Index: content/browser/android/in_process/synchronous_compositor_factory_impl.cc |
diff --git a/content/browser/android/in_process/synchronous_compositor_factory_impl.cc b/content/browser/android/in_process/synchronous_compositor_factory_impl.cc |
index 9888c2d0a38fd591b2af32d2a01d0bf84846fc05..b90edd69a2f25dd9b17141dcebeb9b44df9be868 100644 |
--- a/content/browser/android/in_process/synchronous_compositor_factory_impl.cc |
+++ b/content/browser/android/in_process/synchronous_compositor_factory_impl.cc |
@@ -24,7 +24,6 @@ |
#include "content/renderer/render_thread_impl.h" |
#include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h" |
#include "gpu/command_buffer/client/gl_in_process_context.h" |
-#include "gpu/command_buffer/client/gles2_interface.h" |
#include "gpu/command_buffer/common/gles2_cmd_utils.h" |
#include "ui/gl/android/surface_texture.h" |
#include "ui/gl/gl_surface.h" |
@@ -170,40 +169,11 @@ |
scoped_refptr<content::FrameSwapMessageQueue> frame_swap_message_queue) { |
scoped_refptr<cc::ContextProvider> onscreen_context = |
CreateContextProviderForCompositor(surface_id, RENDER_COMPOSITOR_CONTEXT); |
- |
- bool shared_worker_context_lost = false; |
- if (shared_worker_context_) { |
- // Note: If context is lost, we delete reference after releasing the lock. |
- base::AutoLock lock(*shared_worker_context_->GetLock()); |
- if (shared_worker_context_->ContextGL()->GetGraphicsResetStatusKHR() != |
- GL_NO_ERROR) { |
- shared_worker_context_lost = true; |
- } |
- } |
- // Note: shared worker context support requires |use_ipc_command_buffer_|. |
- if (use_ipc_command_buffer_ && |
- (!shared_worker_context_ || shared_worker_context_lost)) { |
- // TODO(reveman): This limit is based on the usage required by async |
- // uploads. Determine what a good limit is now that async uploads are |
- // no longer used. |
- unsigned int mapped_memory_reclaim_limit = |
- (base::SysInfo::IsLowEndDevice() ? 2 : 6) * 1024 * 1024; |
- WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits mem_limits; |
- mem_limits.mapped_memory_reclaim_limit = mapped_memory_reclaim_limit; |
- scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context = |
- CreateContext3D(0, GetDefaultAttribs(), mem_limits); |
- shared_worker_context_ = |
- make_scoped_refptr(new SynchronousCompositorContextProvider( |
- context.Pass(), RENDER_WORKER_CONTEXT)); |
- if (!shared_worker_context_->BindToCurrentThread()) |
- shared_worker_context_ = nullptr; |
- if (shared_worker_context_) |
- shared_worker_context_->SetupLock(); |
- } |
+ scoped_refptr<cc::ContextProvider> worker_context = |
+ CreateContextProviderForCompositor(0, RENDER_WORKER_CONTEXT); |
return make_scoped_ptr(new SynchronousCompositorOutputSurface( |
- onscreen_context, shared_worker_context_, routing_id, |
- frame_swap_message_queue)); |
+ onscreen_context, worker_context, routing_id, frame_swap_message_queue)); |
} |
InputHandlerManagerClient* |
@@ -241,9 +211,6 @@ |
// This is half of what RenderWidget uses because synchronous compositor |
// pipeline is only one frame deep. But twice of half for low end here |
// because 16bit texture is not supported. |
- // TODO(reveman): This limit is based on the usage required by async |
- // uploads. Determine what a good limit is now that async uploads are |
- // no longer used. |
unsigned int mapped_memory_reclaim_limit = |
(base::SysInfo::IsLowEndDevice() ? 2 : 6) * 1024 * 1024; |
blink::WebGraphicsContext3D::Attributes attributes = GetDefaultAttribs(); |