| Index: src/core/SkMatrixClipStateMgr.cpp
|
| ===================================================================
|
| --- src/core/SkMatrixClipStateMgr.cpp (revision 0)
|
| +++ src/core/SkMatrixClipStateMgr.cpp (revision 0)
|
| @@ -0,0 +1,257 @@
|
| +/*
|
| + * Copyright 2014 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "SkMatrixClipStateMgr.h"
|
| +#include "SkPictureRecord.h"
|
| +
|
| +bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipPath(SkPictureRecord* picRecord,
|
| + const SkPath& path,
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| + SkRegion::Op op,
|
| + bool doAA,
|
| + const SkMatrix& matrix) {
|
| + int pathID = picRecord->addPathToHeap(path);
|
| +
|
| + ClipOp& newClip = fClips.push_back();
|
| + newClip.fClipType = kPath_ClipType;
|
| + newClip.fGeom.fPathID = pathID;
|
| + newClip.fOp = op;
|
| + newClip.fDoAA = doAA;
|
| + newClip.fMatrix = matrix;
|
| + newClip.fOffset = kInvalidJumpOffset;
|
| + return false;
|
| +}
|
| +
|
| +bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipRegion(SkPictureRecord* picRecord,
|
| + const SkRegion& region,
|
| + SkRegion::Op op,
|
| + const SkMatrix& matrix) {
|
| + // TODO: add a region dictionary so we don't have to copy the region in here
|
| + ClipOp& newClip = fClips.push_back();
|
| + newClip.fClipType = kRegion_ClipType;
|
| + newClip.fGeom.fRegion = SkNEW(SkRegion(region));
|
| + newClip.fOp = op;
|
| + newClip.fDoAA = true; // not necessary but sanity preserving
|
| + newClip.fMatrix = matrix;
|
| + newClip.fOffset = kInvalidJumpOffset;
|
| + return false;
|
| +}
|
| +
|
| +void SkMatrixClipStateMgr::WriteDeltaMat(SkPictureRecord* picRecord,
|
| + const SkMatrix& current,
|
| + const SkMatrix& desired) {
|
| + SkMatrix delta;
|
| + current.invert(&delta);
|
| + delta.preConcat(desired);
|
| + picRecord->recordConcat(delta);
|
| +}
|
| +
|
| +// Note: this only writes out the clips for the current save state. To get the
|
| +// entire clip stack requires iterating of the entire matrix/clip stack.
|
| +void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::writeClip(SkMatrix* curMat,
|
| + SkPictureRecord* picRecord,
|
| + bool* overrideFirstOp) {
|
| + for (int i = 0; i < fClips.count(); ++i) {
|
| + ClipOp& curClip = fClips[i];
|
| +
|
| + SkRegion::Op op = curClip.fOp;
|
| + if (*overrideFirstOp) {
|
| + op = SkRegion::kReplace_Op;
|
| + *overrideFirstOp = false;
|
| + }
|
| +
|
| + // TODO: re-add an internal matrix dictionary to not write out
|
| + // redundant matrices.
|
| + // TODO: right now we're writing out the delta matrix from the prior
|
| + // matrix state. This is a side-effect of writing out the entire
|
| + // clip stack and should be resolved when that is fixed.
