Index: src/core/SkMatrixClipStateMgr.h |
=================================================================== |
--- src/core/SkMatrixClipStateMgr.h (revision 0) |
+++ src/core/SkMatrixClipStateMgr.h (revision 0) |
@@ -0,0 +1,343 @@ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+#ifndef SkMatrixClipStateMgr_DEFINED |
+#define SkMatrixClipStateMgr_DEFINED |
+ |
+#include "SkCanvas.h" |
+#include "SkMatrix.h" |
+#include "SkRegion.h" |
+#include "SkRRect.h" |
+#include "SkTypes.h" |
+#include "SkTArray.h" |
+ |
+class SkPictureRecord; |
+class SkWriter32; |
+ |
+// The SkMatrixClipStateMgr collapses the matrix/clip state of an SkPicture into |
+// a series of save/restore blocks of consistent matrix clip state, e.g.: |
+// |
+// save |
+// clip(s) |
+// concat |
+// ... draw ops ... |
+// restore |
+// |
+// SaveLayers simply add another level, e.g.: |
+// |
+// save |
+// clip(s) |
+// concat |
+// ... draw ops ... |
+// saveLayer |
+// save |
+// clip(s) |
+// concat |
+// ... draw ops ... |
+// restore |
+// restore |
+// restore |
+// |
+// As a side effect of this process all saves and saveLayers will become |
+// kMatrixClip_SaveFlag style saves/saveLayers. |
+ |
+// The SkMatrixClipStateMgr works by intercepting all the save*, restore, clip*, |
+// and matrix calls sent to SkCanvas in order to track the current matrix/clip |
+// state. All the other canvas calls get funnelled into a generic "call" entry |
+// point that signals that a state block is required. |
+class SkMatrixClipStateMgr { |
+public: |
+ static const int32_t kIdentityWideOpenStateID = 0; |
+ |
+ class MatrixClipState { |
+ public: |
+ class MatrixInfo { |
+ public: |
+ SkMatrix fMatrix; |
+ // TODO: add an internal dictionary and an ID here |
+ }; |
+ |
+ class ClipInfo : public SkNoncopyable { |
+ public: |
+ ClipInfo() {} |
+ |
+ bool clipRect(const SkRect& rect, |
+ SkRegion::Op op, |
+ bool doAA, |
+ const SkMatrix& matrix) { |
+ ClipOp& newClip = fClips.push_back(); |
+ newClip.fClipType = kRect_ClipType; |
+ newClip.fGeom.fRRect.setRect(rect); // storing the clipRect in the RRect |
+ newClip.fOp = op; |
+ newClip.fDoAA = doAA; |
+ newClip.fMatrix = matrix; |
+ newClip.fOffset = kInvalidJumpOffset; |
+ return false; |
+ } |
+ |
+ bool clipRRect(const SkRRect& rrect, |
+ SkRegion::Op op, |
+ bool doAA, |
+ const SkMatrix& matrix) { |
+ ClipOp& newClip = fClips.push_back(); |
+ newClip.fClipType = kRRect_ClipType; |
+ newClip.fGeom.fRRect = rrect; |
+ newClip.fOp = op; |
+ newClip.fDoAA = doAA; |
+ newClip.fMatrix = matrix; |
+ newClip.fOffset = kInvalidJumpOffset; |
+ return false; |
+ } |
+ |
+ bool clipPath(SkPictureRecord* picRecord, |
+ const SkPath& path, |
+ SkRegion::Op op, |
+ bool doAA, |
+ const SkMatrix& matrix); |
+ bool clipRegion(SkPictureRecord* picRecord, |
+ const SkRegion& region, |
+ SkRegion::Op op, |
+ const SkMatrix& matrix); |
+ void writeClip(SkMatrix* curMat, |
+ SkPictureRecord* picRecord, |
+ bool* overrideFirstOp); |
+ void fillInSkips(SkWriter32* writer, int32_t restoreOffset); |
+ |
+#ifdef SK_DEBUG |
+ void checkOffsetNotEqual(int32_t offset) { |
+ for (int i = 0; i < fClips.count(); ++i) { |
+ ClipOp& curClip = fClips[i]; |
+ SkASSERT(offset != curClip.fOffset); |
