Index: Source/modules/webaudio/GainNode.h |
diff --git a/Source/modules/webaudio/GainNode.h b/Source/modules/webaudio/GainNode.h |
index 361f581a040c501682a73be0fe89bd3003aeb889..8f93c7ac9a5e92c25db5ef2eb29f22e84cc5dce5 100644 |
--- a/Source/modules/webaudio/GainNode.h |
+++ b/Source/modules/webaudio/GainNode.h |
@@ -37,7 +37,7 @@ class AudioContext; |
// GainNode is an AudioNode with one input and one output which applies a gain (volume) change to the audio signal. |
// De-zippering (smoothing) is applied when the gain value is changed dynamically. |
-class GainNode : public AudioNode { |
+class GainNode FINAL : public AudioNode { |
public: |
static PassRefPtr<GainNode> create(AudioContext* context, float sampleRate) |
{ |
@@ -45,11 +45,11 @@ public: |
} |
// AudioNode |
- virtual void process(size_t framesToProcess); |
- virtual void reset(); |
+ virtual void process(size_t framesToProcess) OVERRIDE; |
+ virtual void reset() OVERRIDE; |
// Called in the main thread when the number of channels for the input may have changed. |
- virtual void checkNumberOfChannelsForInput(AudioNodeInput*); |
+ virtual void checkNumberOfChannelsForInput(AudioNodeInput*) OVERRIDE; |
// JavaScript interface |
AudioParam* gain() { return m_gain.get(); } |