| Index: Source/modules/webaudio/GainNode.h | 
| diff --git a/Source/modules/webaudio/GainNode.h b/Source/modules/webaudio/GainNode.h | 
| index 361f581a040c501682a73be0fe89bd3003aeb889..8f93c7ac9a5e92c25db5ef2eb29f22e84cc5dce5 100644 | 
| --- a/Source/modules/webaudio/GainNode.h | 
| +++ b/Source/modules/webaudio/GainNode.h | 
| @@ -37,7 +37,7 @@ class AudioContext; | 
| // GainNode is an AudioNode with one input and one output which applies a gain (volume) change to the audio signal. | 
| // De-zippering (smoothing) is applied when the gain value is changed dynamically. | 
|  | 
| -class GainNode : public AudioNode { | 
| +class GainNode FINAL : public AudioNode { | 
| public: | 
| static PassRefPtr<GainNode> create(AudioContext* context, float sampleRate) | 
| { | 
| @@ -45,11 +45,11 @@ public: | 
| } | 
|  | 
| // AudioNode | 
| -    virtual void process(size_t framesToProcess); | 
| -    virtual void reset(); | 
| +    virtual void process(size_t framesToProcess) OVERRIDE; | 
| +    virtual void reset() OVERRIDE; | 
|  | 
| // Called in the main thread when the number of channels for the input may have changed. | 
| -    virtual void checkNumberOfChannelsForInput(AudioNodeInput*); | 
| +    virtual void checkNumberOfChannelsForInput(AudioNodeInput*) OVERRIDE; | 
|  | 
| // JavaScript interface | 
| AudioParam* gain() { return m_gain.get(); } | 
|  |