |
+ scroll_event.modifiers = event.modifiers; |
+ scroll_event.sourceDevice = blink::WebGestureEvent::Touchscreen; |
+ scroll_event.type = WebInputEvent::GestureScrollEnd; |
+ client_->ForwardGestureEvent(scroll_event); |
+} |
+ |
+bool TouchEmulator::FillTouchEventAndPoint(const WebMouseEvent& mouse_event) { |
+ if (mouse_event.type != WebInputEvent::MouseDown && |
+ mouse_event.type != WebInputEvent::MouseMove && |
+ mouse_event.type != WebInputEvent::MouseUp) { |
+ return false; |
+ } |
+ |
+ touch_event_.touchesLength = 1; |
+ touch_event_.timeStampSeconds = mouse_event.timeStampSeconds; |
+ touch_event_.modifiers = mouse_event.modifiers; |
+ |
+ WebTouchPoint& point = touch_event_.touches[0]; |
+ point.id = 0; |
+ point.radiusX = point.radiusY = 1.f; |
+ point.force = 1.f; |
+ point.rotationAngle = 0.f; |
+ point.position.x = mouse_event.x; |
+ point.screenPosition.x = mouse_event.globalX; |
+ point.position.y = mouse_event.y; |
+ point.screenPosition.y = mouse_event.globalY; |
+ |
+ switch (mouse_event.type) { |
+ case WebInputEvent::MouseDown: |
+ touch_event_.type = WebInputEvent::TouchStart; |
+ touch_active_ = true; |
+ point.state = WebTouchPoint::StatePressed; |
+ break; |
+ case WebInputEvent::MouseMove: |
+ touch_event_.type = WebInputEvent::TouchMove; |
+ point.state = WebTouchPoint::StateMoved; |
+ break; |
+ case WebInputEvent::MouseUp: |
+ touch_event_.type = WebInputEvent::TouchEnd; |
+ touch_active_ = false; |
+ point.state = WebTouchPoint::StateReleased; |
+ break; |
+ default: |
+ NOTREACHED(); |
+ } |
+ return true; |
+} |
+ |
+bool TouchEmulator::InPinchGestureMode() const { |
+ return shift_pressed_; |
+} |
+ |
+} // namespace content |