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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/android/in_process/synchronous_compositor_factory_impl
.h" | 5 #include "content/browser/android/in_process/synchronous_compositor_factory_impl
.h" |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "base/observer_list.h" | 8 #include "base/observer_list.h" |
9 #include "base/sys_info.h" | 9 #include "base/sys_info.h" |
10 #include "base/thread_task_runner_handle.h" | 10 #include "base/thread_task_runner_handle.h" |
11 #include "content/browser/android/in_process/context_provider_in_process.h" | 11 #include "content/browser/android/in_process/context_provider_in_process.h" |
12 #include "content/browser/android/in_process/synchronous_compositor_context_prov
ider.h" | 12 #include "content/browser/android/in_process/synchronous_compositor_context_prov
ider.h" |
13 #include "content/browser/android/in_process/synchronous_compositor_external_beg
in_frame_source.h" | 13 #include "content/browser/android/in_process/synchronous_compositor_external_beg
in_frame_source.h" |
14 #include "content/browser/android/in_process/synchronous_compositor_impl.h" | 14 #include "content/browser/android/in_process/synchronous_compositor_impl.h" |
15 #include "content/browser/android/in_process/synchronous_compositor_output_surfa
ce.h" | 15 #include "content/browser/android/in_process/synchronous_compositor_output_surfa
ce.h" |
16 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h" | 16 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h" |
17 #include "content/common/gpu/client/gpu_channel_host.h" | 17 #include "content/common/gpu/client/gpu_channel_host.h" |
18 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" | 18 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" |
19 #include "content/gpu/in_process_gpu_thread.h" | 19 #include "content/gpu/in_process_gpu_thread.h" |
20 #include "content/public/browser/browser_thread.h" | 20 #include "content/public/browser/browser_thread.h" |
21 #include "content/public/browser/gpu_data_manager.h" | 21 #include "content/public/browser/gpu_data_manager.h" |
22 #include "content/public/common/content_switches.h" | 22 #include "content/public/common/content_switches.h" |
23 #include "content/renderer/gpu/frame_swap_message_queue.h" | 23 #include "content/renderer/gpu/frame_swap_message_queue.h" |
24 #include "content/renderer/render_thread_impl.h" | 24 #include "content/renderer/render_thread_impl.h" |
25 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h" | 25 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h" |
26 #include "gpu/command_buffer/client/gl_in_process_context.h" | 26 #include "gpu/command_buffer/client/gl_in_process_context.h" |
27 #include "gpu/command_buffer/client/gles2_interface.h" | |
28 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 27 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
29 #include "ui/gl/android/surface_texture.h" | 28 #include "ui/gl/android/surface_texture.h" |
30 #include "ui/gl/gl_surface.h" | 29 #include "ui/gl/gl_surface.h" |
31 #include "ui/gl/gl_surface_stub.h" | 30 #include "ui/gl/gl_surface_stub.h" |
32 | 31 |
33 using cc_blink::ContextProviderWebContext; | 32 using cc_blink::ContextProviderWebContext; |
34 using gpu_blink::WebGraphicsContext3DImpl; | 33 using gpu_blink::WebGraphicsContext3DImpl; |
35 using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl; | 34 using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl; |
36 | 35 |
37 namespace content { | 36 namespace content { |
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163 return BrowserThread::GetMessageLoopProxyForThread(BrowserThread::UI); | 162 return BrowserThread::GetMessageLoopProxyForThread(BrowserThread::UI); |
164 } | 163 } |
165 | 164 |
166 scoped_ptr<cc::OutputSurface> | 165 scoped_ptr<cc::OutputSurface> |
167 SynchronousCompositorFactoryImpl::CreateOutputSurface( | 166 SynchronousCompositorFactoryImpl::CreateOutputSurface( |
168 int routing_id, | 167 int routing_id, |
169 int surface_id, | 168 int surface_id, |
170 scoped_refptr<content::FrameSwapMessageQueue> frame_swap_message_queue) { | 169 scoped_refptr<content::FrameSwapMessageQueue> frame_swap_message_queue) { |
171 scoped_refptr<cc::ContextProvider> onscreen_context = | 170 scoped_refptr<cc::ContextProvider> onscreen_context = |
172 CreateContextProviderForCompositor(surface_id, RENDER_COMPOSITOR_CONTEXT); | 171 CreateContextProviderForCompositor(surface_id, RENDER_COMPOSITOR_CONTEXT); |
173 | 172 scoped_refptr<cc::ContextProvider> worker_context = |
174 bool shared_worker_context_lost = false; | 173 CreateContextProviderForCompositor(0, RENDER_WORKER_CONTEXT); |
175 if (shared_worker_context_) { | |
176 // Note: If context is lost, we delete reference after releasing the lock. | |
177 base::AutoLock lock(*shared_worker_context_->GetLock()); | |
178 if (shared_worker_context_->ContextGL()->GetGraphicsResetStatusKHR() != | |
