| Index: content/renderer/media/audio_repetition_detector.h
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| diff --git a/content/renderer/media/audio_repetition_detector.h b/content/renderer/media/audio_repetition_detector.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..6c4b00a8a96db43fb1ff1ee336aa85b0c5ddae54
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| --- /dev/null
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| +++ b/content/renderer/media/audio_repetition_detector.h
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| @@ -0,0 +1,147 @@
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| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_RENDERER_MEDIA_AUDIO_REPETITION_DETECTOR_H_
|
| +#define CONTENT_RENDERER_MEDIA_AUDIO_REPETITION_DETECTOR_H_
|
| +
|
| +#include <vector>
|
| +
|
| +#include "base/callback.h"
|
| +#include "base/macros.h"
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| +#include "base/memory/scoped_vector.h"
|
| +#include "base/threading/thread_checker.h"
|
| +#include "content/common/content_export.h"
|
| +
|
| +namespace content {
|
| +
|
| +// AudioRepetitionDetector detects bit-exact audio repetitions of registered
|
| +// patterns. A repetition pattern is defined by a look back time. The detector
|
| +// buffers the audio signal and checks equality of each input sample against the
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| +// samples at the look back positions of all registered patterns, and counts the
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| +// duration of any consecutive equality.
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| +// All methods should be called from the same thread. However, we allow the
|
| +// construction and destruction be made from a separate thread.
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| +
|
| +class CONTENT_EXPORT AudioRepetitionDetector {
|
| + public:
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| + // Callback that defines the action upon a repetition is detected. One int
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| + // parameter to the callback is the look back time (in milliseconds) of the
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| + // detected repetition.
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| + typedef base::Callback<void(int)> RepetitionCallback;
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| +
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| + // |min_length_ms| is the minimum duration (in milliseconds) of repetitions
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| + // that count.
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| + // |max_frames| is the maximum number of audio frames that will be provided to
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| + // |Detect()| each time. Input longer than |max_frames| won't cause any
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| + // problem, and will only affect computational efficiency.
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| + // |look_back_times| is a vector of look back times (in milliseconds) for the
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| + // detector to keep track.
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| + AudioRepetitionDetector(int min_length_ms, size_t max_frames,
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| + const std::vector<int>& look_back_times,
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| + const RepetitionCallback& repetition_callback);
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| +
|
| + virtual ~AudioRepetitionDetector();
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| +
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| + // Detect repetition in |data|. |sample_rate| is measured in Hz.
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| + void Detect(const float* data, size_t num_frames, size_t num_channels,
|
| + int sample_rate);
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| +
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| + private:
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| + friend class AudioRepetitionDetectorForTest;
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| +
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| + // A state is used by the detector to keep track of a consecutive repetition,
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| + // whether the samples in a repetition are all zeros, and whether a repetition
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| + // has been reported.
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| + class State {
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| + public:
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| + explicit State(int look_back_ms);
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| +
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| + int look_back_ms() const { return look_back_ms_; };
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| + size_t count_frames() const { return count_frames_; }
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| + bool all_zero() const { return all_zero_; }
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| + bool reported() const { return reported_; }
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| + void set_reported(bool reported) { reported_ = reported; }
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| +
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| + // Increase |count_frames_| by 1, and |zero| indidates whether the added
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| + // audio frame is zero.
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| + void Increment(bool zero);
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| +
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| + void Reset();
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| +
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| + private:
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| + // Look back time of the repetition pattern this state keeps track of.
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| + const int look_back_ms_;
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| +
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| + // Counter of frames in a consecutive repetition.
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| + size_t count_frames_;
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| +
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| + // Whether a repetition contains only zeros.
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| + bool all_zero_;
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| +
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| + // |reported_| tells whether a repetition has been reported. This is to make
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| + // sure that a repetition with a long duration will be reported as early as
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| + // being detected but no more than one time.
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| + bool reported_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(State);
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| + };
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| +
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| + // Reset |audio_buffer_| when number of channels or sample rate (Hz) changes.
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| + void Reset(size_t num_channels, int sample_rate);
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| +
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| + // Add frames (interleaved if stereo) to |audio_buffer_|.
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| + void AddFramesToBuffer(const float* data, size_t num_frames);
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| +
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| + // Determine if an audio frame (samples interleaved if stereo) is identical to
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| + // |audio_buffer_| at a look back position.
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| + bool Equal(const float* frame, int look_back_samples) const;
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| +
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| + // Determine if an audio frame (samples interleaved if stereo) is zero.
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| + bool IsZero(const float* frame, size_t num_channels) const;
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| +
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| + // Check whether the state contains a valid repetition report.
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| + bool HasValidReport(const State* state) const;
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| +
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| + // Used to DCHECK that we are called on the correct thread. Ctor/dtor
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| + // should be called on one thread. The rest can be called on another.
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| + base::ThreadChecker main_thread_checker_;
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| + base::ThreadChecker processing_thread_checker_;
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| +
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| + ScopedVector<State> states_;
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| +
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| + // Ring buffer to store input audio.
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| + std::vector<float> audio_buffer_;
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| +
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| + // Maximum look back time of all registered repetitions. This defines the size
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| + // of |audio_buffer_|
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| + int max_look_back_ms_;
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| +
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| + // The shortest length for repetitions.
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| + const int min_length_ms_;
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| +
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| + // Number of audio channels in buffer.
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| + size_t num_channels_;
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| +
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| + // Sample rate in Hz.
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| + int sample_rate_;
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| +
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| + // Number of frames in |audio_buffer|.
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| + size_t buffer_size_frames_;
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| +
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| + // The index of the last frame in |audio_buffer|.
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| + size_t buffer_end_index_;
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| +
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| + // The maximum frames |audio_buffer_| can take in each time.
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| + const size_t max_frames_;
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| +
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| + // Action when a repetition is found. |look_back_ms| provides the look back
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| + // time of the detected repetition.
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| + RepetitionCallback repetition_callback_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(AudioRepetitionDetector);
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_RENDERER_MEDIA_AUDIO_REPETITION_DETECTOR_H_
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|
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