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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DisplayItemList_h | 5 #ifndef DisplayItemList_h |
6 #define DisplayItemList_h | 6 #define DisplayItemList_h |
7 | 7 |
8 #include "platform/PlatformExport.h" | 8 #include "platform/PlatformExport.h" |
9 #include "platform/RuntimeEnabledFeatures.h" | 9 #include "platform/RuntimeEnabledFeatures.h" |
10 #include "platform/geometry/LayoutPoint.h" | 10 #include "platform/geometry/LayoutPoint.h" |
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68 void invalidate(const DisplayItemClientWrapper&); | 68 void invalidate(const DisplayItemClientWrapper&); |
69 void invalidateUntracked(DisplayItemClient); | 69 void invalidateUntracked(DisplayItemClient); |
70 void invalidateAll(); | 70 void invalidateAll(); |
71 | 71 |
72 // Record when paint offsets change during paint. | 72 // Record when paint offsets change during paint. |
73 void invalidatePaintOffset(const DisplayItemClientWrapper&); | 73 void invalidatePaintOffset(const DisplayItemClientWrapper&); |
74 #if ENABLE(ASSERT) | 74 #if ENABLE(ASSERT) |
75 bool paintOffsetWasInvalidated(DisplayItemClient) const; | 75 bool paintOffsetWasInvalidated(DisplayItemClient) const; |
76 #endif | 76 #endif |
77 | 77 |
78 // Record a new paint offset. | |
79 // TODO(pdr): Remove these once the paint offset cache is on LayoutObject. | |
80 void recordPaintOffset(DisplayItemClient, const LayoutPoint&); | |
81 bool paintOffsetIsUnchanged(DisplayItemClient, const LayoutPoint&) const; | |
82 | |
83 // These methods are called during painting. | 78 // These methods are called during painting. |
84 template <typename DisplayItemClass, typename... Args> | 79 template <typename DisplayItemClass, typename... Args> |
85 DisplayItemClass& createAndAppend(Args&&... args) | 80 DisplayItemClass& createAndAppend(Args&&... args) |
86 { | 81 { |
87 static_assert(WTF::IsSubclass<DisplayItemClass, DisplayItem>::value, | 82 static_assert(WTF::IsSubclass<DisplayItemClass, DisplayItem>::value, |
88 "Can only createAndAppend subclasses of DisplayItem."); | 83 "Can only createAndAppend subclasses of DisplayItem."); |
89 static_assert(sizeof(DisplayItemClass) <= kMaximumDisplayItemSize, | 84 static_assert(sizeof(DisplayItemClass) <= kMaximumDisplayItemSize, |
90 "DisplayItem subclass is larger than kMaximumDisplayItemSize."); | 85 "DisplayItem subclass is larger than kMaximumDisplayItemSize."); |
91 | 86 |
92 DisplayItemClass& displayItem = m_newDisplayItems.allocateAndConstruct<D
isplayItemClass>(WTF::forward<Args>(args)...); | 87 DisplayItemClass& displayItem = m_newDisplayItems.allocateAndConstruct<D
isplayItemClass>(WTF::forward<Args>(args)...); |
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168 , m_skippingCacheCount(0) | 163 , m_skippingCacheCount(0) |
169 , m_numCachedItems(0) | 164 , m_numCachedItems(0) |
170 , m_nextScope(1) { } | 165 , m_nextScope(1) { } |
171 | 166 |
172 private: | 167 private: |
173 // Set new item state (scopes, cache skipping, etc) for a new item. | 168 // Set new item state (scopes, cache skipping, etc) for a new item. |
174 void processNewItem(DisplayItem&); | 169 void processNewItem(DisplayItem&); |
175 | 170 |
176 void updateValidlyCachedClientsIfNeeded() const; | 171 void updateValidlyCachedClientsIfNeeded() const; |
177 | 172 |
178 // Update the recorded paint offsets to remove any items that no longer have | |
179 // corresponding cached display items. | |
180 // TODO(pdr): Remove this once the paint offset cache is on LayoutObject. | |
181 void removeUnneededPaintOffsetEntries(); | |
182 | |
183 #ifndef NDEBUG | 173 #ifndef NDEBUG |
184 WTF::String displayItemsAsDebugString(const DisplayItems&) const; | 174 WTF::String displayItemsAsDebugString(const DisplayItems&) const; |
185 #endif | 175 #endif |
186 | 176 |
187 // Indices into PaintList of all DrawingDisplayItems and BeginSubsequenceDis
playItems of each client. | 177 // Indices into PaintList of all DrawingDisplayItems and BeginSubsequenceDis
playItems of each client. |
188 // Temporarily used during merge to find out-of-order display items. | 178 // Temporarily used during merge to find out-of-order display items. |
189 using DisplayItemIndicesByClientMap = HashMap<DisplayItemClient, Vector<size
_t>>; | 179 using DisplayItemIndicesByClientMap = HashMap<DisplayItemClient, Vector<size
_t>>; |
190 | 180 |
191 static size_t findMatchingItemFromIndex(const DisplayItem::Id&, const Displa
yItemIndicesByClientMap&, const DisplayItems&); | 181 static size_t findMatchingItemFromIndex(const DisplayItem::Id&, const Displa
yItemIndicesByClientMap&, const DisplayItems&); |
192 static void addItemToIndexIfNeeded(const DisplayItem&, size_t index, Display
ItemIndicesByClientMap&); | 182 static void addItemToIndexIfNeeded(const DisplayItem&, size_t index, Display
ItemIndicesByClientMap&); |
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226 // in performance metrics. | 216 // in performance metrics. |
227 bool m_constructionDisabled; | 217 bool m_constructionDisabled; |
228 | 218 |
229 int m_skippingCacheCount; | 219 int m_skippingCacheCount; |
230 | 220 |
231 int m_numCachedItems; | 221 int m_numCachedItems; |
232 | 222 |
233 unsigned m_nextScope; | 223 unsigned m_nextScope; |
234 Vector<unsigned> m_scopeStack; | 224 Vector<unsigned> m_scopeStack; |
235 | 225 |
236 // Cache of LayoutObject paint offsets. | |
237 // TODO(pdr): This should be on LayoutObject itself and is only on the displ
ay | |
238 // item list temporarily until paint invalidation for v2 frees up space on | |
239 // LayoutObject. | |
240 using PreviousPaintOffsets = HashMap<DisplayItemClient, LayoutPoint>; | |
241 PreviousPaintOffsets m_previousPaintOffsets; | |
242 | |
243 #if ENABLE(ASSERT) | 226 #if ENABLE(ASSERT) |
244 // This is used to check duplicated ids during add(). We could also check du
ring | 227 // This is used to check duplicated ids during add(). We could also check du
ring |
245 // updatePaintList(), but checking during add() helps developer easily find
where | 228 // updatePaintList(), but checking during add() helps developer easily find
where |
246 // the duplicated ids are from. | 229 // the duplicated ids are from. |
247 DisplayItemIndicesByClientMap m_newDisplayItemIndicesByClient; | 230 DisplayItemIndicesByClientMap m_newDisplayItemIndicesByClient; |
248 #endif | 231 #endif |
249 | 232 |
250 OwnPtr<Vector<String>> m_trackedPaintInvalidationObjects; | 233 OwnPtr<Vector<String>> m_trackedPaintInvalidationObjects; |
251 }; | 234 }; |
252 | 235 |
253 } // namespace blink | 236 } // namespace blink |
254 | 237 |
255 #endif // DisplayItemList_h | 238 #endif // DisplayItemList_h |
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