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Unified Diff: Source/core/rendering/svg/RenderSVGModelObject.h

Issue 135563002: Update remaining rendering classes to use OVERRIDE / FINAL when needed (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 11 months ago
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Index: Source/core/rendering/svg/RenderSVGModelObject.h
diff --git a/Source/core/rendering/svg/RenderSVGModelObject.h b/Source/core/rendering/svg/RenderSVGModelObject.h
index 9b4ce1e103f52b031b6f64657824cc633eaf4305..0d4d23a89a9a9e6ee2142d2fa84ef87ce8c11181 100644
--- a/Source/core/rendering/svg/RenderSVGModelObject.h
+++ b/Source/core/rendering/svg/RenderSVGModelObject.h
@@ -54,31 +54,31 @@ public:
virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap*) const OVERRIDE FINAL;
virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const OVERRIDE FINAL;
- virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const;
+ virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE;
virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE FINAL;
virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL;
- virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
+ virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE;
static bool checkIntersection(RenderObject*, const SVGRect&);
static bool checkEnclosure(RenderObject*, const SVGRect&);
- virtual void computeLayerHitTestRects(LayerHitTestRects&) const OVERRIDE;
+ virtual void computeLayerHitTestRects(LayerHitTestRects&) const OVERRIDE FINAL;
SVGElement* element() const { return toSVGElement(RenderObject::node()); }
virtual bool isSVG() const OVERRIDE FINAL { return true; }
protected:
- virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* currentCompositedLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const OVERRIDE;
- virtual void willBeDestroyed();
+ virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* currentCompositedLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const OVERRIDE FINAL;
+ virtual void willBeDestroyed() OVERRIDE;
private:
// RenderSVGModelObject subclasses should use element() instead.
void node() const WTF_DELETED_FUNCTION;
// This method should never be called, SVG uses a different nodeAtPoint method
- bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE;
+ bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE FINAL;
virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL;
};
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