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Unified Diff: src/image/SkImageShader.cpp

Issue 1370223002: Revert[4] of add ImageShader, sharing code with its Bitmap cousin (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 3 months ago
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Index: src/image/SkImageShader.cpp
diff --git a/src/image/SkImageShader.cpp b/src/image/SkImageShader.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..fde0f0c9d56a93d1f4bc3f1d3bfe16ce9bdbfa9f
--- /dev/null
+++ b/src/image/SkImageShader.cpp
@@ -0,0 +1,144 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkBitmapProcShader.h"
+#include "SkBitmapProvider.h"
+#include "SkImage_Base.h"
+#include "SkImageShader.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
+
+SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, const SkMatrix* matrix)
+ : INHERITED(matrix)
+ , fImage(SkRef(img))
+ , fTileModeX(tmx)
+ , fTileModeY(tmy)
+{}
+
+SkFlattenable* SkImageShader::CreateProc(SkReadBuffer& buffer) {
+ const TileMode tx = (TileMode)buffer.readUInt();
+ const TileMode ty = (TileMode)buffer.readUInt();
+ SkMatrix matrix;
+ buffer.readMatrix(&matrix);
+ SkAutoTUnref<SkImage> img(buffer.readImage());
+ if (!img) {
+ return nullptr;
+ }
+ return new SkImageShader(img, tx, ty, &matrix);
+}
+
+void SkImageShader::flatten(SkWriteBuffer& buffer) const {
+ buffer.writeUInt(fTileModeX);
+ buffer.writeUInt(fTileModeY);
+ buffer.writeMatrix(this->getLocalMatrix());
+ buffer.writeImage(fImage);
+}
+
+bool SkImageShader::isOpaque() const {
+ return fImage->isOpaque();
+}
+
+size_t SkImageShader::contextSize() const {
+ return SkBitmapProcShader::ContextSize();
+}
+
+SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* storage) const {
+ return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY,
+ SkBitmapProvider(fImage), rec, storage);
+}
+
+SkShader* SkImageShader::Create(const SkImage* image, TileMode tx, TileMode ty,
+ const SkMatrix* localMatrix) {
+ if (!image) {
+ return nullptr;
+ }
+ return new SkImageShader(image, tx, ty, localMatrix);
+}
+
+#ifndef SK_IGNORE_TO_STRING
+void SkImageShader::toString(SkString* str) const {
+ const char* gTileModeName[SkShader::kTileModeCount] = {
+ "clamp", "repeat", "mirror"
+ };
+
+ str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]);
+ fImage->toString(str);
+ this->INHERITED::toString(str);
+ str->append(")");
+}
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#if SK_SUPPORT_GPU
+
+#include "GrTextureAccess.h"
+#include "SkGr.h"
robertphillips 2015/09/30 19:25:56 included twice ?
+#include "effects/GrSimpleTextureEffect.h"
+#include "effects/GrBicubicEffect.h"
+#include "effects/GrSimpleTextureEffect.h"
+
+const GrFragmentProcessor* SkImageShader::asFragmentProcessor(GrContext* context,
+ const SkMatrix& viewM,
+ const SkMatrix* localMatrix,
+ SkFilterQuality filterQuality,
+ GrProcessorDataManager* mgr) const {
+ SkMatrix matrix;
+ matrix.setIDiv(fImage->width(), fImage->height());
+
+ SkMatrix lmInverse;
+ if (!this->getLocalMatrix().invert(&lmInverse)) {
+ return nullptr;
+ }
+ if (localMatrix) {
+ SkMatrix inv;
+ if (!localMatrix->invert(&inv)) {
+ return nullptr;
+ }
+ lmInverse.postConcat(inv);
+ }
+ matrix.preConcat(lmInverse);
+
+ SkShader::TileMode tm[] = { fTileModeX, fTileModeY };
+
+ // Must set wrap and filter on the sampler before requesting a texture. In two places below
+ // we check the matrix scale factors to determine how to interpret the filter quality setting.
+ // This completely ignores the complexity of the drawVertices case where explicit local coords
+ // are provided by the caller.
+ bool doBicubic;
+ GrTextureParams::FilterMode textureFilterMode =
robertphillips 2015/09/30 19:25:56 This is a surprising indentation ...
+ GrSkFilterQualityToGrFilterMode(filterQuality, viewM, this->getLocalMatrix(), &doBicubic);
+ GrTextureParams params(tm, textureFilterMode);
+
+ SkImageUsageType usageType;
+ if (kClamp_TileMode == fTileModeX && kClamp_TileMode == fTileModeY) {
+ usageType = kUntiled_SkImageUsageType;
+ } else if (GrTextureParams::kNone_FilterMode == textureFilterMode) {
+ usageType = kTiled_Unfiltered_SkImageUsageType;
+ } else {
+ usageType = kTiled_Filtered_SkImageUsageType;
+ }
+
+ SkAutoTUnref<GrTexture> texture(as_IB(fImage)->asTextureRef(context, usageType));
+ if (!texture) {
+ return nullptr;
+ }
+
+ SkAutoTUnref<GrFragmentProcessor> inner;
+ if (doBicubic) {
+ inner.reset(GrBicubicEffect::Create(mgr, texture, matrix, tm));
+ } else {
+ inner.reset(GrSimpleTextureEffect::Create(mgr, texture, matrix, params));
+ }
+
+ if (GrPixelConfigIsAlphaOnly(texture->config())) {
+ return SkRef(inner.get());
+ }
+ return GrFragmentProcessor::MulOutputByInputAlpha(inner);
+}
+
+#endif

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