Index: content/browser/renderer_host/input/touch_emulator.h |
diff --git a/content/browser/renderer_host/input/touch_emulator.h b/content/browser/renderer_host/input/touch_emulator.h |
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index 0000000000000000000000000000000000000000..f06ff82c93069c23e4fbf04c09e85ac8a317d4af |
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+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EMULATOR_H_ |
+#define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EMULATOR_H_ |
+ |
+#include "content/browser/renderer_host/input/touch_emulator_client.h" |
+#include "content/common/cursors/webcursor.h" |
+#include "content/port/common/input_event_ack_state.h" |
+#include "third_party/WebKit/public/web/WebInputEvent.h" |
+#include "ui/events/gesture_detection/filtered_gesture_provider.h" |
+ |
+namespace content { |
+ |
+// Emulates touch input with mouse and keyboard. |
+class CONTENT_EXPORT TouchEmulator : public ui::GestureProviderClient { |
+ public: |
+ explicit TouchEmulator(TouchEmulatorClient* client); |
+ TouchEmulator(TouchEmulatorClient* client, |
+ ui::GestureProvider::Config gesture_config); |
+ virtual ~TouchEmulator(); |
+ |
+ // Returns |true| if the event was consumed. |
+ // TODO(dgozman): maybe pass latency info together with events. |
+ bool HandleMouseEvent(const blink::WebMouseEvent& event); |
+ bool HandleMouseWheelEvent(const blink::WebMouseWheelEvent& event); |
+ bool HandleKeyboardEvent(const blink::WebKeyboardEvent& event); |
+ |
+ // Returns |true| if the event ack was consumed. Consumed ack should not |
+ // propagate any further. |
+ bool HandleTouchEventAck(InputEventAckState ack_result); |
+ |
+ // Cancel any touches, for example, when focus is lost. |
+ void CancelTouch(); |
+ |
+ private: |
+ // ui::GestureProviderClient implementation. |
+ virtual void OnGestureEvent(const ui::GestureEventData& gesture) OVERRIDE; |
+ |
+ void Init(); |
+ void InitCursorFromResource(WebCursor* cursor, int resource_id); |
+ void UpdateCursor(); |
+ bool UpdateShiftPressed(bool shift_pressed); |
+ |
+ // Whether we should convert scrolls into pinches. |
+ bool InPinchGestureMode() const; |
+ |
+ bool FillTouchEventAndPoint(const blink::WebMouseEvent& mouse_event); |
+ void FillPinchEvent(const blink::WebInputEvent& event); |
+ |
+ // The following methods generate and pass gesture events to the renderer. |
+ void PinchBegin(const blink::WebGestureEvent& event); |
+ void PinchUpdate(const blink::WebGestureEvent& event); |
+ void PinchEnd(const blink::WebGestureEvent& event); |
+ void ScrollEnd(const blink::WebGestureEvent& event); |
+ |
+ TouchEmulatorClient* const client_; |
+ ui::FilteredGestureProvider gesture_provider_; |
+ |
+ // While emulation is on, default cursor is touch. Pressing shift changes |
+ // cursor to the pinch one. |
+ WebCursor touch_cursor_; |
+ WebCursor pinch_cursor_; |
+ |
+ bool mouse_pressed_; |
+ bool shift_pressed_; |
+ |
+ blink::WebTouchEvent touch_event_; |
+ bool touch_active_; |
+ |
+ // Whether scroll gesture has started but not yet finished. We should |
+ // manually finish scroll when emulation is turned off. |
+ bool scroll_gesture_active_; |
+ |
+ // Whether fling start was suppressed while in a pinch mode. |
+ bool fling_start_suppressed_; |
+ |
+ blink::WebGestureEvent pinch_event_; |
+ // Point which does not move while pinch-zooming. |
+ gfx::Point pinch_anchor_; |
+ // The cumulative scale change from the start of pinch gesture. |
+ float pinch_scale_; |
+ bool pinch_gesture_active_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(TouchEmulator); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EMULATOR_H_ |