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Unified Diff: src/core/SkMatrixClipStateMgr.h

Issue 137093004: Collapse matrix & clip stack in PictureRecord (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Fixed over application of SK_ prefix Created 6 years, 10 months ago
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Index: src/core/SkMatrixClipStateMgr.h
===================================================================
--- src/core/SkMatrixClipStateMgr.h (revision 0)
+++ src/core/SkMatrixClipStateMgr.h (revision 0)
@@ -0,0 +1,343 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#ifndef SkMatrixClipStateMgr_DEFINED
+#define SkMatrixClipStateMgr_DEFINED
+
+#include "SkCanvas.h"
+#include "SkMatrix.h"
+#include "SkRegion.h"
+#include "SkRRect.h"
+#include "SkTypes.h"
+#include "SkTArray.h"
+
+class SkPictureRecord;
+class SkWriter32;
+
+// The SkMatrixClipStateMgr collapses the matrix/clip state of an SkPicture into
+// a series of save/restore blocks of consistent matrix clip state, e.g.:
+//
+// save
+// clip(s)
+// concat
+// ... draw ops ...
+// restore
+//
+// SaveLayers simply add another level, e.g.:
+//
+// save
+// clip(s)
+// concat
+// ... draw ops ...
+// saveLayer
+// save
+// clip(s)
+// concat
+// ... draw ops ...
+// restore
+// restore
+// restore
+//
+// As a side effect of this process all saves and saveLayers will become
+// kMatrixClip_SaveFlag style saves/saveLayers.
+
+// The SkMatrixClipStateMgr works by intercepting all the save*, restore, clip*,
+// and matrix calls sent to SkCanvas in order to track the current matrix/clip
+// state. All the other canvas calls get funnelled into a generic "call" entry
+// point that signals that a state block is required.
+class SkMatrixClipStateMgr {
+public:
+ static const int32_t kIdentityWideOpenStateID = 0;
+
+ class MatrixClipState {
+ public:
+ class MatrixInfo {
+ public:
+ SkMatrix fMatrix;
+ // TODO: add an internal dictionary and an ID here
+ };
+
+ class ClipInfo : public SkNoncopyable {
+ public:
+ ClipInfo() {}
+
+ bool clipRect(const SkRect& rect,
+ SkRegion::Op op,
+ bool doAA,
+ const SkMatrix& matrix) {
+ ClipOp& newClip = fClips.push_back();
+ newClip.fClipType = kRect_ClipType;
+ newClip.fGeom.fRRect.setRect(rect); // storing the clipRect in the RRect
+ newClip.fOp = op;
+ newClip.fDoAA = doAA;
+ newClip.fMatrix = matrix;
+ newClip.fOffset = kInvalidJumpOffset;
+ return false;
+ }
+
+ bool clipRRect(const SkRRect& rrect,
+ SkRegion::Op op,
+ bool doAA,
+ const SkMatrix& matrix) {
+ ClipOp& newClip = fClips.push_back();
+ newClip.fClipType = kRRect_ClipType;
+ newClip.fGeom.fRRect = rrect;
+ newClip.fOp = op;
+ newClip.fDoAA = doAA;
+ newClip.fMatrix = matrix;
+ newClip.fOffset = kInvalidJumpOffset;
+ return false;
+ }
+
+ bool clipPath(SkPictureRecord* picRecord,
+ const SkPath& path,
+ SkRegion::Op op,
+ bool doAA,
+ const SkMatrix& matrix);
+ bool clipRegion(SkPictureRecord* picRecord,
+ const SkRegion& region,
+ SkRegion::Op op,
+ const SkMatrix& matrix);
+ void writeClip(SkMatrix* curMat,
+ SkPictureRecord* picRecord,
+ bool* overrideFirstOp);
+ void fillInSkips(SkWriter32* writer, int32_t restoreOffset);
+
+#ifdef SK_DEBUG
+ void checkOffsetNotEqual(int32_t offset) {
+ for (int i = 0; i < fClips.count(); ++i) {
+ ClipOp& curClip = fClips[i];
+ SkASSERT(offset != curClip.fOffset);
+ }
+ }
+#endif
+ private:
+ enum ClipType {
+ kRect_ClipType,
+ kRRect_ClipType,
+ kPath_ClipType,
+ kRegion_ClipType
+ };
+
+ static const int kInvalidJumpOffset = -1;
+
+ class ClipOp {
+ public:
+ ClipOp() {}
+ ~ClipOp() {
+ if (kRegion_ClipType == fClipType) {
+ SkDELETE(fGeom.fRegion);
+ }
+ }
+
+ ClipType fClipType;
+
+ union {
+ SkRRect fRRect; // also stores clipRect
+ int fPathID;
+ // TODO: add internal dictionary of regions
+ // This parameter forces us to have a dtor and thus use
+ // SkTArray rather then SkTDArray!
