Index: ui/compositor/compositor.cc |
diff --git a/ui/compositor/compositor.cc b/ui/compositor/compositor.cc |
index 7f16e2831196d53b265b35f9a0912208d1b04bf2..493e390dac1378ab56a2625b5b1abd22c7094bd8 100644 |
--- a/ui/compositor/compositor.cc |
+++ b/ui/compositor/compositor.cc |
@@ -140,10 +140,10 @@ Compositor::Compositor(ui::ContextFactory* context_factory, |
settings.renderer_settings.use_rgba_4444_textures = |
command_line->HasSwitch(switches::kUIEnableRGBA4444Textures); |
- // Use PERSISTENT_MAP memory buffers to support partial tile raster for |
- // software raster into GpuMemoryBuffers. |
+ // UI compositor always uses partial raster. Use PERSISTENT_MAP memory buffers |
danakj
2015/10/08 15:18:43
aside: i guess we shouldn't do this if use_zero_co
ericrk
2015/10/13 23:03:45
Added some more logic here to handle this case.
|
+ // to support partial tile raster for software raster into GpuMemoryBuffers. |
+ settings.use_partial_raster = true; |
gfx::BufferUsage usage = gfx::BufferUsage::PERSISTENT_MAP; |
- settings.use_persistent_map_for_gpu_memory_buffers = true; |
for (size_t format = 0; |
format < static_cast<size_t>(gfx::BufferFormat::LAST) + 1; format++) { |