179 GL_NO_ERROR) { | |
180 shared_worker_context_lost = true; | |
181 } | |
182 } | |
183 // Note: shared worker context support requires |use_ipc_command_buffer_|. | |
184 if (use_ipc_command_buffer_ && | |
185 (!shared_worker_context_ || shared_worker_context_lost)) { | |
186 // TODO(reveman): This limit is based on the usage required by async | |
187 // uploads. Determine what a good limit is now that async uploads are | |
188 // no longer used. | |
189 unsigned int mapped_memory_reclaim_limit = | |
190 (base::SysInfo::IsLowEndDevice() ? 2 : 6) * 1024 * 1024; | |
191 WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits mem_limits; | |
192 mem_limits.mapped_memory_reclaim_limit = mapped_memory_reclaim_limit; | |
193 scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context = | |
194 CreateContext3D(0, GetDefaultAttribs(), mem_limits); | |
195 shared_worker_context_ = | |
196 make_scoped_refptr(new SynchronousCompositorContextProvider( | |
197 context.Pass(), RENDER_WORKER_CONTEXT)); | |
198 if (!shared_worker_context_->BindToCurrentThread()) | |
199 shared_worker_context_ = nullptr; | |
200 if (shared_worker_context_) | |
201 shared_worker_context_->SetupLock(); | |
202 } | |
203 | 174 |
204 return make_scoped_ptr(new SynchronousCompositorOutputSurface( | 175 return make_scoped_ptr(new SynchronousCompositorOutputSurface( |
205 onscreen_context, shared_worker_context_, routing_id, | 176 onscreen_context, worker_context, routing_id, frame_swap_message_queue)); |
206 frame_swap_message_queue)); | |
207 } | 177 } |
208 | 178 |
209 InputHandlerManagerClient* | 179 InputHandlerManagerClient* |
210 SynchronousCompositorFactoryImpl::GetInputHandlerManagerClient() { | 180 SynchronousCompositorFactoryImpl::GetInputHandlerManagerClient() { |
211 return synchronous_input_event_filter(); | 181 return synchronous_input_event_filter(); |
212 } | 182 } |
213 | 183 |
214 scoped_ptr<cc::BeginFrameSource> | 184 scoped_ptr<cc::BeginFrameSource> |
215 SynchronousCompositorFactoryImpl::CreateExternalBeginFrameSource( | 185 SynchronousCompositorFactoryImpl::CreateExternalBeginFrameSource( |
216 int routing_id) { | 186 int routing_id) { |
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234 debug_name); | 204 debug_name); |
235 } | 205 } |
236 | 206 |
237 scoped_refptr<cc::ContextProvider> | 207 scoped_refptr<cc::ContextProvider> |
238 SynchronousCompositorFactoryImpl::CreateContextProviderForCompositor( | 208 SynchronousCompositorFactoryImpl::CreateContextProviderForCompositor( |
239 int surface_id, | 209 int surface_id, |
240 CommandBufferContextType type) { | 210 CommandBufferContextType type) { |
241 // This is half of what RenderWidget uses because synchronous compositor | 211 // This is half of what RenderWidget uses because synchronous compositor |
242 // pipeline is only one frame deep. But twice of half for low end here | 212 // pipeline is only one frame deep. But twice of half for low end here |
243 // because 16bit texture is not supported. | 213 // because 16bit texture is not supported. |
244 // TODO(reveman): This limit is based on the usage required by async | |
245 // uploads. Determine what a good limit is now that async uploads are | |
246 // no longer used. | |
247 unsigned int mapped_memory_reclaim_limit = | 214 unsigned int mapped_memory_reclaim_limit = |
248 (base::SysInfo::IsLowEndDevice() ? 2 : 6) * 1024 * 1024; | 215 (base::SysInfo::IsLowEndDevice() ? 2 : 6) * 1024 * 1024; |
249 blink::WebGraphicsContext3D::Attributes attributes = GetDefaultAttribs(); | 216 blink::WebGraphicsContext3D::Attributes attributes = GetDefaultAttribs(); |
250 | 217 |
251 if (use_ipc_command_buffer_) { | 218 if (use_ipc_command_buffer_) { |
252 WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits mem_limits; | 219 WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits mem_limits; |
253 mem_limits.mapped_memory_reclaim_limit = mapped_memory_reclaim_limit; | 220 mem_limits.mapped_memory_reclaim_limit = mapped_memory_reclaim_limit; |
254 scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context = | 221 scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context = |
255 CreateContext3D(surface_id, GetDefaultAttribs(), mem_limits); | 222 CreateContext3D(surface_id, GetDefaultAttribs(), mem_limits); |
256 return make_scoped_refptr( | 223 return make_scoped_refptr( |
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375 android_view_service_->sync_point_manager()); | 342 android_view_service_->sync_point_manager()); |
376 } | 343 } |
377 return gpu_thread_service_; | 344 return gpu_thread_service_; |
378 } | 345 } |
379 | 346 |
380 void SynchronousCompositorFactoryImpl::SetUseIpcCommandBuffer() { | 347 void SynchronousCompositorFactoryImpl::SetUseIpcCommandBuffer() { |
381 use_ipc_command_buffer_ = true; | 348 use_ipc_command_buffer_ = true; |
382 } | 349 } |
383 | 350 |
384 } // namespace content | 351 } // namespace content |
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