|
| + SkMatrixClipStateMgr::WriteDeltaMat(picRecord, *curMat, curClip.fMatrix);
|
| + *curMat = curClip.fMatrix;
|
| +
|
| + switch (curClip.fClipType) {
|
| + case kRect_ClipType:
|
| + curClip.fOffset = picRecord->recordClipRect(curClip.fGeom.fRRect.rect(),
|
| + op, curClip.fDoAA);
|
| + break;
|
| + case kRRect_ClipType:
|
| + curClip.fOffset = picRecord->recordClipRRect(curClip.fGeom.fRRect, op,
|
| + curClip.fDoAA);
|
| + break;
|
| + case kPath_ClipType:
|
| + curClip.fOffset = picRecord->recordClipPath(curClip.fGeom.fPathID, op,
|
| + curClip.fDoAA);
|
| + break;
|
| + case kRegion_ClipType:
|
| + curClip.fOffset = picRecord->recordClipRegion(*curClip.fGeom.fRegion, op);
|
| + break;
|
| + default:
|
| + SkASSERT(0);
|
| + }
|
| + }
|
| +}
|
| +
|
| +// Fill in the skip offsets for all the clips written in the current block
|
| +void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::fillInSkips(SkWriter32* writer,
|
| + int32_t restoreOffset) {
|
| + for (int i = 0; i < fClips.count(); ++i) {
|
| + ClipOp& curClip = fClips[i];
|
| +
|
| + if (-1 == curClip.fOffset) {
|
| + continue;
|
| + }
|
| + SkDEBUGCODE(uint32_t peek = writer->read32At(curClip.fOffset);)
|
| + SkASSERT(-1 == peek);
|
| + writer->write32At(curClip.fOffset, restoreOffset);
|
| + SkDEBUGCODE(curClip.fOffset = -1;)
|
| + }
|
| +}
|
| +
|
| +SkMatrixClipStateMgr::SkMatrixClipStateMgr()
|
| + : fPicRecord(NULL)
|
| + , fCurOpenStateID(kIdentityWideOpenStateID)
|
| + , fMatrixClipStack(sizeof(MatrixClipState),
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| + fMatrixClipStackStorage,
|
| + sizeof(fMatrixClipStackStorage)) {
|
| + fCurMCState = (MatrixClipState*)fMatrixClipStack.push_back();
|
| + new (fCurMCState) MatrixClipState(NULL, 0); // balanced in restore()
|
| +}
|
| +
|
| +
|
| +int SkMatrixClipStateMgr::save(SkCanvas::SaveFlags flags) {
|
| + SkDEBUGCODE(this->validate();)
|
| +
|
| + MatrixClipState* newTop = (MatrixClipState*)fMatrixClipStack.push_back();
|
| + new (newTop) MatrixClipState(fCurMCState, flags); // balanced in restore()
|
| + fCurMCState = newTop;
|
| +
|
| + SkDEBUGCODE(this->validate();)
|
| +
|
| + return fMatrixClipStack.count();
|
| +}
|
| +
|
| +int SkMatrixClipStateMgr::saveLayer(const SkRect* bounds, const SkPaint* paint,
|
| + SkCanvas::SaveFlags flags) {
|
| + int result = this->save(flags);
|
| + ++fCurMCState->fLayerID;
|
| + fCurMCState->fIsSaveLayer = true;
|
| +
|
| + fCurMCState->fSaveLayerBracketed = this->call(kOther_CallType);
|
| + fCurMCState->fSaveLayerBaseStateID = fCurOpenStateID;
|
| + fPicRecord->recordSaveLayer(bounds, paint,
|
| + (SkCanvas::SaveFlags)(flags| SkCanvas::kMatrixClip_SaveFlag));
|
| + return result;
|
| +}
|
| +
|
| +void SkMatrixClipStateMgr::restore() {
|
| + SkDEBUGCODE(this->validate();)
|
| +
|
| + if (fCurMCState->fIsSaveLayer) {
|
| + if (fCurMCState->fSaveLayerBaseStateID != fCurOpenStateID) {
|
| + fPicRecord->recordRestore(); // Close the open block
|
| + }
|
| + // The saveLayer's don't carry any matrix or clip state in the
|
| + // new scheme so make sure the saveLayer's recordRestore doesn't
|
| + // try to finalize them (i.e., fill in their skip offsets).
