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Unified Diff: gm/vertices.cpp

Issue 1361173003: Expand coverage of vertices gm (Closed) Base URL: https://skia.googlesource.com/skia.git@vertsbatch
Patch Set: Created 5 years, 3 months ago
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Index: gm/vertices.cpp
diff --git a/gm/vertices.cpp b/gm/vertices.cpp
index 40dd9496ef57c31f7b2a45f778fbfd60692cdc1a..31fb3527248b5f38ee4e057a4ab073deffb3a58c 100644
--- a/gm/vertices.cpp
+++ b/gm/vertices.cpp
@@ -7,10 +7,11 @@
#include "gm.h"
#include "SkCanvas.h"
+#include "SkColorFilter.h"
#include "SkGradientShader.h"
#include "SkRandom.h"
-static SkShader* make_shader(SkScalar w, SkScalar h) {
+static SkShader* make_shader1(SkScalar w, SkScalar h) {
const SkColor colors[] = {
SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE,
SK_ColorMAGENTA, SK_ColorBLUE, SK_ColorYELLOW,
@@ -22,39 +23,45 @@ static SkShader* make_shader(SkScalar w, SkScalar h) {
SkShader::kMirror_TileMode);
}
+static SkShader* make_shader2() {
+ return SkShader::CreateColorShader(SK_ColorBLUE);
+}
+
+static SkColorFilter* make_color_filter() {
+ return SkColorFilter::CreateModeFilter(0xFFAABBCC, SkXfermode::kDarken_Mode);
+}
+
class VerticesGM : public skiagm::GM {
- SkPoint fPts[9];
- SkPoint fTexs[9];
- SkColor fColors[9];
- SkShader* fShader;
- unsigned fAlpha;
+ SkPoint fPts[9];
+ SkPoint fTexs[9];
+ SkColor fColors[9];
+ SkAutoTUnref<SkShader> fShader1;
+ SkAutoTUnref<SkShader> fShader2;
+ SkAutoTUnref<SkColorFilter> fColorFilter;
public:
- VerticesGM(unsigned alpha) : fShader(nullptr), fAlpha(alpha) {
- }
-
- virtual ~VerticesGM() {
- SkSafeUnref(fShader);
- }
+ VerticesGM() {}
protected:
void onOnceBeforeDraw() override {
- const SkScalar X = 150;
- const SkScalar Y = 150;
+ const SkScalar X = 30;
+ const SkScalar Y = 30;
- fPts[0].set(0, 0); fPts[1].set(X/2, 10); fPts[2].set(X, 0);
- fPts[3].set(10, Y/2); fPts[4].set(X/2, Y/2); fPts[5].set(X-10, Y/2);
- fPts[6].set(0, Y); fPts[7].set(X/2, Y-10); fPts[8].set(X, Y);
+ fPts[0].set(0, 0); fPts[1].set(X/2, 3); fPts[2].set(X, 0);
+ fPts[3].set(3, Y/2); fPts[4].set(X/2, Y/2); fPts[5].set(X-3, Y/2);
+ fPts[6].set(0, Y); fPts[7].set(X/2, Y-3); fPts[8].set(X, Y);
- const SkScalar w = 200;
- const SkScalar h = 200;
+ const SkScalar w = 40;
+ const SkScalar h = 40;
fTexs[0].set(0, 0); fTexs[1].set(w/2, 0); fTexs[2].set(w, 0);
fTexs[3].set(0, h/2); fTexs[4].set(w/2, h/2); fTexs[5].set(w, h/2);
fTexs[6].set(0, h); fTexs[7].set(w/2, h); fTexs[8].set(w, h);
- fShader = make_shader(w, h);
+ fShader1.reset(make_shader1(w, h));
+ fShader2.reset(make_shader2());
+ fColorFilter.reset(make_color_filter());
SkRandom rand;
for (size_t i = 0; i < SK_ARRAY_COUNT(fColors); ++i) {
@@ -64,9 +71,6 @@ protected:
SkString onShortName() override {
SkString name("vertices");
- if (0xFF != fAlpha) {
- name.appendf("_%02X", fAlpha);
- }
return name;
}
@@ -84,36 +88,90 @@ protected:
const struct {
const SkColor* fColors;
const SkPoint* fTexs;
+ SkShader* fShader;
+ SkColorFilter* fColorFilter;
+ uint8_t fAlpha;
} rec[] = {
- { fColors, nullptr },
- { nullptr, fTexs },
- { fColors, fTexs },
