| Index: src/gpu/gl/GrGLGpu.cpp
|
| diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
|
| index cb12fefc3291f48388275702a71e48d555ddd408..5388387c3b0104a198ab58bae9b6c5b974fde7ce 100644
|
| --- a/src/gpu/gl/GrGLGpu.cpp
|
| +++ b/src/gpu/gl/GrGLGpu.cpp
|
| @@ -2246,6 +2246,18 @@ static inline GrGLenum tile_to_gl_wrap(SkShader::TileMode tm) {
|
| void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) {
|
| SkASSERT(texture);
|
|
|
| +#ifdef SK_DEBUG
|
| + if (!this->caps()->npotTextureTileSupport()) {
|
| + const bool tileX = SkShader::kClamp_TileMode != params.getTileModeX();
|
| + const bool tileY = SkShader::kClamp_TileMode != params.getTileModeY();
|
| + if (tileX || tileY) {
|
| + const int w = texture->width();
|
| + const int h = texture->height();
|
| + SkASSERT(SkIsPow2(w) && SkIsPow2(h));
|
| + }
|
| + }
|
| +#endif
|
| +
|
| // If we created a rt/tex and rendered to it without using a texture and now we're texturing
|
| // from the rt it will still be the last bound texture, but it needs resolving. So keep this
|
| // out of the "last != next" check.
|
|
|