+ const SkRegion* fRegion;
+ } fGeom;
+
+ bool fDoAA;
+ SkRegion::Op fOp;
+
+ // The CTM in effect when this clip call was issued
+ // TODO: add an internal dictionary and replace with ID
+ SkMatrix fMatrix;
+
+ // The offset of this clipOp's "jump-to-offset" location in the skp.
+ // -1 means the offset hasn't been written.
+ int32_t fOffset;
+ };
+
+ SkTArray<ClipOp> fClips;
+
+ typedef SkNoncopyable INHERITED;
+ };
+
+ MatrixClipState(MatrixClipState* prev, int flags)
+#ifdef SK_DEBUG
+ : fPrev(prev)
+#endif
+ {
+ if (NULL == prev) {
+ fLayerID = 0;
+
+ fMatrixInfoStorage.fMatrix.reset();
+ fMatrixInfo = &fMatrixInfoStorage;
+ fClipInfo = &fClipInfoStorage; // ctor handles init of fClipInfoStorage
+
+ // The identity/wide-open-clip state is current by default
+ fMCStateID = kIdentityWideOpenStateID;
+ }
+ else {
+ fLayerID = prev->fLayerID;
+
+ if (flags & SkCanvas::kMatrix_SaveFlag) {
+ fMatrixInfoStorage = *prev->fMatrixInfo;
+ fMatrixInfo = &fMatrixInfoStorage;
+ } else {
+ fMatrixInfo = prev->fMatrixInfo;
+ }
+
+ if (flags & SkCanvas::kClip_SaveFlag) {
+ // We don't copy the ClipOps of the previous clip states
+ fClipInfo = &fClipInfoStorage;
+ } else {
+ fClipInfo = prev->fClipInfo;
+ }
+
+ // Initially a new save/saveLayer represents the same MC state
+ // as its predecessor.
+ fMCStateID = prev->fMCStateID;
+ }
+
+ fIsSaveLayer = false;
+ }
+
+ MatrixInfo* fMatrixInfo;
+ MatrixInfo fMatrixInfoStorage;
+
+ ClipInfo* fClipInfo;
+ ClipInfo fClipInfoStorage;
+
+ // Tracks the current depth of saveLayers to support the isDrawingToLayer call
+ int fLayerID;
+ // Does this MC state represent a saveLayer call?
+ bool fIsSaveLayer;
+
+ // The next two fields are only valid when fIsSaveLayer is set.
+ int32_t fSaveLayerBaseStateID;
+ bool fSaveLayerBracketed;
+
+#ifdef SK_DEBUG
+ MatrixClipState* fPrev; // debugging aid
+#endif
+
+ int32_t fMCStateID;
+ };
+
+ enum CallType {
+ kMatrix_CallType,
+ kClip_CallType,
+ kOther_CallType
+ };
+
+ SkMatrixClipStateMgr();
+
+ void init(SkPictureRecord* picRecord) {
+ // Note: we're not taking a ref here. It is expected that the SkMatrixClipStateMgr
+ // is owned by the SkPictureRecord object
+ fPicRecord = picRecord;
+ }
+
+ // TODO: need to override canvas' getSaveCount. Right now we pass the
+ // save* and restore calls on to the base SkCanvas in SkPictureRecord but
+ // this duplicates effort.