|
| + fPicRecord->recordRestore(false); // close of saveLayer
|
| +
|
| + // Close the Save that brackets the saveLayer. TODO: this doesn't handle
|
| + // the skip offsets correctly
|
| + if (fCurMCState->fSaveLayerBracketed) {
|
| + fPicRecord->recordRestore(false);
|
| + }
|
| +
|
| + // MC states can be allowed to fuse across saveLayer/restore boundaries
|
| + fCurOpenStateID = kIdentityWideOpenStateID;
|
| + }
|
| +
|
| + fCurMCState->~MatrixClipState(); // balanced in save()
|
| + fMatrixClipStack.pop_back();
|
| + fCurMCState = (MatrixClipState*)fMatrixClipStack.back();
|
| +
|
| + SkDEBUGCODE(this->validate();)
|
| +}
|
| +
|
| +// kIdentityWideOpenStateID (0) is reserved for the identity/wide-open clip state
|
| +int32_t SkMatrixClipStateMgr::NewMCStateID() {
|
| + // TODO: guard against wrap around
|
| + // TODO: make uint32_t
|
| + static int32_t gMCStateID = kIdentityWideOpenStateID;
|
| + ++gMCStateID;
|
| + return gMCStateID;
|
| +}
|
| +
|
| +bool SkMatrixClipStateMgr::call(CallType callType) {
|
| + SkDEBUGCODE(this->validate();)
|
| +
|
| + if (kMatrix_CallType == callType || kClip_CallType == callType) {
|
| + fCurMCState->fMCStateID = NewMCStateID();
|
| + SkDEBUGCODE(this->validate();)
|
| + return false;
|
| + }
|
| +
|
| + SkASSERT(kOther_CallType == callType);
|
| +
|
| + if (fCurMCState->fMCStateID == fCurOpenStateID) {
|
| + // Required MC state is already active one - nothing to do
|
| + SkDEBUGCODE(this->validate();)
|
| + return false;
|
| + }
|
| +
|
| + if (kIdentityWideOpenStateID != fCurOpenStateID) {
|
| + fPicRecord->recordRestore(); // Close the open block
|
| + }
|
| +
|
| + // Install the required MC state as the active one
|
| + fCurOpenStateID = fCurMCState->fMCStateID;
|
| +
|
| + fPicRecord->recordSave(SkCanvas::kMatrixClip_SaveFlag);
|
| +
|
| + // write out clips
|
| + SkDeque::F2BIter iter(fMatrixClipStack);
|
| + bool firstClip = true;
|
| +
|
| + SkMatrix curMat = SkMatrix::I();
|
| + for (const MatrixClipState* state = (const MatrixClipState*) iter.next();
|
| + state != NULL;
|
| + state = (const MatrixClipState*) iter.next()) {
|
| + state->fClipInfo->writeClip(&curMat, fPicRecord, &firstClip);
|
| + }
|
| +
|
| + // write out matrix
|
| + if (!fCurMCState->fMatrixInfo->fMatrix.isIdentity()) {
|
| + // TODO: writing out the delta matrix here is an artifact of the writing
|
| + // out of the entire clip stack (with its matrices). Ultimately we will
|
| + // write out the CTM here when the clip state is collapsed to a single path.
|
| + WriteDeltaMat(fPicRecord, curMat, fCurMCState->fMatrixInfo->fMatrix);
|
| + }
|
| +
|
| + SkDEBUGCODE(this->validate();)
|
| +
|
| + return true;
|
| +}
|
| +
|
| +void SkMatrixClipStateMgr::finish() {
|
| + if (kIdentityWideOpenStateID != fCurOpenStateID) {
|
| + fPicRecord->recordRestore(); // Close the open block
|
| + fCurOpenStateID = kIdentityWideOpenStateID;
|
| + }
|
| +}
|
| +
|
| +#ifdef SK_DEBUG
|
| +void SkMatrixClipStateMgr::validate() {
|
| + if (fCurOpenStateID == fCurMCState->fMCStateID) {
|
| + // The current state is the active one so all its skip offsets should
|
| + // still be -1
|
| + SkDeque::F2BIter iter(fMatrixClipStack);
|
| +
|
| + for (const MatrixClipState* state = (const MatrixClipState*) iter.next();
|
| + state != NULL;
|
| + state = (const MatrixClipState*) iter.next()) {
|
| + state->fClipInfo->checkOffsetNotEqual(-1);
|
| + }
|
| + }
|
| +}
|
| +#endif
|
|
|
| Property changes on: src\core\SkMatrixClipStateMgr.cpp
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
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|
|