| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 19 matching lines...) Expand all Loading... |
| 30 #include "wtf/PassRefPtr.h" | 30 #include "wtf/PassRefPtr.h" |
| 31 #include "wtf/Threading.h" | 31 #include "wtf/Threading.h" |
| 32 | 32 |
| 33 namespace WebCore { | 33 namespace WebCore { |
| 34 | 34 |
| 35 class AudioContext; | 35 class AudioContext; |
| 36 | 36 |
| 37 // GainNode is an AudioNode with one input and one output which applies a gain (
volume) change to the audio signal. | 37 // GainNode is an AudioNode with one input and one output which applies a gain (
volume) change to the audio signal. |
| 38 // De-zippering (smoothing) is applied when the gain value is changed dynamicall
y. | 38 // De-zippering (smoothing) is applied when the gain value is changed dynamicall
y. |
| 39 | 39 |
| 40 class GainNode : public AudioNode { | 40 class GainNode FINAL : public AudioNode { |
| 41 public: | 41 public: |
| 42 static PassRefPtr<GainNode> create(AudioContext* context, float sampleRate) | 42 static PassRefPtr<GainNode> create(AudioContext* context, float sampleRate) |
| 43 { | 43 { |
| 44 return adoptRef(new GainNode(context, sampleRate)); | 44 return adoptRef(new GainNode(context, sampleRate)); |
| 45 } | 45 } |
| 46 | 46 |
| 47 // AudioNode | 47 // AudioNode |
| 48 virtual void process(size_t framesToProcess); | 48 virtual void process(size_t framesToProcess) OVERRIDE; |
| 49 virtual void reset(); | 49 virtual void reset() OVERRIDE; |
| 50 | 50 |
| 51 // Called in the main thread when the number of channels for the input may h
ave changed. | 51 // Called in the main thread when the number of channels for the input may h
ave changed. |
| 52 virtual void checkNumberOfChannelsForInput(AudioNodeInput*); | 52 virtual void checkNumberOfChannelsForInput(AudioNodeInput*) OVERRIDE; |
| 53 | 53 |
| 54 // JavaScript interface | 54 // JavaScript interface |
| 55 AudioParam* gain() { return m_gain.get(); } | 55 AudioParam* gain() { return m_gain.get(); } |
| 56 | 56 |
| 57 private: | 57 private: |
| 58 virtual double tailTime() const OVERRIDE { return 0; } | 58 virtual double tailTime() const OVERRIDE { return 0; } |
| 59 virtual double latencyTime() const OVERRIDE { return 0; } | 59 virtual double latencyTime() const OVERRIDE { return 0; } |
| 60 | 60 |
| 61 GainNode(AudioContext*, float sampleRate); | 61 GainNode(AudioContext*, float sampleRate); |
| 62 | 62 |
| 63 float m_lastGain; // for de-zippering | 63 float m_lastGain; // for de-zippering |
| 64 RefPtr<AudioParam> m_gain; | 64 RefPtr<AudioParam> m_gain; |
| 65 | 65 |
| 66 AudioFloatArray m_sampleAccurateGainValues; | 66 AudioFloatArray m_sampleAccurateGainValues; |
| 67 }; | 67 }; |
| 68 | 68 |
| 69 } // namespace WebCore | 69 } // namespace WebCore |
| 70 | 70 |
| 71 #endif // GainNode_h | 71 #endif // GainNode_h |
| OLD | NEW |