| Index: ash/wm/immersive_fullscreen_controller_unittest.cc | 
| diff --git a/ash/wm/immersive_fullscreen_controller_unittest.cc b/ash/wm/immersive_fullscreen_controller_unittest.cc | 
| index 3cae3173902bbb734186d8e43e91ace3e6d5ccdb..ca06f65a81b3234440a116466511f52ad1ab5abf 100644 | 
| --- a/ash/wm/immersive_fullscreen_controller_unittest.cc | 
| +++ b/ash/wm/immersive_fullscreen_controller_unittest.cc | 
| @@ -356,8 +356,9 @@ TEST_F(ImmersiveFullscreenControllerTest, OnMouseEvent) { | 
| top_container_bounds_in_screen.y()); | 
|  | 
| // Mouse wheel event does nothing. | 
| -  ui::MouseEvent wheel(ui::ET_MOUSEWHEEL, top_edge_pos, top_edge_pos, | 
| -                       ui::EventTimeForNow(), ui::EF_NONE, ui::EF_NONE); | 
| +  ui::MouseEvent wheel(ui::ET_MOUSEWHEEL, gfx::PointF(top_edge_pos), | 
| +                       gfx::PointF(top_edge_pos), ui::EventTimeForNow(), | 
| +                       ui::EF_NONE, ui::EF_NONE); | 
| event_generator.Dispatch(&wheel); | 
| EXPECT_FALSE(top_edge_hover_timer_running()); | 
|  | 
| @@ -755,7 +756,7 @@ TEST_F(ImmersiveFullscreenControllerTest, EventsDoNotLeakToWindowUnderneath) { | 
| EXPECT_EQ(behind->GetBoundsInScreen().y(), window()->GetBoundsInScreen().y()); | 
| int top = behind->GetBoundsInScreen().y(); | 
|  | 
| -  ui::TouchEvent touch(ui::ET_TOUCH_MOVED, gfx::Point(10, top), 0, | 
| +  ui::TouchEvent touch(ui::ET_TOUCH_MOVED, gfx::PointF(10.f, top), 0, | 
| ui::EventTimeForNow()); | 
| ui::EventTarget* root = window()->GetRootWindow(); | 
| ui::EventTargeter* targeter = root->GetEventTargeter(); | 
| @@ -766,7 +767,7 @@ TEST_F(ImmersiveFullscreenControllerTest, EventsDoNotLeakToWindowUnderneath) { | 
| // Make sure the windows are still aligned on top. | 
| EXPECT_EQ(behind->GetBoundsInScreen().y(), window()->GetBoundsInScreen().y()); | 
| top = behind->GetBoundsInScreen().y(); | 
| -  ui::TouchEvent touch2(ui::ET_TOUCH_MOVED, gfx::Point(10, top), 0, | 
| +  ui::TouchEvent touch2(ui::ET_TOUCH_MOVED, gfx::PointF(10.f, top), 0, | 
| ui::EventTimeForNow()); | 
| // The event should still be targeted to window(). | 
| EXPECT_EQ(window(), targeter->FindTargetForEvent(root, &touch2)); | 
|  |