Index: third_party/WebKit/Source/platform/graphics/paint/DisplayItemList.h |
diff --git a/third_party/WebKit/Source/platform/graphics/paint/DisplayItemList.h b/third_party/WebKit/Source/platform/graphics/paint/DisplayItemList.h |
index 237c0343f117040809bad534e38e006be8a8d053..e4a0ab1f35d39d51ce278d56c312f4315719ca3f 100644 |
--- a/third_party/WebKit/Source/platform/graphics/paint/DisplayItemList.h |
+++ b/third_party/WebKit/Source/platform/graphics/paint/DisplayItemList.h |
@@ -75,11 +75,6 @@ public: |
bool paintOffsetWasInvalidated(DisplayItemClient) const; |
#endif |
- // Record a new paint offset. |
- // TODO(pdr): Remove these once the paint offset cache is on LayoutObject. |
- void recordPaintOffset(DisplayItemClient, const LayoutPoint&); |
- bool paintOffsetIsUnchanged(DisplayItemClient, const LayoutPoint&) const; |
- |
// These methods are called during painting. |
template <typename DisplayItemClass, typename... Args> |
DisplayItemClass& createAndAppend(Args&&... args) |
@@ -175,11 +170,6 @@ private: |
void updateValidlyCachedClientsIfNeeded() const; |
- // Update the recorded paint offsets to remove any items that no longer have |
- // corresponding cached display items. |
- // TODO(pdr): Remove this once the paint offset cache is on LayoutObject. |
- void removeUnneededPaintOffsetEntries(); |
- |
#ifndef NDEBUG |
WTF::String displayItemsAsDebugString(const DisplayItems&) const; |
#endif |
@@ -233,13 +223,6 @@ private: |
unsigned m_nextScope; |
Vector<unsigned> m_scopeStack; |
- // Cache of LayoutObject paint offsets. |
- // TODO(pdr): This should be on LayoutObject itself and is only on the display |
- // item list temporarily until paint invalidation for v2 frees up space on |
- // LayoutObject. |
- using PreviousPaintOffsets = HashMap<DisplayItemClient, LayoutPoint>; |
- PreviousPaintOffsets m_previousPaintOffsets; |
- |
#if ENABLE(ASSERT) |
// This is used to check duplicated ids during add(). We could also check during |
// updatePaintList(), but checking during add() helps developer easily find where |