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| 1 /* | 1 /* |
| 2 * Copyright (c) 2009, Google Inc. All rights reserved. | 2 * Copyright (c) 2009, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 47 | 47 |
| 48 class RenderSVGModelObject : public RenderObject { | 48 class RenderSVGModelObject : public RenderObject { |
| 49 public: | 49 public: |
| 50 explicit RenderSVGModelObject(SVGElement*); | 50 explicit RenderSVGModelObject(SVGElement*); |
| 51 | 51 |
| 52 virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObjec
t* repaintContainer) const OVERRIDE; | 52 virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObjec
t* repaintContainer) const OVERRIDE; |
| 53 virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repain
tContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL; | 53 virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repain
tContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL; |
| 54 virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* rep
aintContainer, const RenderGeometryMap*) const OVERRIDE FINAL; | 54 virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* rep
aintContainer, const RenderGeometryMap*) const OVERRIDE FINAL; |
| 55 | 55 |
| 56 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedO
ffset) const OVERRIDE FINAL; | 56 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedO
ffset) const OVERRIDE FINAL; |
| 57 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const; | 57 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRID
E; |
| 58 | 58 |
| 59 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContai
ner, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed =
0) const OVERRIDE FINAL; | 59 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContai
ner, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed =
0) const OVERRIDE FINAL; |
| 60 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj
ect* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; | 60 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj
ect* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; |
| 61 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); | 61 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OV
ERRIDE; |
| 62 | 62 |
| 63 static bool checkIntersection(RenderObject*, const SVGRect&); | 63 static bool checkIntersection(RenderObject*, const SVGRect&); |
| 64 static bool checkEnclosure(RenderObject*, const SVGRect&); | 64 static bool checkEnclosure(RenderObject*, const SVGRect&); |
| 65 | 65 |
| 66 virtual void computeLayerHitTestRects(LayerHitTestRects&) const OVERRIDE; | 66 virtual void computeLayerHitTestRects(LayerHitTestRects&) const OVERRIDE FIN
AL; |
| 67 | 67 |
| 68 SVGElement* element() const { return toSVGElement(RenderObject::node()); } | 68 SVGElement* element() const { return toSVGElement(RenderObject::node()); } |
| 69 | 69 |
| 70 virtual bool isSVG() const OVERRIDE FINAL { return true; } | 70 virtual bool isSVG() const OVERRIDE FINAL { return true; } |
| 71 | 71 |
| 72 protected: | 72 protected: |
| 73 virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* cur
rentCompositedLayer, const LayoutPoint& layerOffset, const LayoutRect& container
Rect) const OVERRIDE; | 73 virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* cur
rentCompositedLayer, const LayoutPoint& layerOffset, const LayoutRect& container
Rect) const OVERRIDE FINAL; |
| 74 virtual void willBeDestroyed(); | 74 virtual void willBeDestroyed() OVERRIDE; |
| 75 | 75 |
| 76 private: | 76 private: |
| 77 // RenderSVGModelObject subclasses should use element() instead. | 77 // RenderSVGModelObject subclasses should use element() instead. |
| 78 void node() const WTF_DELETED_FUNCTION; | 78 void node() const WTF_DELETED_FUNCTION; |
| 79 | 79 |
| 80 // This method should never be called, SVG uses a different nodeAtPoint meth
od | 80 // This method should never be called, SVG uses a different nodeAtPoint meth
od |
| 81 bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocatio
n& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVE
RRIDE; | 81 bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocatio
n& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVE
RRIDE FINAL; |
| 82 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; | 82 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; |
| 83 }; | 83 }; |
| 84 | 84 |
| 85 } | 85 } |
| 86 | 86 |
| 87 #endif | 87 #endif |
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