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Side by Side Diff: Source/core/rendering/svg/RenderSVGModelObject.h

Issue 135563002: Update remaining rendering classes to use OVERRIDE / FINAL when needed (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 11 months ago
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1 /* 1 /*
2 * Copyright (c) 2009, Google Inc. All rights reserved. 2 * Copyright (c) 2009, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
47 47
48 class RenderSVGModelObject : public RenderObject { 48 class RenderSVGModelObject : public RenderObject {
49 public: 49 public:
50 explicit RenderSVGModelObject(SVGElement*); 50 explicit RenderSVGModelObject(SVGElement*);
51 51
52 virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObjec t* repaintContainer) const OVERRIDE; 52 virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObjec t* repaintContainer) const OVERRIDE;
53 virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repain tContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL; 53 virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repain tContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL;
54 virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* rep aintContainer, const RenderGeometryMap*) const OVERRIDE FINAL; 54 virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* rep aintContainer, const RenderGeometryMap*) const OVERRIDE FINAL;
55 55
56 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedO ffset) const OVERRIDE FINAL; 56 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedO ffset) const OVERRIDE FINAL;
57 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const; 57 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRID E;
58 58
59 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContai ner, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE FINAL; 59 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContai ner, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE FINAL;
60 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj ect* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; 60 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj ect* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL;
61 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); 61 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OV ERRIDE;
62 62
63 static bool checkIntersection(RenderObject*, const SVGRect&); 63 static bool checkIntersection(RenderObject*, const SVGRect&);
64 static bool checkEnclosure(RenderObject*, const SVGRect&); 64 static bool checkEnclosure(RenderObject*, const SVGRect&);
65 65
66 virtual void computeLayerHitTestRects(LayerHitTestRects&) const OVERRIDE; 66 virtual void computeLayerHitTestRects(LayerHitTestRects&) const OVERRIDE FIN AL;
67 67
68 SVGElement* element() const { return toSVGElement(RenderObject::node()); } 68 SVGElement* element() const { return toSVGElement(RenderObject::node()); }
69 69
70 virtual bool isSVG() const OVERRIDE FINAL { return true; } 70 virtual bool isSVG() const OVERRIDE FINAL { return true; }
71 71
72 protected: 72 protected:
73 virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* cur rentCompositedLayer, const LayoutPoint& layerOffset, const LayoutRect& container Rect) const OVERRIDE; 73 virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* cur rentCompositedLayer, const LayoutPoint& layerOffset, const LayoutRect& container Rect) const OVERRIDE FINAL;
74 virtual void willBeDestroyed(); 74 virtual void willBeDestroyed() OVERRIDE;
75 75
76 private: 76 private:
77 // RenderSVGModelObject subclasses should use element() instead. 77 // RenderSVGModelObject subclasses should use element() instead.
78 void node() const WTF_DELETED_FUNCTION; 78 void node() const WTF_DELETED_FUNCTION;
79 79
80 // This method should never be called, SVG uses a different nodeAtPoint meth od 80 // This method should never be called, SVG uses a different nodeAtPoint meth od
81 bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocatio n& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVE RRIDE; 81 bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocatio n& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVE RRIDE FINAL;
82 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; 82 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL;
83 }; 83 };
84 84
85 } 85 }
86 86
87 #endif 87 #endif
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