+ { fColors, nullptr, fShader1, nullptr , 0xFF },
+ { nullptr, fTexs , fShader1, nullptr , 0xFF },
+ { fColors, fTexs , fShader1, nullptr , 0xFF },
+ { fColors, nullptr, fShader2, nullptr , 0xFF },
+ { nullptr, fTexs , fShader2, nullptr , 0xFF },
+ { fColors, fTexs , fShader2, nullptr , 0xFF },
+ { fColors, nullptr, fShader1, fColorFilter, 0xFF },
+ { nullptr, fTexs , fShader1, fColorFilter, 0xFF },
+ { fColors, fTexs , fShader1, fColorFilter, 0xFF },
+ { fColors, nullptr, fShader2, fColorFilter, 0xFF },
+ { nullptr, fTexs , fShader2, fColorFilter, 0xFF },
+ { fColors, fTexs , fShader2, fColorFilter, 0xFF },
+ { fColors, nullptr, fShader1, nullptr , 0x80 },
+ { nullptr, fTexs , fShader1, nullptr , 0x80 },
+ { fColors, fTexs , fShader1, nullptr , 0x80 },
+ { fColors, nullptr, fShader2, nullptr , 0x80 },
+ { nullptr, fTexs , fShader2, nullptr , 0x80 },
+ { fColors, fTexs , fShader2, nullptr , 0x80 },
+ { fColors, nullptr, fShader1, fColorFilter, 0x80 },
+ { nullptr, fTexs , fShader1, fColorFilter, 0x80 },
+ { fColors, fTexs , fShader1, fColorFilter, 0x80 },
+ { fColors, nullptr, fShader2, fColorFilter, 0x80 },
+ { nullptr, fTexs , fShader2, fColorFilter, 0x80 },
+ { fColors, fTexs , fShader2, fColorFilter, 0x80 },
};
const SkXfermode::Mode modes[] = {
+ SkXfermode::kClear_Mode,
SkXfermode::kSrc_Mode,
SkXfermode::kDst_Mode,
+ SkXfermode::kSrcOver_Mode,
+ SkXfermode::kDstOver_Mode,
+ SkXfermode::kSrcIn_Mode,
+ SkXfermode::kDstIn_Mode,
+ SkXfermode::kSrcOut_Mode,
+ SkXfermode::kDstOut_Mode,
+ SkXfermode::kSrcATop_Mode,
+ SkXfermode::kDstATop_Mode,
+ SkXfermode::kXor_Mode,
+ SkXfermode::kPlus_Mode,
SkXfermode::kModulate_Mode,
+ SkXfermode::kScreen_Mode,
+ SkXfermode::kOverlay_Mode,
+ SkXfermode::kDarken_Mode,
+ SkXfermode::kLighten_Mode,
+ SkXfermode::kColorDodge_Mode,
+ SkXfermode::kColorBurn_Mode,
+ SkXfermode::kHardLight_Mode,
+ SkXfermode::kSoftLight_Mode,
+ SkXfermode::kDifference_Mode,
+ SkXfermode::kExclusion_Mode,
+ SkXfermode::kMultiply_Mode,
+ SkXfermode::kHue_Mode,
+ SkXfermode::kSaturation_Mode,
+ SkXfermode::kColor_Mode,
+ SkXfermode::kLuminosity_Mode,
};
SkPaint paint;
- paint.setShader(fShader);
- paint.setAlpha(fAlpha);
- canvas->translate(20, 20);
+ canvas->translate(4, 4);
+ int x = 0;
for (size_t j = 0; j < SK_ARRAY_COUNT(modes); ++j) {
SkXfermode* xfer = SkXfermode::Create(modes[j]);
canvas->save();
for (size_t i = 0; i < SK_ARRAY_COUNT(rec); ++i) {
+ paint.setShader(rec[i].fShader);
+ paint.setColorFilter(rec[i].fColorFilter);
+ paint.setAlpha(rec[i].fAlpha);
+ //if (2 == x)
canvas->drawVertices(SkCanvas::kTriangleFan_VertexMode,
SK_ARRAY_COUNT(fPts), fPts,
rec[i].fTexs, rec[i].fColors,
xfer, fan, SK_ARRAY_COUNT(fan), paint);
- canvas->translate(200, 0);
+ canvas->translate(40, 0);
+ ++x;
}
canvas->restore();
- canvas->translate(0, 200);
- xfer->unref();
+ canvas->translate(0, 40);
+ SkSafeUnref(xfer);
}
}
@@ -123,5 +181,4 @@ private:
/////////////////////////////////////////////////////////////////////////////////////
-DEF_GM(return new VerticesGM(0xFF);)
-DEF_GM(return new VerticesGM(0x80);)
+DEF_GM(return new VerticesGM();)
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