Index: Source/core/rendering/svg/RenderSVGImage.h |
diff --git a/Source/core/rendering/svg/RenderSVGImage.h b/Source/core/rendering/svg/RenderSVGImage.h |
index 7230f3b0477a91fefc1f0a3fefbaf2f09303b8e9..506b06a44ad15ebbd27997e9a4ae4d193549588d 100644 |
--- a/Source/core/rendering/svg/RenderSVGImage.h |
+++ b/Source/core/rendering/svg/RenderSVGImage.h |
@@ -37,8 +37,8 @@ public: |
virtual ~RenderSVGImage(); |
bool updateImageViewport(); |
- virtual void setNeedsBoundariesUpdate() { m_needsBoundariesUpdate = true; } |
- virtual void setNeedsTransformUpdate() { m_needsTransformUpdate = true; } |
+ virtual void setNeedsBoundariesUpdate() OVERRIDE { m_needsBoundariesUpdate = true; } |
+ virtual void setNeedsTransformUpdate() OVERRIDE { m_needsTransformUpdate = true; } |
RenderImageResource* imageResource() { return m_imageResource.get(); } |
@@ -46,27 +46,27 @@ public: |
void paintForeground(PaintInfo&); |
private: |
- virtual const char* renderName() const OVERRIDE FINAL { return "RenderSVGImage"; } |
- virtual bool isSVGImage() const OVERRIDE FINAL { return true; } |
+ virtual const char* renderName() const OVERRIDE { return "RenderSVGImage"; } |
+ virtual bool isSVGImage() const OVERRIDE { return true; } |
- virtual const AffineTransform& localToParentTransform() const { return m_localTransform; } |
+ virtual const AffineTransform& localToParentTransform() const OVERRIDE { return m_localTransform; } |
virtual FloatRect objectBoundingBox() const { return m_objectBoundingBox; } |
virtual FloatRect strokeBoundingBox() const { return m_objectBoundingBox; } |
- virtual FloatRect repaintRectInLocalCoordinates() const { return m_repaintBoundingBox; } |
+ virtual FloatRect repaintRectInLocalCoordinates() const OVERRIDE { return m_repaintBoundingBox; } |
virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) OVERRIDE; |
- virtual void imageChanged(WrappedImagePtr, const IntRect* = 0); |
+ virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) OVERRIDE; |
- virtual void layout(); |
- virtual void paint(PaintInfo&, const LayoutPoint&); |
+ virtual void layout() OVERRIDE; |
+ virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE; |
void invalidateBufferedForeground(); |
- virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction); |
+ virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) OVERRIDE; |
- virtual AffineTransform localTransform() const { return m_localTransform; } |
+ virtual AffineTransform localTransform() const OVERRIDE { return m_localTransform; } |
bool m_needsBoundariesUpdate : 1; |
bool m_needsTransformUpdate : 1; |