| Index: Source/modules/webaudio/GainNode.h
|
| diff --git a/Source/modules/webaudio/GainNode.h b/Source/modules/webaudio/GainNode.h
|
| index 361f581a040c501682a73be0fe89bd3003aeb889..8f93c7ac9a5e92c25db5ef2eb29f22e84cc5dce5 100644
|
| --- a/Source/modules/webaudio/GainNode.h
|
| +++ b/Source/modules/webaudio/GainNode.h
|
| @@ -37,7 +37,7 @@ class AudioContext;
|
| // GainNode is an AudioNode with one input and one output which applies a gain (volume) change to the audio signal.
|
| // De-zippering (smoothing) is applied when the gain value is changed dynamically.
|
|
|
| -class GainNode : public AudioNode {
|
| +class GainNode FINAL : public AudioNode {
|
| public:
|
| static PassRefPtr<GainNode> create(AudioContext* context, float sampleRate)
|
| {
|
| @@ -45,11 +45,11 @@ public:
|
| }
|
|
|
| // AudioNode
|
| - virtual void process(size_t framesToProcess);
|
| - virtual void reset();
|
| + virtual void process(size_t framesToProcess) OVERRIDE;
|
| + virtual void reset() OVERRIDE;
|
|
|
| // Called in the main thread when the number of channels for the input may have changed.
|
| - virtual void checkNumberOfChannelsForInput(AudioNodeInput*);
|
| + virtual void checkNumberOfChannelsForInput(AudioNodeInput*) OVERRIDE;
|
|
|
| // JavaScript interface
|
| AudioParam* gain() { return m_gain.get(); }
|
|
|