+ } |
+ } |
+#endif |
+ private: |
+ enum ClipType { |
+ kRect_ClipType, |
+ kRRect_ClipType, |
+ kPath_ClipType, |
+ kRegion_ClipType |
+ }; |
+ |
+ static const int kInvalidJumpOffset = -1; |
+ |
+ class ClipOp { |
+ public: |
+ ClipOp() {} |
+ ~ClipOp() { |
+ if (kRegion_ClipType == fClipType) { |
+ SkDELETE(fGeom.fRegion); |
+ } |
+ } |
+ |
+ ClipType fClipType; |
+ |
+ union { |
+ SkRRect fRRect; // also stores clipRect |
+ int fPathID; |
+ // TODO: add internal dictionary of regions |
+ // This parameter forces us to have a dtor and thus use |
+ // SkTArray rather then SkTDArray! |
+ const SkRegion* fRegion; |
+ } fGeom; |
+ |
+ bool fDoAA; |
+ SkRegion::Op fOp; |
+ |
+ // The CTM in effect when this clip call was issued |
+ // TODO: add an internal dictionary and replace with ID |
+ SkMatrix fMatrix; |
+ |
+ // The offset of this clipOp's "jump-to-offset" location in the skp. |
+ // -1 means the offset hasn't been written. |
+ int32_t fOffset; |
+ }; |
+ |
+ SkTArray<ClipOp> fClips; |
+ |
+ typedef SkNoncopyable INHERITED; |
+ }; |
+ |
+ MatrixClipState(MatrixClipState* prev, int flags) |
+#ifdef SK_DEBUG |
+ : fPrev(prev) |
+#endif |
+ { |
+ if (NULL == prev) { |
+ fLayerID = 0; |
+ |
+ fMatrixInfoStorage.fMatrix.reset(); |
+ fMatrixInfo = &fMatrixInfoStorage; |
+ fClipInfo = &fClipInfoStorage; // ctor handles init of fClipInfoStorage |
+ |
+ // The identity/wide-open-clip state is current by default |
+ fMCStateID = kIdentityWideOpenStateID; |
+ } |
+ else { |
+ fLayerID = prev->fLayerID; |
+ |
+ if (flags & SkCanvas::kMatrix_SaveFlag) { |
+ fMatrixInfoStorage = *prev->fMatrixInfo; |
+ fMatrixInfo = &fMatrixInfoStorage; |
+ } else { |
+ fMatrixInfo = prev->fMatrixInfo; |
+ } |
+ |
+ if (flags & SkCanvas::kClip_SaveFlag) { |
+ // We don't copy the ClipOps of the previous clip states |
+ fClipInfo = &fClipInfoStorage; |
+ } else { |
+ fClipInfo = prev->fClipInfo; |
+ } |
+ |
+ // Initially a new save/saveLayer represents the same MC state |
+ // as its predecessor. |
+ fMCStateID = prev->fMCStateID; |
+ } |
+ |
+ fIsSaveLayer = false; |
+ } |
+ |
+ MatrixInfo* fMatrixInfo; |
+ MatrixInfo fMatrixInfoStorage; |
+ |
+ ClipInfo* fClipInfo; |
+ ClipInfo fClipInfoStorage; |
+ |
+ // Tracks the current depth of saveLayers to support the isDrawingToLayer call |
+ int fLayerID; |
+ // Does this MC state represent a saveLayer call? |
+ bool fIsSaveLayer; |
+ |
+ // The next two fields are only valid when fIsSaveLayer is set. |
+ int32_t fSaveLayerBaseStateID; |
+ bool fSaveLayerBracketed; |
+ |
+#ifdef SK_DEBUG |
+ MatrixClipState* fPrev; // debugging aid |
+#endif |
+ |
+ int32_t fMCStateID; |
+ }; |
+ |
+ enum CallType { |
+ kMatrix_CallType, |
+ kClip_CallType, |
+ kOther_CallType |
+ }; |
+ |
+ SkMatrixClipStateMgr(); |
+ |
+ void init(SkPictureRecord* picRecord) { |
+ // Note: we're not taking a ref here. It is expected that the SkMatrixClipStateMgr |
+ // is owned by the SkPictureRecord object |
+ fPicRecord = picRecord; |
+ } |
+ |
+ // TODO: need to override canvas' getSaveCount. Right now we pass the |
+ // save* and restore calls on to the base SkCanvas in SkPictureRecord but |
+ // this duplicates effort. |
+ int getSaveCount() const { return fMatrixClipStack.count(); } |
