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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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30 #include "wtf/PassRefPtr.h" | 30 #include "wtf/PassRefPtr.h" |
31 #include "wtf/Threading.h" | 31 #include "wtf/Threading.h" |
32 | 32 |
33 namespace WebCore { | 33 namespace WebCore { |
34 | 34 |
35 class AudioContext; | 35 class AudioContext; |
36 | 36 |
37 // GainNode is an AudioNode with one input and one output which applies a gain (
volume) change to the audio signal. | 37 // GainNode is an AudioNode with one input and one output which applies a gain (
volume) change to the audio signal. |
38 // De-zippering (smoothing) is applied when the gain value is changed dynamicall
y. | 38 // De-zippering (smoothing) is applied when the gain value is changed dynamicall
y. |
39 | 39 |
40 class GainNode : public AudioNode { | 40 class GainNode FINAL : public AudioNode { |
41 public: | 41 public: |
42 static PassRefPtr<GainNode> create(AudioContext* context, float sampleRate) | 42 static PassRefPtr<GainNode> create(AudioContext* context, float sampleRate) |
43 { | 43 { |
44 return adoptRef(new GainNode(context, sampleRate)); | 44 return adoptRef(new GainNode(context, sampleRate)); |
45 } | 45 } |
46 | 46 |
47 // AudioNode | 47 // AudioNode |
48 virtual void process(size_t framesToProcess); | 48 virtual void process(size_t framesToProcess) OVERRIDE; |
49 virtual void reset(); | 49 virtual void reset() OVERRIDE; |
50 | 50 |
51 // Called in the main thread when the number of channels for the input may h
ave changed. | 51 // Called in the main thread when the number of channels for the input may h
ave changed. |
52 virtual void checkNumberOfChannelsForInput(AudioNodeInput*); | 52 virtual void checkNumberOfChannelsForInput(AudioNodeInput*) OVERRIDE; |
53 | 53 |
54 // JavaScript interface | 54 // JavaScript interface |
55 AudioParam* gain() { return m_gain.get(); } | 55 AudioParam* gain() { return m_gain.get(); } |
56 | 56 |
57 private: | 57 private: |
58 virtual double tailTime() const OVERRIDE { return 0; } | 58 virtual double tailTime() const OVERRIDE { return 0; } |
59 virtual double latencyTime() const OVERRIDE { return 0; } | 59 virtual double latencyTime() const OVERRIDE { return 0; } |
60 | 60 |
61 GainNode(AudioContext*, float sampleRate); | 61 GainNode(AudioContext*, float sampleRate); |
62 | 62 |
63 float m_lastGain; // for de-zippering | 63 float m_lastGain; // for de-zippering |
64 RefPtr<AudioParam> m_gain; | 64 RefPtr<AudioParam> m_gain; |
65 | 65 |
66 AudioFloatArray m_sampleAccurateGainValues; | 66 AudioFloatArray m_sampleAccurateGainValues; |
67 }; | 67 }; |
68 | 68 |
69 } // namespace WebCore | 69 } // namespace WebCore |
70 | 70 |
71 #endif // GainNode_h | 71 #endif // GainNode_h |
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