+ int getSaveCount() const { return fMatrixClipStack.count(); }
+
+ int save(SkCanvas::SaveFlags flags);
+
+ int saveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags);
+
+ bool isDrawingToLayer() const {
+ return fCurMCState->fLayerID > 0;
+ }
+
+ void restore();
+
+ bool translate(SkScalar dx, SkScalar dy) {
+ this->call(kMatrix_CallType);
+ return fCurMCState->fMatrixInfo->fMatrix.preTranslate(dx, dy);
+ }
+
+ bool scale(SkScalar sx, SkScalar sy) {
+ this->call(kMatrix_CallType);
+ return fCurMCState->fMatrixInfo->fMatrix.preScale(sx, sy);
+ }
+
+ bool rotate(SkScalar degrees) {
+ this->call(kMatrix_CallType);
+ return fCurMCState->fMatrixInfo->fMatrix.preRotate(degrees);
+ }
+
+ bool skew(SkScalar sx, SkScalar sy) {
+ this->call(kMatrix_CallType);
+ return fCurMCState->fMatrixInfo->fMatrix.preSkew(sx, sy);
+ }
+
+ bool concat(const SkMatrix& matrix) {
+ this->call(kMatrix_CallType);
+ return fCurMCState->fMatrixInfo->fMatrix.preConcat(matrix);
+ }
+
+ void setMatrix(const SkMatrix& matrix) {
+ this->call(kMatrix_CallType);
+ fCurMCState->fMatrixInfo->fMatrix = matrix;
+ }
+
+ bool clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
+ this->call(SkMatrixClipStateMgr::kClip_CallType);
+ return fCurMCState->fClipInfo->clipRect(rect, op, doAA,
+ fCurMCState->fMatrixInfo->fMatrix);
+ }
+
+ bool clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) {
+ this->call(SkMatrixClipStateMgr::kClip_CallType);
+ return fCurMCState->fClipInfo->clipRRect(rrect, op, doAA,
+ fCurMCState->fMatrixInfo->fMatrix);
+ }
+
+ bool clipPath(const SkPath& path, SkRegion::Op op, bool doAA) {
+ this->call(SkMatrixClipStateMgr::kClip_CallType);
+ return fCurMCState->fClipInfo->clipPath(fPicRecord, path, op, doAA,
+ fCurMCState->fMatrixInfo->fMatrix);
+ }
+
+ bool clipRegion(const SkRegion& region, SkRegion::Op op) {
+ this->call(SkMatrixClipStateMgr::kClip_CallType);
+ return fCurMCState->fClipInfo->clipRegion(fPicRecord, region, op,
+ fCurMCState->fMatrixInfo->fMatrix);
+ }
+
+ bool call(CallType callType);
+
+ void fillInSkips(SkWriter32* writer, int32_t restoreOffset) {
+ // Since we write out the entire clip stack at each block start we
+ // need to update the skips for the entire stack each time too.
+ SkDeque::F2BIter iter(fMatrixClipStack);
+
+ for (const MatrixClipState* state = (const MatrixClipState*) iter.next();
+ state != NULL;
+ state = (const MatrixClipState*) iter.next()) {
+ state->fClipInfo->fillInSkips(writer, restoreOffset);
+ }
+ }
+
+ void finish();
+
+protected:
+ SkPictureRecord* fPicRecord;
+
+ uint32_t fMatrixClipStackStorage[43]; // sized to fit 2 clip states
+ SkDeque fMatrixClipStack;
+ MatrixClipState* fCurMCState;
+
+ // The MCStateID of the state currently in effect in the byte stream. 0 if none.
+ int32_t fCurOpenStateID;
+
+ SkDEBUGCODE(void validate();)
+
+ static void WriteDeltaMat(SkPictureRecord* picRecord,
+ const SkMatrix& current,
+ const SkMatrix& desired);
+ static int32_t NewMCStateID();
+};
+
+#endif
Property changes on: src\core\SkMatrixClipStateMgr.h
___________________________________________________________________
Added: svn:eol-style
+ LF
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