+ |
+ int save(SkCanvas::SaveFlags flags); |
+ |
+ int saveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags); |
+ |
+ bool isDrawingToLayer() const { |
+ return fCurMCState->fLayerID > 0; |
+ } |
+ |
+ void restore(); |
+ |
+ bool translate(SkScalar dx, SkScalar dy) { |
+ this->call(kMatrix_CallType); |
+ return fCurMCState->fMatrixInfo->fMatrix.preTranslate(dx, dy); |
+ } |
+ |
+ bool scale(SkScalar sx, SkScalar sy) { |
+ this->call(kMatrix_CallType); |
+ return fCurMCState->fMatrixInfo->fMatrix.preScale(sx, sy); |
+ } |
+ |
+ bool rotate(SkScalar degrees) { |
+ this->call(kMatrix_CallType); |
+ return fCurMCState->fMatrixInfo->fMatrix.preRotate(degrees); |
+ } |
+ |
+ bool skew(SkScalar sx, SkScalar sy) { |
+ this->call(kMatrix_CallType); |
+ return fCurMCState->fMatrixInfo->fMatrix.preSkew(sx, sy); |
+ } |
+ |
+ bool concat(const SkMatrix& matrix) { |
+ this->call(kMatrix_CallType); |
+ return fCurMCState->fMatrixInfo->fMatrix.preConcat(matrix); |
+ } |
+ |
+ void setMatrix(const SkMatrix& matrix) { |
+ this->call(kMatrix_CallType); |
+ fCurMCState->fMatrixInfo->fMatrix = matrix; |
+ } |
+ |
+ bool clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) { |
+ this->call(SkMatrixClipStateMgr::kClip_CallType); |
+ return fCurMCState->fClipInfo->clipRect(rect, op, doAA, |
+ fCurMCState->fMatrixInfo->fMatrix); |
+ } |
+ |
+ bool clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) { |
+ this->call(SkMatrixClipStateMgr::kClip_CallType); |
+ return fCurMCState->fClipInfo->clipRRect(rrect, op, doAA, |
+ fCurMCState->fMatrixInfo->fMatrix); |
+ } |
+ |
+ bool clipPath(const SkPath& path, SkRegion::Op op, bool doAA) { |
+ this->call(SkMatrixClipStateMgr::kClip_CallType); |
+ return fCurMCState->fClipInfo->clipPath(fPicRecord, path, op, doAA, |
+ fCurMCState->fMatrixInfo->fMatrix); |
+ } |
+ |
+ bool clipRegion(const SkRegion& region, SkRegion::Op op) { |
+ this->call(SkMatrixClipStateMgr::kClip_CallType); |
+ return fCurMCState->fClipInfo->clipRegion(fPicRecord, region, op, |
+ fCurMCState->fMatrixInfo->fMatrix); |
+ } |
+ |
+ bool call(CallType callType); |
+ |
+ void fillInSkips(SkWriter32* writer, int32_t restoreOffset) { |
+ // Since we write out the entire clip stack at each block start we |
+ // need to update the skips for the entire stack each time too. |
+ SkDeque::F2BIter iter(fMatrixClipStack); |
+ |
+ for (const MatrixClipState* state = (const MatrixClipState*) iter.next(); |
+ state != NULL; |
+ state = (const MatrixClipState*) iter.next()) { |
+ state->fClipInfo->fillInSkips(writer, restoreOffset); |
+ } |
+ } |
+ |
+ void finish(); |
+ |
+protected: |
+ SkPictureRecord* fPicRecord; |
+ |
+ uint32_t fMatrixClipStackStorage[43]; // sized to fit 2 clip states |
+ SkDeque fMatrixClipStack; |
+ MatrixClipState* fCurMCState; |
+ |
+ // The MCStateID of the state currently in effect in the byte stream. 0 if none. |
+ int32_t fCurOpenStateID; |
+ |
+ SkDEBUGCODE(void validate();) |
+ |
+ static void WriteDeltaMat(SkPictureRecord* picRecord, |
+ const SkMatrix& current, |
+ const SkMatrix& desired); |
+ static int32_t NewMCStateID(); |
+}; |
+ |
+#endif |
Property changes on: src\core\SkMatrixClipStateMgr.h |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |